#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) using System; using SingularityGroup.HotReload.Newtonsoft.Json; using UnityEngine; namespace SingularityGroup.HotReload { [Serializable] class PatchServerInfo { public readonly string hostName; public readonly int port; public readonly string commitHash; public readonly string rootPath; [Obsolete]public readonly bool isRemote; public readonly string customRequestOrigin; public const string UnknownCommitHash = "unknown"; /// an ip address or "localhost" public PatchServerInfo(string hostName, string commitHash, string rootPath) { this.hostName = hostName; this.commitHash = commitHash ?? UnknownCommitHash; this.rootPath = rootPath; this.port = RequestHelper.defaultPort; } /// an ip address or "localhost" // constructor should (must?) have a param for each field [JsonConstructor] public PatchServerInfo(string hostName, int port, string commitHash, string rootPath, bool isRemote = false, string customRequestOrigin = null) { this.hostName = hostName; this.port = port; this.commitHash = commitHash ?? UnknownCommitHash; this.rootPath = rootPath; #pragma warning disable CS0612 // Type or member is obsolete this.isRemote = isRemote; #pragma warning restore CS0612 // Type or member is obsolete this.customRequestOrigin = customRequestOrigin; } } } #endif