using System; using System.Collections.Generic; using UnityEngine; namespace DDD { [Serializable] public class RestaurantPropLocation { public string Id; public Vector2 Position; public RestaurantPropLocation(string id, Vector2 position) { Id = id; Position = position; } } [CreateAssetMenu(fileName = "RestaurantEnvironmentState", menuName = "RestaurantState/RestaurantEnvironmentState")] public class RestaurantEnvironmentState : ScriptableObject { public List Props = new List(); public List Objects = new List(); } }