using UnityEngine; namespace AllIn1SpriteShader.Demo.Scripts { public class AllIn1AutoRotate : MonoBehaviour { [SerializeField] private float rotationSpeed = 30f; [SerializeField] private Vector3 rotationAxis = Vector3.up; [SerializeField] private bool useLocalRotation; private void Update() { transform.Rotate(rotationAxis * (rotationSpeed * Time.deltaTime), useLocalRotation ? Space.Self : Space.World); } } }