using UnityEngine; namespace Superlazy.UI { public class SLUIValueScale : SLUIComponent { public string bindingValue; private SLEntity oldValue; protected override void Validate() { } protected override void Init() { } protected override void Enable() { if (bindingValue != string.Empty) { SLGame.AddNotify(bindParent.BindPath.CombinePath(bindingValue), OnChange); } } protected override void Disable() { if (bindingValue != string.Empty) { SLGame.RemoveNotify(bindParent.BindPath.CombinePath(bindingValue), OnChange); } } private void OnChange() { if (bindParent.Active == false) return; var newValue = SLGame.SessionGet(bindParent.BindPath.CombinePath(bindingValue)); if (oldValue == newValue) return; oldValue = newValue; transform.localScale = Vector3.one * oldValue; } } }