#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using System.Collections;
using UnityEngine;
[NodeDescription("Returns true if the specified variable has a value.")]
public class HasValue : Conditional
{
[Tooltip("The variable to compare.")]
[SerializeField] protected SharedVariable m_Variable;
///
/// Executes the task.
///
/// The execution status of the task.
public override TaskStatus OnUpdate()
{
object variableValue = null;
if (m_Variable == null || (variableValue = m_Variable.GetValue()) == null || variableValue.Equals(null)) {
return TaskStatus.Failure;
}
if (variableValue is IList listValue) {
return listValue.Count > 0 ? TaskStatus.Success : TaskStatus.Failure;
}
return TaskStatus.Success;
}
}
}
#endif