// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; using System; namespace PixelCrushers.DialogueSystem { [Serializable] public class StandardUIQuestTemplateAlternateDescriptions { [Tooltip("(Optional) If set, use if state is success.")] public UITextField successDescription; [Tooltip("(Optional) If set, use if state is failure.")] public UITextField failureDescription; public void SetActive(bool value) { successDescription.SetActive(value); failureDescription.SetActive(value); } } }