using System.Linq; #if UNITY_EDITOR using UnityEditor.AddressableAssets; #endif public class AddressableManager : Singleton { public static bool HasLabel(string addressKey, string label) { #if UNITY_EDITOR var settings = AddressableAssetSettingsDefaultObject.Settings; if (settings == null) return false; var entry = settings.groups .SelectMany(g => g.entries) .FirstOrDefault(e => e.address == addressKey); if (entry == null) return false; return entry.labels.Contains(label); #else return true; #endif } }