ProjectDDD/Assets/External/StylizedWater2/DynamicEffects/CHANGELOG.md
2025-07-08 19:46:31 +09:00

1.1 KiB

1.1.2

Added:

  • Render feature option to exclude rendering for overlay cameras

Fixed:

  • Visible streaking beyond rendering range when effects draw on the threshold.

1.1.1

Changed:

  • Implemented proper error handling for Unity 6.

Fixed:

  • Indirect lighting and reflections being black in demo scene in Unity 2023.2+.

1.1.0 Minimum required version of Stylized Water 2 is now v1.6.0

Added:

  • Option on render feature to disable high precision rendering. Uses half the memory, but induces banding artefacts.
  • Material toggle to remap displacement to allow negative values.

Changed:

  • Overall improvement to effects (all prefabs have been adjusted, custom effects may now need to have their Displacement strength toned down).
  • Improved rendering and calculations of normals. Now uses half the amount of VRAM
  • Particle effects now use a Quad mesh, instead of a Horizontal Billboard. This ensures their scale stays consistent.

Fixed:

  • Edges on trails (corner verts)

1.0.1

Added:

  • Demo scene, UI sliders to control the render range and resolution

Fixed:

  • DemoController script throwing an error on some platforms (likely due to localization).