using UnityEditor; using UnityEngine; namespace SingularityGroup.HotReload.Editor { internal class OpenDialogueButton : IGUIComponent { public readonly string text; public readonly string url; public readonly string title; public readonly string message; public readonly string ok; public readonly string cancel; public OpenDialogueButton(string text, string url, string title, string message, string ok, string cancel) { this.text = text; this.url = url; this.title = title; this.message = message; this.ok = ok; this.cancel = cancel; } public void OnGUI() { Render(text, url, title, message, ok, cancel); } public static void Render(string text, string url, string title, string message, string ok, string cancel) { if (GUILayout.Button(new GUIContent(text.StartsWith(" ") ? text : " " + text))) { if (EditorUtility.DisplayDialog(title, message, ok, cancel)) { Application.OpenURL(url); } } } public static void RenderRaw(Rect rect, string text, string url, string title, string message, string ok, string cancel, GUIStyle style = null) { if (GUI.Button(rect, new GUIContent(text.StartsWith(" ") ? text : " " + text), style ?? GUI.skin.button)) { if (EditorUtility.DisplayDialog(title, message, ok, cancel)) { Application.OpenURL(url); } } } } }