using System.Collections; using System.Collections.Generic; using Superlazy; using Superlazy.UI; using UnityEngine; public class SLWorldTransform : SLUIComponent { public string bind = "TargetPosition"; protected override void Validate() { } protected override void Init() { } private void Update() { if (bindParent.Active == false) return; var posEntity = SLEntity.Empty; posEntity["X"] = transform.position.x; posEntity["Y"] = transform.position.y; posEntity["Z"] = transform.position.z; SLGame.Session.Get(bindParent.BindPath).Set(bind, posEntity); } protected override void Enable() { } protected override void Disable() { } }