using UnityEngine; namespace DDD { public class CustomerCharacter : RestaurantNpcCharacter, ICustomerInitializer { private CustomerData _customerData; public void Initialize(CustomerData customerData) { _customerData = customerData; // TODO : 손님 생성 로직 추가 _spineController.SetSkin(_customerData.SpineSkinKey); _behaviorTree.EnableBehavior(); } } }