using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "RestaurantEnvironmentDataSo", menuName = "RestaurantEnvironment/RestaurantEnvironmentDataSo")] public class RestaurantEnvironmentDataSo : SerializedScriptableObject { public Dictionary> RestaurantEnvironmentDatas = new(); } }