using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace Superlazy { [CustomEditor(typeof(SLResourceObject))] public class SLResourceObjectEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var resourceObject = (SLResourceObject)target; if (GUILayout.Button("Build Data")) { resourceObject.Init(); } } } }