ProjectDDD/Packages/com.distantlands.cozy.core/Runtime/Utility/Auxillary/CozySetMoonDirection.cs
2025-07-08 19:46:31 +09:00

25 lines
554 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DistantLands.Cozy
{
[ExecuteAlways]
public class CozySetMoonDirection : MonoBehaviour
{
CozyWeather weatherSphere;
// Update is called once per frame
void Update()
{
if (weatherSphere == null)
weatherSphere = CozyWeather.instance;
weatherSphere.moonDirection = -transform.forward;
Shader.SetGlobalVector("CZY_MoonDirection", -transform.forward);
}
}
}