34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using UnityEditor;
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namespace SingularityGroup.HotReload.Editor {
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public interface IOption {
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string ShortSummary { get; }
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string Summary { get; }
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/// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
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bool GetValue(SerializedObject so);
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/// <summary>
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/// Handle the new value.
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/// </summary>
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/// <remarks>
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/// Note: caller must skip calling this if value same as GetValue!
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/// </remarks>
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/// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
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/// <param name="value"></param>
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void SetValue(SerializedObject so, bool value);
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/// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
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void InnerOnGUI(SerializedObject so);
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}
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/// <summary>
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/// An option scoped to the current Unity project.
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/// </summary>
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/// <remarks>
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/// These options are intended to be shared with collaborators and used by Unity Player builds.
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/// </remarks>
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public interface ISerializedProjectOption {
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string ObjectPropertyName { get; }
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}
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} |