#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals
{
using Opsive.GraphDesigner.Runtime;
[NodeIcon("e0a8f1df788b6274a9a24003859dfa7e")]
[NodeDescription("Returns true if the specified behavior tree is active.")]
public class IsBehaviorTreeActive : TargetBehaviorTreeConditional
{
///
/// Executes the task logic.
///
/// The status of the task.
public override TaskStatus OnUpdate()
{
if (m_ResolvedBehaviorTree == null) {
return TaskStatus.Failure;
}
return m_ResolvedBehaviorTree.IsActive() ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif