#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) using System.IO; namespace SingularityGroup.HotReload { static class PersistencePaths { public static string GetPatchesFilePath(string basePath) { return Path.Combine(basePath, "CodePatcher", "patches.bin"); } public static string GetServerInfoFilePath(string basePath) { return Path.Combine(basePath, "CodePatcher", "hostInfo.json"); } } } #endif