using UnityEngine; using UnityEngine.Rendering.Universal; [RequireComponent(typeof(Camera))] public class CustomSceneCamera : MonoBehaviour { private void OnEnable() { // add stack to camera var cam = GetComponent(); SLGame.Camera.GetUniversalAdditionalCameraData().cameraStack.Insert(0, cam); } private void OnDisable() { // remove stack to camera var cam = GetComponent(); SLGame.Camera.GetUniversalAdditionalCameraData().cameraStack.Remove(cam); } }