ProjectDDD/Packages/com.singularitygroup.hotreload/Editor/Window/GUI/Options/IncludeInBuildOption.cs
2025-07-08 19:46:31 +09:00

24 lines
1.2 KiB
C#

using UnityEditor;
namespace SingularityGroup.HotReload.Editor {
internal class IncludeInBuildOption : ProjectOptionBase, ISerializedProjectOption {
static IncludeInBuildOption _I;
public static IncludeInBuildOption I = _I ?? (_I = new IncludeInBuildOption());
public override string ShortSummary => "Include Hot Reload in player builds";
public override string Summary => ShortSummary;
public override string ObjectPropertyName =>
nameof(HotReloadSettingsObject.IncludeInBuild);
public override void InnerOnGUI(SerializedObject so) {
string description;
if (GetValue(so)) {
description = "The Hot Reload runtime is included in development builds that use the Mono scripting backend.";
} else {
description = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project.";
}
description += " This option does not affect Hot Reload usage in Playmode";
EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle);
}
}
}