using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Serialization; using UnityEngine.UI; namespace DDD { public class RestaurantManagementUi : PopupUi { private RestaurantManagementUiConfigSo _restaurantManagementUiConfigSo; [SerializeField] private TabUiController _tabUiController; [SerializeField] private Transform _itemInventoryContent; [SerializeField] private TextMeshProUGUI _selectedItemNameText; [SerializeField] private TextMeshProUGUI _selectedDescriptionNameText; [SerializeField] private Image _selectedItemCookwareImage; private List _itemSlotUis = new(); private const string RestaurantManagementUiConfigSo = "RestaurantManagementUiConfigSo"; protected override async void Awake() { base.Awake(); _restaurantManagementUiConfigSo = await AssetManager.LoadAsset(RestaurantManagementUiConfigSo); } public override void Open() { base.Open(); _tabUiController.ActivateFirstTab(); } protected override void OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context) { switch (actionEnum) { case RestaurantUiActions.None: break; case RestaurantUiActions.Submit: HandleSubmit(); break; case RestaurantUiActions.Cancel: HandleCancel(); break; case RestaurantUiActions.PreviousTab: HandleMoveTab(-1); break; case RestaurantUiActions.NextTab: HandleMoveTab(1); break; case RestaurantUiActions.Interact1: HandleInteract1(); break; default: throw new ArgumentOutOfRangeException(nameof(actionEnum), actionEnum, null); } } private void HandleSubmit() { } private void HandleCancel() { var evt = GameEvents.ClosePopupUiEvent; evt.UiType = GetType(); EventBus.Broadcast(evt); } private void HandleMoveTab(int direction) { } private void HandleInteract1() { } public void InitializeItemInventory() { for (int i = _itemInventoryContent.childCount - 1; i >= 0; i--) { Destroy(_itemInventoryContent.GetChild(i).gameObject); } _itemSlotUis.Clear(); // 레시피 만큼 생성 } public void Test(int a) { } } }