using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; namespace DDD { public class AssetManager : Singleton, IManager { public void Init() { } public void PostInit() { } // public AsyncOperationHandle LoadAsset(AssetReference assetRef) // { // // var handle = assetRef.LoadAssetAsync(); // } // // private void OnAssetLoaded(AsyncOperationHandle obj) // { // // } // // public void ReleaseAsset() // { // TestRef.ReleaseAsset(); // } } }