ProjectDDD/Assets/Plugins/AllIn1VfxToolkit/Demo & Assets/Demo/EffectsScriptableObjects/Projectiles Fire.asset
2025-07-08 19:46:31 +09:00

34 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 68c1d07ca14386b448937146f73392cb, type: 3}
m_Name: Projectiles Fire
m_EditorClassIdentifier:
onlyOneAtATime: 0
canBePlayedAgain: 1
randomSpreadRadius: 0
cooldown: 0.3
isShootProjectile: 1
effectPrefab: {fileID: 0}
spawnTouchingFloor: 0
projectileSpeed: 15
projectilePrefab: {fileID: 7493796544200936264, guid: 625a5893477f7b94da52aa0c2e1eb1d8,
type: 3}
muzzleFlashPrefab: {fileID: 2590524686154786745, guid: 44240b632ed6d3b49a31f2ef45dfc9cd,
type: 3}
impactPrefab: {fileID: 416251089823111746, guid: 240c830bfe588ad4f9925288b65d7a18,
type: 3}
doCameraShake: 1
mainEffectShakeAmount: 0.1
projectileImpactShakeAmount: 0.15
positionOffset: {x: 0, y: 0, z: 0}
scaleMultiplier: 1