namespace UnityEditor { /// /// Broken implementation of MaterialEditor meant to be injected in a standard Editor /// Hacky, but only way to get custom shader editors to work with this packages /// public class CustomMaterialEditor: MaterialEditor { public override void OnInspectorGUI() { // Commented lines are those removed from the base implementation serializedObject.Update(); // Remove most checks // this.CheckSetup(); // this.DetectShaderEditorNeedsUpdate(); // this.isVisible && (UnityEngine.Object) this.m_Shader != (UnityEngine.Object) null && !this.HasMultipleMixedShaderValues() && this. // Draw properties if (PropertiesGUI()) { // Do not validate materials since we don't have access to their editor scripts // foreach (Material target in this.targets) // { // if (this.m_CustomShaderGUI != null) // this.m_CustomShaderGUI.ValidateMaterial(target); // } // PropertiesChanged(); } // this.DetectTextureStackValidationIssues(); } } }