// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers { /// /// This enum is used to specify 2D or 3D. /// public enum Dimension { /// /// The context is 2D (e.g., sprites, 2D Physics, etc.). /// Is2D, /// /// The context is 3D (e.g., models, 3D Physics, etc.). /// Is3D } }