using System.IO; using UnityEditor; using UnityEngine; namespace SingularityGroup.HotReload.Editor.ProjectGeneration { class ProjectGenenerationPostProcessor : AssetPostprocessor { // Called once before any generation of sln/csproj files happens, can return true to disable generation altogether static bool OnPreGeneratingCSProjectFiles() { ProjectGeneration.GenerateSlnAndCsprojFiles(Application.dataPath).Forget(); return false; } } }