using UnityEngine; using UnityEngine.InputSystem; namespace DDD { [CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")] public class RestaurantPlayerDataSo : ScriptableObject { public bool IsMoveEnabled = true; public float MoveSpeed = 7f; public bool IsDashEnabled = true; public float DashSpeed = 20f; public float DashTime = 0.2f; public float DashCooldown = 2f; public string WalkingSfxName; public string DashSfxName; public InputActionReference MoveActionReference; public InputActionReference DashActionReference; } }