// using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "CustomerDataAsset", menuName = "GoogleSheet/CustomerDataAsset")] public class CustomerDataAsset : DataAsset { protected override void Initialize() { base.Initialize(); foreach (var customerData in _datas) { ParseDelimitedListInPlace(customerData.FavoriteTastes, customerData.ValidFavoriteTastes); } } } }