35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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public enum UIVisibility
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{
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/// <summary>
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/// Only visible when actively showing content (e.g., ShowSubtitle). Hidden when done (e.g., HideSubtitle).
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/// </summary>
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OnlyDuringContent,
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/// <summary>
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/// Appears when showing content (e.g., NPC.ShowSubtitle). Hidden only when content is shown in a different UI section (e.g., PC.ShowSubtitle).
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/// </summary>
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UntilSuperceded,
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/// <summary>
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/// Appears when showing first content. Never hidden after that.
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/// </summary>
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AlwaysOnceShown,
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/// <summary>
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/// Appears when dialogue UI opens. Also sets portrait names and images.
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/// </summary>
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AlwaysFromStart,
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/// <summary>
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/// Like UntilSuperceded, but will also hide and re-show if actor changes but wants to use same panel.
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/// </summary>
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UntilSupercededOrActorChange,
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/// <summary>
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/// Like UntilSupercededOrActorChange, but will also hide when showing a response menu.
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/// </summary>
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UntilSupercededOrActorChangeOrMenu
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}
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