using UnityEngine; namespace AllIn1VfxToolkit.Demo.Scripts { [CreateAssetMenu(fileName = "All1VfxDemoEffect", menuName = "AllIn1Vfx/DemoEffect")] public class All1VfxDemoEffect : ScriptableObject { [Header("Can be replayed?")] public bool onlyOneAtATime; public bool canBePlayedAgain = true; public float randomSpreadRadius; public float cooldown = 0.25f; [Space, Header("Chooses between Static Effect and Shoot Projectile")] public bool isShootProjectile; [Space, Header("Static Effect Property")] public GameObject effectPrefab; public bool spawnTouchingFloor; [Space, Header("Shoot Projectile Properties")] public float projectileSpeed = 15f; public GameObject projectilePrefab; public GameObject muzzleFlashPrefab; public GameObject impactPrefab; [Space, Header("Camera Shake")] public bool doCameraShake; public float mainEffectShakeAmount = 1f; [Header("Only if Shoot Projectile")] public float projectileImpactShakeAmount = 1f; [Space, Header("Other Properties")] public Vector3 positionOffset; public float scaleMultiplier = 1f; } }