%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 3 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: wallTanker m_Shader: {fileID: 3, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: [] m_CustomRenderQueue: -1 m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 139efdacaef06c5449a6d4ae9e19833d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Shininess second: .0936210826 data: first: name: _Parallax second: .0199999996 m_Colors: data: first: name: _Color second: {r: .447761178, g: .447761178, b: .447761178, a: 1} data: first: name: _SpecColor second: {r: 1, g: 1, b: 1, a: 1}