using UnityEditor; namespace SingularityGroup.HotReload.Editor { internal class IncludeInBuildOption : ProjectOptionBase, ISerializedProjectOption { static IncludeInBuildOption _I; public static IncludeInBuildOption I = _I ?? (_I = new IncludeInBuildOption()); public override string ShortSummary => "Include Hot Reload in player builds"; public override string Summary => ShortSummary; public override string ObjectPropertyName => nameof(HotReloadSettingsObject.IncludeInBuild); public override void InnerOnGUI(SerializedObject so) { string description; if (GetValue(so)) { description = "The Hot Reload runtime is included in development builds that use the Mono scripting backend."; } else { description = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project."; } description += " This option does not affect Hot Reload usage in Playmode"; EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle); } } }