ProjectDDD/Packages/com.singularitygroup.hotreload/Editor/Helpers/GUIHelper.cs
2025-07-08 19:46:31 +09:00

163 lines
7.2 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace SingularityGroup.HotReload.Editor {
internal enum InvertibleIcon {
BugReport,
Events,
EventsNew,
Recompile,
Logo,
Close,
FoldoutOpen,
FoldoutClosed,
Spinner,
Stop,
Start,
}
internal static class GUIHelper {
private static readonly Dictionary<InvertibleIcon, string> supportedInvertibleIcons = new Dictionary<InvertibleIcon, string> {
{ InvertibleIcon.BugReport, "report_bug" },
{ InvertibleIcon.Events, "events" },
{ InvertibleIcon.Recompile, "refresh" },
{ InvertibleIcon.Logo, "logo" },
{ InvertibleIcon.Close, "close" },
{ InvertibleIcon.FoldoutOpen, "foldout_open" },
{ InvertibleIcon.FoldoutClosed, "foldout_closed" },
{ InvertibleIcon.Spinner, "icon_loading_star_light_mode_96" },
{ InvertibleIcon.Stop, "Icn_Stop" },
{ InvertibleIcon.Start, "Icn_play" },
};
private static readonly Dictionary<InvertibleIcon, Texture2D> invertibleIconCache = new Dictionary<InvertibleIcon, Texture2D>();
private static readonly Dictionary<InvertibleIcon, Texture2D> invertibleIconInvertedCache = new Dictionary<InvertibleIcon, Texture2D>();
private static readonly Dictionary<string, Texture2D> iconCache = new Dictionary<string, Texture2D>();
internal static Texture2D InvertTextureColor(Texture2D originalTexture) {
if (!originalTexture) {
return originalTexture;
}
// Get the original pixels from the texture
Color[] originalPixels = originalTexture.GetPixels();
// Create a new array for the inverted colors
Color[] invertedPixels = new Color[originalPixels.Length];
// Iterate through the pixels and invert the colors while preserving the alpha channel
for (int i = 0; i < originalPixels.Length; i++) {
Color originalColor = originalPixels[i];
Color invertedColor = new Color(1 - originalColor.r, 1 - originalColor.g, 1 - originalColor.b, originalColor.a);
invertedPixels[i] = invertedColor;
}
// Create a new texture and set its pixels
Texture2D invertedTexture = new Texture2D(originalTexture.width, originalTexture.height);
invertedTexture.SetPixels(invertedPixels);
// Apply the changes to the texture
invertedTexture.Apply();
return invertedTexture;
}
internal static Texture2D GetInvertibleIcon(InvertibleIcon invertibleIcon) {
Texture2D iconTexture;
var cache = HotReloadWindowStyles.IsDarkMode ? invertibleIconInvertedCache : invertibleIconCache;
if (!cache.TryGetValue(invertibleIcon, out iconTexture) || !iconTexture) {
var type = invertibleIcon == InvertibleIcon.EventsNew ? InvertibleIcon.Events : invertibleIcon;
iconTexture = Resources.Load<Texture2D>(supportedInvertibleIcons[type]);
// we assume icons are for light mode by default
// therefore if its dark mode we should invert them
if (HotReloadWindowStyles.IsDarkMode) {
iconTexture = InvertTextureColor(iconTexture);
}
cache[type] = iconTexture;
// we combine dot image with Events icon to create a new alert version
if (invertibleIcon == InvertibleIcon.EventsNew) {
var redDot = Resources.Load<Texture2D>("red_dot");
iconTexture = CombineImages(iconTexture, redDot);
cache[InvertibleIcon.EventsNew] = iconTexture;
}
}
return cache[invertibleIcon];
}
internal static Texture2D GetLocalIcon(string iconName) {
Texture2D iconTexture;
if (!iconCache.TryGetValue(iconName, out iconTexture) || !iconTexture) {
iconTexture = Resources.Load<Texture2D>(iconName);
iconCache[iconName] = iconTexture;
}
return iconTexture;
}
static Texture2D CombineImages(Texture2D image1, Texture2D image2) {
if (!image1 || !image2) {
return image1;
}
var combinedImage = new Texture2D(Mathf.Max(image1.width, image2.width), Mathf.Max(image1.height, image2.height));
for (int y = 0; y < combinedImage.height; y++) {
for (int x = 0; x < combinedImage.width; x++) {
Color color1 = x < image1.width && y < image1.height ? image1.GetPixel(x, y) : Color.clear;
Color color2 = x < image2.width && y < image2.height ? image2.GetPixel(x, y) : Color.clear;
combinedImage.SetPixel(x, y, Color.Lerp(color1, color2, color2.a));
}
}
combinedImage.Apply();
return combinedImage;
}
private static readonly Dictionary<Color, Texture2D> textureColorCache = new Dictionary<Color, Texture2D>();
internal static Texture2D ConvertTextureToColor(Color color) {
Texture2D texture;
if (!textureColorCache.TryGetValue(color, out texture) || !texture) {
texture = new Texture2D(1, 1);
texture.SetPixel(0, 0, color);
texture.Apply();
textureColorCache[color] = texture;
}
return texture;
}
private static readonly Dictionary<string, Texture2D> grayTextureCache = new Dictionary<string, Texture2D>();
private static readonly Dictionary<string, Color> colorFactor = new Dictionary<string, Color> {
{ "error", new Color(0.6f, 0.587f, 0.114f) },
};
internal static Texture2D ConvertToGrayscale(string localIcon) {
Texture2D _texture;
if (!grayTextureCache.TryGetValue(localIcon, out _texture) || !_texture) {
var icon = GUIHelper.GetLocalIcon(localIcon);
// Create a copy of the texture
Texture2D copiedTexture = new Texture2D(icon.width, icon.height, TextureFormat.RGBA32, false);
// Convert the copied texture to grayscale
Color[] pixels = icon.GetPixels();
for (int i = 0; i < pixels.Length; i++) {
Color pixel = pixels[i];
Color factor;
if (!colorFactor.TryGetValue(localIcon, out factor)) {
factor = new Color(0.299f, 0.587f, 0.114f);
}
float grayscale = factor.r * pixel.r + factor.g * pixel.g + factor.b * pixel.b;
pixels[i] = new Color(grayscale, grayscale, grayscale, pixel.a); // Preserve alpha channel
}
copiedTexture.SetPixels(pixels);
copiedTexture.Apply();
// Store the grayscale texture in the cache
grayTextureCache[localIcon] = copiedTexture;
return copiedTexture;
}
return _texture;
}
}
}