#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) using UnityEngine; namespace SingularityGroup.HotReload { static class UnityHelper { static string m_DataPath; public static string DataPath { get { Init(); return m_DataPath; } } static string m_PersistentDataPath; public static string PersistentDataPath { get { Init(); return m_PersistentDataPath; } } static string m_TemporaryCachePath; public static string TemporaryCachePath { get { Init(); return m_TemporaryCachePath; } } static string m_StreamingAssetsPath; public static string StreamingAssetsPath { get { Init(); return m_StreamingAssetsPath; } } static string m_OperatingSystem; public static string OperatingSystem { get { Init(); return m_OperatingSystem; } } static RuntimePlatform m_Platform; public static RuntimePlatform Platform { get { Init(); return m_Platform; } } static bool m_IsEditor; public static bool IsEditor { get { Init(); return m_IsEditor; } } static bool initialized; public static void Init() { if(initialized) return; m_DataPath = Application.dataPath; m_PersistentDataPath = Application.persistentDataPath; m_StreamingAssetsPath = Application.streamingAssetsPath; m_TemporaryCachePath = Application.temporaryCachePath; m_OperatingSystem = SystemInfo.operatingSystem; m_Platform = Application.platform; m_IsEditor = Application.isEditor; initialized = true; } } } #endif