ProjectDDD/Packages/com.singularitygroup.hotreload/Editor/CLI/OsxCliController.cs
2025-07-08 19:46:31 +09:00

189 lines
8.8 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using SingularityGroup.HotReload.Editor.Semver;
using Debug = UnityEngine.Debug;
namespace SingularityGroup.HotReload.Editor.Cli {
class OsxCliController : ICliController {
Process process;
public string BinaryFileName => "HotReload.app.zip";
public string PlatformName => "osx-x64";
public bool CanOpenInBackground => false;
/// In MacOS 13 Ventura, our app cannot launch a terminal window.
/// We use a custom app that launches HotReload server and shows it's output (just like a terminal would).
// Including MacOS 12 Monterey as well so I can dogfood it -Troy
private static bool UseCustomConsoleApp() => MacOSVersion.Value.Major >= 12;
// dont use static because null comparison on SemVersion is broken
private static readonly Lazy<SemVersion> MacOSVersion = new Lazy<SemVersion>(() => {
//UnityHelper.OperatingSystem; // in Unity 2018 it returns 10.16 on monterey (no idea why)
//Environment.OSVersion returns unix version like 21.x
var startinfo = new ProcessStartInfo {
FileName = "/usr/bin/sw_vers",
Arguments = "-productVersion",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true,
};
var process = Process.Start(startinfo);
string osVersion = process.StandardOutput.ReadToEnd().Trim();
SemVersion macosVersion;
if (SemVersion.TryParse(osVersion, out macosVersion)) {
return macosVersion;
}
// should never happen
Log.Warning("Failed to detect MacOS version, if Hot Reload fails to start, please contact support.");
return SemVersion.None;
});
public async Task Start(StartArgs args) {
// Unzip the .app.zip to temp folder .app
var appExecutablePath = $"{args.executableTargetDir}/HotReload.app/Contents/MacOS/HotReload";
var cliExecutablePath = $"{args.executableTargetDir}/HotReload.app/Contents/Resources/CodePatcherCLI";
// ensure running on threadpool
await ThreadUtility.SwitchToThreadPool();
// executableTargetDir is versioned, so only need to extract once.
if (!File.Exists(appExecutablePath)) {
try {
// delete only the extracted app folder (must not delete downloaded zip which is in same folder)
Directory.Delete(args.executableTargetDir + "/HotReload.app", true);
} catch (IOException) {
// ignore directory not found
}
Directory.CreateDirectory(args.executableTargetDir);
UnzipMacOsPackage($"{args.executableTargetDir}/{BinaryFileName}", args.executableTargetDir + "/");
}
try {
// Always stop first because rarely it has happened that the server process was still running after custom console closed.
// Note: this will also stop Hot Reload started by other Unity projects.
await Stop();
} catch {
// ignored
}
if (UseCustomConsoleApp()) {
await StartCustomConsole(args, appExecutablePath);
} else {
await StartTerminal(args, cliExecutablePath);
}
}
public Task StartCustomConsole(StartArgs args, string executablePath) {
process = Process.Start(new ProcessStartInfo {
// Path to the HotReload.app
FileName = executablePath,
Arguments = args.cliArguments,
UseShellExecute = false,
});
return Task.CompletedTask;
}
public Task StartTerminal(StartArgs args, string executablePath) {
var pidFilePath = CliUtils.GetPidFilePath(args.hotreloadTempDir);
// To run in a Terminal window (so you can see compiler logs), we must put the arguments into a script file
// and run the script in Terminal. Terminal.app does not forward the arguments passed to it via `open --args`.
// *.command files are opened with the user's default terminal app.
var executableScriptPath = Path.Combine(Path.GetTempPath(), "Start_HotReloadServer.command");
// You don't need to copy the cli executable on mac
// omit hashbang line, let shell use the default interpreter (easier than detecting your default shell beforehand)
File.WriteAllText(executableScriptPath, $"echo $$ > \"{pidFilePath}\"" +
$"\ncd \"{Environment.CurrentDirectory}\"" + // set cwd because 'open' launches script with $HOME as cwd.
$"\n\"{executablePath}\" {args.cliArguments} || read");
CliUtils.Chmod(executableScriptPath); // make it executable
CliUtils.Chmod(executablePath); // make it executable
Directory.CreateDirectory(args.hotreloadTempDir);
Directory.CreateDirectory(args.executableTargetDir);
Directory.CreateDirectory(args.cliTempDir);
process = Process.Start(new ProcessStartInfo {
FileName = "open",
Arguments = $"{(args.createNoWindow ? "-gj" : "")} '{executableScriptPath}'",
UseShellExecute = true,
});
if (process.WaitForExit(1000)) {
if (process.ExitCode != 0) {
Log.Warning("Failed to the run the start server command. ExitCode={0}\nFilepath: {1}", process.ExitCode, executableScriptPath);
}
}
else {
process.EnableRaisingEvents = true;
process.Exited += (_, __) => {
if (process.ExitCode != 0) {
Log.Warning("Failed to the run the start server command. ExitCode={0}\nFilepath: {1}", process.ExitCode, executableScriptPath);
}
};
}
return Task.CompletedTask;
}
public async Task Stop() {
// kill HotReload server process (on mac it has different pid to the window which started it)
await RequestHelper.KillServer();
// process.CloseMainWindow throws if proc already exited.
// We rely on the pid file for killing the trampoline script (in-case script is just starting and HotReload server not running yet)
process = null;
CliUtils.KillLastKnownHotReloadProcess();
}
static void UnzipMacOsPackage(string zipPath, string unzippedFolderPath) {
//Log.Info("UnzipMacOsPackage called with {0}\n workingDirectory = {1}", zipPath, unzippedFolderPath);
if (!zipPath.EndsWith(".zip")) {
throw new ArgumentException($"Expected to end with .zip, but it was: {zipPath}", nameof(zipPath));
}
if (!File.Exists(zipPath)) {
throw new ArgumentException($"zip file not found {zipPath}", nameof(zipPath));
}
var processStartInfo = new ProcessStartInfo {
FileName = "unzip",
Arguments = $"-o \"{zipPath}\"",
WorkingDirectory = unzippedFolderPath, // unzip extracts to working directory by default
UseShellExecute = true,
CreateNoWindow = true
};
Process process = Process.Start(processStartInfo);
process.WaitForExit();
if (process.ExitCode != 0) {
throw new Exception($"unzip failed with ExitCode {process.ExitCode}");
}
//Log.Info($"did unzip to {unzippedFolderPath}");
// Move the .app folder to unzippedFolderPath
// find the .app directory which is now inside unzippedFolderPath directory
var foundDirs = Directory.GetDirectories(unzippedFolderPath, "*.app", SearchOption.AllDirectories);
var done = false;
var destDir = unzippedFolderPath + "HotReload.app";
foreach (var dir in foundDirs) {
if (dir.EndsWith(".app")) {
done = true;
if (dir == destDir) {
// already in the right place
break;
}
Directory.Move(dir, destDir);
//Log.Info("Moved to " + destDir);
break;
}
}
if (!done) {
throw new Exception("Failed to find .app directory and move it to " + destDir);
}
//Log.Info($"did unzip to {unzippedFolderPath}");
}
}
}