// using System.Linq; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "LevelDataAsset", menuName = "GoogleSheet/LevelDataAsset")] public class LevelDataAsset : DataAsset { public LevelDataEntry GetLevelDataEntryByLevel() { var currentLevel = GameState.Instance.LevelState.Level; return _datas.Where(x => x.Level == currentLevel).FirstOrDefault(); } } }