15 lines
454 B
C#
15 lines
454 B
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace SingularityGroup.HotReload.Editor.ProjectGeneration {
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class ProjectGenenerationPostProcessor : AssetPostprocessor {
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// Called once before any generation of sln/csproj files happens, can return true to disable generation altogether
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static bool OnPreGeneratingCSProjectFiles() {
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ProjectGeneration.GenerateSlnAndCsprojFiles(Application.dataPath).Forget();
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return false;
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}
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}
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}
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