using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.AddressableAssets; namespace DDD { // Dictionary를 인스펙터창에서 저장하려면 Odin의 SerializedScriptableObject을 상속받아야 함 [CreateAssetMenu(fileName = "GameFlowAssetsSo", menuName = "GameFlow/GameFlowAssetsSo")] public class GameFlowAssetsSo : SerializedScriptableObject { public Dictionary> FlowItems = new(); public Dictionary> FlowAssets = new(); } }