#if MODULE_ENTITIES using Unity.Entities; namespace Pathfinding.ECS { /// /// Component which is enabled when the agent is traversing an off-mesh link, and the built-in movement logic should be disabled. /// /// You can toggle this using . /// /// This component is added to the agent when it starts traversing an off-mesh link. /// The enabled/disabled state is managed by . /// public struct AgentOffMeshLinkMovementDisabled : IComponentData, IEnableableComponent { } } #endif