30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using Pathfinding;
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using UnityEditor;
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using UnityEngine;
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namespace Pathfinding {
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[CustomEditor(typeof(NodeLink2), true)]
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[CanEditMultipleObjects]
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public class NodeLink2Editor : EditorBase {
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GUIContent HandlerContent = new GUIContent("Handler", "The object that handles movement when traversing the link");
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protected override void Inspector () {
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base.Inspector();
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var target = this.target as NodeLink2;
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if (target.onTraverseOffMeshLink != null) {
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var name = target.onTraverseOffMeshLink.name;
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if (name == null || name == "") name = target.onTraverseOffMeshLink.GetType().Name;
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else name += " → " + target.onTraverseOffMeshLink.GetType().Name;
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if (target.onTraverseOffMeshLink is UnityEngine.Component) {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.ObjectField(HandlerContent, target.onTraverseOffMeshLink as UnityEngine.Object, typeof(UnityEngine.Component), true);
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EditorGUI.EndDisabledGroup();
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} else {
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EditorGUILayout.LabelField(HandlerContent, name);
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}
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}
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}
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}
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}
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