using UnityEngine; namespace AllIn1VfxToolkit { [CreateAssetMenu(fileName = "All1VfxParticleHelperTemplate", menuName = "AllIn1Vfx/ParticleHelperTemplate")] public class AllIn1ParticleHelperSO : ScriptableObject { //General Options public bool matchDurationToLifetime = false; public bool randomRotation = false; public float minLifetime = 5f, maxLifetime = 5f; public float minSpeed = 5f, maxSpeed = 5f; public float minSize = 1f, maxSize = 1f; public ParticleSystem.MinMaxGradient startColor; //Emission Options public bool isBurst = false; public int minNumberOfParticles = 10, maxNumberOfParticles = 10; //Shape Options public AllIn1ParticleHelperComponent.EmissionShapes currEmissionShape = AllIn1ParticleHelperComponent.EmissionShapes.Cone; //Lifetime Options public AllIn1ParticleHelperComponent.LifetimeSettings colorLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Descendent; public AllIn1ParticleHelperComponent.LifetimeSettings sizeLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Ascendant; } }