using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; namespace MaykerStudio.Demo { public class FPSCounter : MonoBehaviour { private TextMeshProUGUI textFPS; // Add this to the class variables [Range(1, 100)] public int smoothingFrames = 60; private Queue frameTimes = new Queue(); void Start() { textFPS = GetComponent(); } void Update() { frameTimes.Enqueue(Time.deltaTime); if (frameTimes.Count > smoothingFrames) { frameTimes.Dequeue(); } float averageDelta = 0; foreach (float t in frameTimes) averageDelta += t; averageDelta /= frameTimes.Count; textFPS.text = $"FPS: {Mathf.RoundToInt(1f / averageDelta)}"; } } }