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|
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\"\",\n \"SpriteKey:string\": \"\",\n \"Size:float\": 1\n }\n
|
||||
]\n}"
|
||||
- Editor: "\uB0A8\uD0DC\uAC74"
|
||||
Timestamp: 2025-07-16 17:22:35
|
||||
JsonSnapshot: "{\n \"$\uAC1C\uC694\": [\n {\n \"\": \"\uC2DC\uD2B8 \uC0DD\uC131\"\n
|
||||
}\n ],\n \"ItemData\": [\n {\n \"Id\": \"\uC2DD\uBCC4\uBC88\uD638\",\n
|
||||
\"ItemType:Enum\": \"\uC544\uC774\uD15C\uD0C0\uC785\"\n },\n {\n
|
||||
\"Id\": \"Item_Food_001\",\n \"ItemType:Enum\": \"Food\"\n },\n
|
||||
{\n \"Id\": \"Item_Environment_001\",\n \"ItemType:Enum\": \"Environment\"\n
|
||||
},\n {\n \"Id\": \"Item_Environment_002\",\n \"ItemType:Enum\":
|
||||
\"Environment\"\n },\n {\n \"Id\": \"Item_Environment_003\",\n
|
||||
\"ItemType:Enum\": \"Environment\"\n },\n {\n \"Id\": \"Item_Environment_004\",\n
|
||||
\"ItemType:Enum\": \"Environment\"\n },\n {\n \"Id\": \"Item_Environment_005\",\n
|
||||
\"ItemType:Enum\": \"Environment\"\n }\n ],\n \"FoodData\": [\n {\n
|
||||
\"Id:string\": \"\uC2DD\uBCC4ID\",\n \"Name:string\": \"\uC774\uB984\",\n
|
||||
\"Cookware:Enum\": \"\uC694\uB9AC\uB3C4\uAD6C\",\n \"Ingredient1:string\":
|
||||
\"\uC7AC\uB8CC1\",\n \"Ingredient2:string\": \"\uC7AC\uB8CC2\",\n
|
||||
\"Taste1:Taste_Enum\": \"\uB9DB1\",\n \"Taste2:Taste_Enum\": \"\uB9DB2\",\n
|
||||
\"SpriteKey:string\": \"SpriteAtlas \uD0A4 \uAC12\"\n },\n {\n \"Id:string\":
|
||||
\"Item_Food_001\",\n \"Name:string\": \"\uD587\uBE5B\uC218\uD504\",\n
|
||||
\"Cookware:Enum\": \"Pot\",\n \"Ingredient1:string\": \"\uADF9\uB77D\uC300\",\n
|
||||
\"Ingredient2:string\": \"\uD587\uBE5B\uB2F9\uADFC\",\n \"Taste1:Taste_Enum\":
|
||||
\"Bitter\",\n \"Taste2:Taste_Enum\": \"Sweet\",\n \"SpriteKey:string\":
|
||||
\"Gold\"\n },\n {\n \"Id:string\": \"Item_Food_002\",\n \"Name:string\":
|
||||
\"B\",\n \"Cookware:Enum\": \"FryingPan\",\n \"Ingredient1:string\":
|
||||
1,\n \"Ingredient2:string\": 1,\n \"Taste1:Taste_Enum\": \"Spicy\",\n
|
||||
\"Taste2:Taste_Enum\": \"Bitter\",\n \"SpriteKey:string\": \"\"\n },\n
|
||||
{\n \"Id:string\": \"Item_Food_003\",\n \"Name:string\": \"C\",\n
|
||||
\"Cookware:Enum\": \"Pot\",\n \"Ingredient1:string\": 2,\n \"Ingredient2:string\":
|
||||
2,\n \"Taste1:Taste_Enum\": \"Fresh\",\n \"Taste2:Taste_Enum\": \"None\",\n
|
||||
\"SpriteKey:string\": \"\"\n },\n {\n \"Id:string\": \"Item_Food_004\",\n
|
||||
\"Name:string\": \"D\",\n \"Cookware:Enum\": \"Plating\",\n \"Ingredient1:string\":
|
||||
3,\n \"Ingredient2:string\": 3,\n \"Taste1:Taste_Enum\": \" \",\n
|
||||
\"Taste2:Taste_Enum\": \"Salty\",\n \"SpriteKey:string\": \"\"\n }\n
|
||||
],\n \"EnvironmentData\": [\n {\n \"Id\": \"\uC2DD\uBCC4\uBC88\uD638\",\n
|
||||
\"EnvironmentType:Enum\": \"\uC624\uBE0C\uC81D\uD2B8 \uD0C0\uC785\",\n
|
||||
\"RendererType:Enum\": \"\uB80C\uB354\uB7EC \uD0C0\uC785\",\n \"IsTrigger:int\":
|
||||
\"\uD2B8\uB9AC\uAC70 \uC5EC\uBD80\",\n \"SkeletonDataName:string\": \"\uC2A4\uCF08\uB808\uD1A4
|
||||
\uC560\uB2C8\uBA54\uC774\uC158 \uC5D0\uC14B \uC774\uB984\",\n \"SkinName:string\":
|
||||
\"\uC2A4\uD30C\uC778 \uC2A4\uD0A8 \uC774\uB984\",\n \"DefaultAnimationName:string\":
|
||||
\"\",\n \"SpriteKey:string\": \"SpriteAtlas \uD0A4 \uAC12\",\n \"Size:float\":
|
||||
\"\uC720\uB2C8\uD2F0 \uB0B4\uC758 \uC774\uBBF8\uC9C0 \uD06C\uAE30\"\n },\n
|
||||
{\n \"Id\": \"Item_Environment_001\",\n \"EnvironmentType:Enum\":
|
||||
\"Prop\",\n \"RendererType:Enum\": \"Sprite\",\n \"IsTrigger:int\":
|
||||
0,\n \"SkeletonDataName:string\": \"\",\n \"SkinName:string\": \"\",\n
|
||||
\"DefaultAnimationName:string\": \"\",\n \"SpriteKey:string\": \"Barrel01\",\n
|
||||
\"Size:float\": 1\n },\n {\n \"Id\": \"Item_Environment_002\",\n
|
||||
\"EnvironmentType:Enum\": \"Prop\",\n \"RendererType:Enum\": \"Spine\",\n
|
||||
\"IsTrigger:int\": 1,\n \"SkeletonDataName:string\": \"Coral_SkeletonData\",\n
|
||||
\"SkinName:string\": \"Coral01\",\n \"DefaultAnimationName:string\": \"Coral01/Idle\",\n
|
||||
\"SpriteKey:string\": \"\",\n \"Size:float\": 1\n },\n {\n
|
||||
\"Id\": \"Item_Environment_003\",\n \"EnvironmentType:Enum\": \"Prop\",\n
|
||||
\"RendererType:Enum\": \"Spine\",\n \"IsTrigger:int\": 1,\n \"SkeletonDataName:string\":
|
||||
\"Coral_SkeletonData\",\n \"SkinName:string\": \"Coral02\",\n \"DefaultAnimationName:string\":
|
||||
\"Coral02/Idle\",\n \"SpriteKey:string\": \"\",\n \"Size:float\":
|
||||
1\n },\n {\n \"Id\": \"Item_Environment_004\",\n \"EnvironmentType:Enum\":
|
||||
\"Prop\",\n \"RendererType:Enum\": \"Spine\",\n \"IsTrigger:int\":
|
||||
1,\n \"SkeletonDataName:string\": \"SummerGrass01_SkeletonData\",\n
|
||||
\"SkinName:string\": \"default\",\n \"DefaultAnimationName:string\": \"Normal\",\n
|
||||
\"SpriteKey:string\": \"\",\n \"Size:float\": 0.3\n },\n {\n
|
||||
\"Id\": \"Item_Environment_005\",\n \"EnvironmentType:Enum\": \"Interactable\",\n
|
||||
\"RendererType:Enum\": \"Spine\",\n \"IsTrigger:int\": 0,\n \"SkeletonDataName:string\":
|
||||
\"\",\n \"SkinName:string\": \"\",\n \"DefaultAnimationName:string\":
|
||||
\"\",\n \"SpriteKey:string\": \"\",\n \"Size:float\": 1\n }\n
|
||||
]\n}"
|
||||
MaxLogs: 100
|
||||
|
@ -16,7 +16,7 @@ MonoBehaviour:
|
||||
- <Id>k__BackingField: Item_Environment_001
|
||||
EnvironmentType: 1
|
||||
RendererType: 1
|
||||
IsTrigger: 1
|
||||
IsTrigger: 0
|
||||
SkeletonDataName:
|
||||
SkinName:
|
||||
DefaultAnimationName:
|
||||
@ -48,7 +48,7 @@ MonoBehaviour:
|
||||
SkinName: default
|
||||
DefaultAnimationName: Normal
|
||||
SpriteKey:
|
||||
Size: 0.2
|
||||
Size: 0.3
|
||||
- <Id>k__BackingField: Item_Environment_005
|
||||
EnvironmentType: 2
|
||||
RendererType: 2
|
||||
|
@ -6,13 +6,35 @@ namespace DDD
|
||||
[CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")]
|
||||
public class RestaurantPlayerDataSo : ScriptableObject
|
||||
{
|
||||
public bool IsDrawLineDebug = true;
|
||||
|
||||
public bool IsMoveEnabled = true;
|
||||
public float MoveSpeed = 7f;
|
||||
public float Acceleration = 70f;
|
||||
public float Deceleration = 350f;
|
||||
|
||||
public bool IsDashEnabled = true;
|
||||
public float DashSpeed = 20f;
|
||||
public float DashTime = 0.2f;
|
||||
public float DashCooldown = 2f;
|
||||
|
||||
[Tooltip("슬라이딩이 적용되지 않는 충돌체 레이어 (Ground 등)")]
|
||||
public LayerMask IgnoreSlidingLayerMask;
|
||||
|
||||
[Range(0f, 3f), Tooltip("슬라이딩 보정 제곱\n낮을수록 슬라이딩이 잘 됨")]
|
||||
public float SlidingThreshold = 0.5f;
|
||||
|
||||
public float VelocityMinThreshold = 0.01f;
|
||||
public float BoxCastExtentScale = 0.95f;
|
||||
public float MinSlideFactorThreshold = 0.05f;
|
||||
|
||||
// 디버그
|
||||
public int InputLineSortingOrder = 10;
|
||||
public int VelocityLineSortingOrder = 9;
|
||||
public float InputLineWidth = 0.1f;
|
||||
public float VelocityLineWidth = 0.2f;
|
||||
public float InputLineLength = 1.5f;
|
||||
public float VelocityLineScale = 0.5f;
|
||||
|
||||
public string WalkingSfxName;
|
||||
public string DashSfxName;
|
||||
|
@ -2,17 +2,23 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Vector2 = UnityEngine.Vector2;
|
||||
using Vector3 = UnityEngine.Vector3;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public class RestaurantPlayerMovement : RestaurantCharacterMovement
|
||||
{
|
||||
private Rigidbody _rigidbody;
|
||||
private BoxCollider _boxCollider;
|
||||
|
||||
private RestaurantPlayerDataSo _playerData;
|
||||
private RestaurantPlayerDataSo _playerDataSo;
|
||||
|
||||
|
||||
private LineRenderer _inputLineRenderer;
|
||||
private LineRenderer _velocityLineRenderer;
|
||||
private Vector3 _inputDirection;
|
||||
private Vector3 _currentDirection;
|
||||
private Vector3 _currentVelocity;
|
||||
private bool _isMoving;
|
||||
private bool _isDashing;
|
||||
private bool _isDashCooldown;
|
||||
@ -21,20 +27,25 @@ public class RestaurantPlayerMovement : RestaurantCharacterMovement
|
||||
public Action<bool> OnMoving;
|
||||
public Action<float> OnDashing;
|
||||
|
||||
private const string InputDebugLineRenderer = "DebugLine_Input";
|
||||
private const string VelocityDebugLineRenderer = "DebugLine_Velocity";
|
||||
private const string SpriteDefaultShader = "Sprites/Default";
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_rigidbody = GetComponent<Rigidbody>();
|
||||
_boxCollider = GetComponent<BoxCollider>();
|
||||
}
|
||||
|
||||
private async void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
_playerData = await AssetManager.LoadAsset<RestaurantPlayerDataSo>(DataConstants.RestaurantPlayerDataSo);
|
||||
_playerDataSo = await AssetManager.LoadAsset<RestaurantPlayerDataSo>(DataConstants.RestaurantPlayerDataSo);
|
||||
|
||||
_playerData.MoveActionReference.action.performed += OnMove;
|
||||
_playerData.MoveActionReference.action.canceled += OnMove;
|
||||
_playerData.DashActionReference.action.performed += OnDash;
|
||||
_playerDataSo.MoveActionReference.action.performed += OnMove;
|
||||
_playerDataSo.MoveActionReference.action.canceled += OnMove;
|
||||
_playerDataSo.DashActionReference.action.performed += OnDash;
|
||||
|
||||
_isInitialized = true;
|
||||
}
|
||||
@ -52,17 +63,97 @@ private void FixedUpdate()
|
||||
{
|
||||
Jeonghyeon
commented
전처리 필요 전처리 필요
|
||||
Move();
|
||||
}
|
||||
|
||||
if (_playerDataSo.IsDrawLineDebug)
|
||||
{
|
||||
DrawLineDebug();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_playerData)
|
||||
if (_playerDataSo)
|
||||
{
|
||||
_playerData.MoveActionReference.action.performed -= OnMove;
|
||||
_playerData.MoveActionReference.action.canceled -= OnMove;
|
||||
_playerData.DashActionReference.action.performed -= OnDash;
|
||||
_playerDataSo.MoveActionReference.action.performed -= OnMove;
|
||||
_playerDataSo.MoveActionReference.action.canceled -= OnMove;
|
||||
Jeonghyeon
commented
#if UNITY_EDITOR 등의 전처리 지시 필요 #if UNITY_EDITOR 등의 전처리 지시 필요
디버그 코드 들어간 모든 부분에 처리
|
||||
_playerDataSo.DashActionReference.action.performed -= OnDash;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void DrawLineDebug()
|
||||
{
|
||||
Vector3 origin = transform.position;
|
||||
|
||||
if (_inputDirection != Vector3.zero)
|
||||
{
|
||||
Vector3 target = origin + _inputDirection.normalized * _playerDataSo.InputLineLength;
|
||||
if (_inputLineRenderer == null)
|
||||
{
|
||||
_inputLineRenderer = CreateOrGetDebugLineRenderer(InputDebugLineRenderer, _playerDataSo.InputLineSortingOrder, _playerDataSo.InputLineWidth, Color.blue);
|
||||
}
|
||||
|
||||
UpdateLineRenderer(_inputLineRenderer, origin, target);
|
||||
_inputLineRenderer.enabled = true;
|
||||
}
|
||||
else if (_inputLineRenderer != null)
|
||||
{
|
||||
_inputLineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
float speed = _currentVelocity.magnitude;
|
||||
if (speed > _playerDataSo.VelocityMinThreshold)
|
||||
{
|
||||
Vector3 target = origin + _currentVelocity.normalized * (speed * _playerDataSo.VelocityLineScale);
|
||||
|
||||
if (_velocityLineRenderer == null)
|
||||
{
|
||||
_velocityLineRenderer = CreateOrGetDebugLineRenderer(VelocityDebugLineRenderer, _playerDataSo.VelocityLineSortingOrder, _playerDataSo.VelocityLineWidth, Color.red);
|
||||
}
|
||||
|
||||
UpdateLineRenderer(_velocityLineRenderer, origin, target);
|
||||
_velocityLineRenderer.enabled = true;
|
||||
}
|
||||
else if (_velocityLineRenderer != null)
|
||||
{
|
||||
_velocityLineRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private LineRenderer CreateOrGetDebugLineRenderer(string name, int sortingIndex, float width, Color color)
|
||||
{
|
||||
Transform existing = transform.Find(name);
|
||||
if (existing != null)
|
||||
{
|
||||
var lr = existing.GetComponent<LineRenderer>();
|
||||
if (lr != null)
|
||||
{
|
||||
lr.startColor = lr.endColor = color;
|
||||
return lr;
|
||||
}
|
||||
}
|
||||
|
||||
var newGameObject = new GameObject(name);
|
||||
newGameObject.transform.SetParent(transform);
|
||||
newGameObject.transform.localPosition = Vector3.zero;
|
||||
|
||||
var lineRenderer = newGameObject.AddComponent<LineRenderer>();
|
||||
lineRenderer.positionCount = 2;
|
||||
lineRenderer.material = new Material(Shader.Find(SpriteDefaultShader)); // URP 호환
|
||||
lineRenderer.sortingOrder = sortingIndex;
|
||||
lineRenderer.startWidth = lineRenderer.endWidth = width;
|
||||
lineRenderer.startColor = lineRenderer.endColor = color;
|
||||
lineRenderer.useWorldSpace = true;
|
||||
|
||||
return lineRenderer;
|
||||
}
|
||||
|
||||
private void UpdateLineRenderer(LineRenderer lr, Vector3 start, Vector3 end)
|
||||
{
|
||||
lr.SetPosition(0, start);
|
||||
lr.SetPosition(1, end);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetCurrentDirection(Vector3 normalDirection)
|
||||
{
|
||||
@ -79,7 +170,7 @@ private void OnMove(InputAction.CallbackContext context)
|
||||
|
||||
private bool CanMove()
|
||||
{
|
||||
return _playerData.IsMoveEnabled && _isDashing == false;
|
||||
return _playerDataSo.IsMoveEnabled && _isDashing == false;
|
||||
}
|
||||
|
||||
private void Move()
|
||||
@ -88,9 +179,44 @@ private void Move()
|
||||
|
||||
_isMoving = _inputDirection != Vector3.zero;
|
||||
OnMoving?.Invoke(_isMoving);
|
||||
|
||||
if (_isMoving)
|
||||
{
|
||||
Vector3 slideDirection = GetSlideAdjustedDirection(_inputDirection.normalized);
|
||||
Vector3 targetVelocity = slideDirection * _playerDataSo.MoveSpeed;
|
||||
_currentVelocity = Vector3.MoveTowards(_currentVelocity, targetVelocity, _playerDataSo.Acceleration * Time.fixedDeltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentVelocity = Vector3.MoveTowards(_currentVelocity, Vector3.zero, _playerDataSo.Deceleration * Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
Vector3 finalVelocity = _inputDirection * _playerData.MoveSpeed;
|
||||
_rigidbody.linearVelocity = finalVelocity;
|
||||
_rigidbody.linearVelocity = _currentVelocity;
|
||||
}
|
||||
|
||||
private Vector3 GetSlideAdjustedDirection(Vector3 inputDirection)
|
||||
{
|
||||
Vector3 origin = _boxCollider.bounds.center;
|
||||
Vector3 halfExtents = _boxCollider.bounds.extents;
|
||||
Quaternion rotation = transform.rotation;
|
||||
Jeonghyeon
commented
매직넘버 제거하고 이름을 붙인 지역변수나 필드로 수정 매직넘버 제거하고 이름을 붙인 지역변수나 필드로 수정
|
||||
float distance = _boxCollider.bounds.size.x <= _boxCollider.bounds.size.z
|
||||
? _boxCollider.bounds.size.x
|
||||
: _boxCollider.bounds.size.z;
|
||||
int layerMask = ~_playerDataSo.IgnoreSlidingLayerMask;
|
||||
|
||||
if (Physics.BoxCast(origin, halfExtents * _playerDataSo.BoxCastExtentScale, inputDirection, out RaycastHit hit, rotation, distance, layerMask))
|
||||
{
|
||||
Jeonghyeon
commented
매직넘버 제거하고 파라미터화 혹은 프라이빗 필드, 혹은 제대로된 이름이 붙은 지역변수로 변경할것. 매직넘버 제거하고 파라미터화 혹은 프라이빗 필드, 혹은 제대로된 이름이 붙은 지역변수로 변경할것.
|
||||
Vector3 slide = Vector3.ProjectOnPlane(inputDirection, hit.normal).normalized;
|
||||
|
||||
float dot = Vector3.Dot(inputDirection.normalized, hit.normal);
|
||||
float slideFactor = Mathf.Pow(1f - Mathf.Abs(dot), _playerDataSo.SlidingThreshold);
|
||||
|
||||
if (slideFactor < _playerDataSo.MinSlideFactorThreshold) return Vector3.zero;
|
||||
|
||||
return slide * slideFactor;
|
||||
}
|
||||
|
||||
return inputDirection;
|
||||
}
|
||||
|
||||
private void OnDash(InputAction.CallbackContext context)
|
||||
@ -103,7 +229,7 @@ private void OnDash(InputAction.CallbackContext context)
|
||||
|
||||
private bool CanDash()
|
||||
{
|
||||
return _playerData.IsDashEnabled && _isDashing == false && _isDashCooldown == false;
|
||||
return _playerDataSo.IsDashEnabled && _isDashing == false && _isDashCooldown == false;
|
||||
}
|
||||
|
||||
private IEnumerator DashCoroutine()
|
||||
@ -111,16 +237,19 @@ private IEnumerator DashCoroutine()
|
||||
_isDashing = true;
|
||||
_isDashCooldown = true;
|
||||
|
||||
OnDashing?.Invoke(_playerData.DashTime);
|
||||
OnDashing?.Invoke(_playerDataSo.DashTime);
|
||||
|
||||
Vector3 dashVelocity = _currentDirection.normalized * _playerData.DashSpeed;
|
||||
Vector3 currentDirection = _currentDirection.normalized;
|
||||
Vector3 slideDashDirection = GetSlideAdjustedDirection(currentDirection);
|
||||
|
||||
Vector3 dashVelocity = slideDashDirection * _playerDataSo.DashSpeed;
|
||||
_rigidbody.linearVelocity = dashVelocity;
|
||||
|
||||
yield return new WaitForSeconds(_playerData.DashTime);
|
||||
yield return new WaitForSeconds(_playerDataSo.DashTime);
|
||||
|
||||
_isDashing = false;
|
||||
|
||||
yield return new WaitForSeconds(_playerData.DashCooldown);
|
||||
yield return new WaitForSeconds(_playerDataSo.DashCooldown);
|
||||
_isDashCooldown = false;
|
||||
}
|
||||
|
||||
|
@ -2,13 +2,13 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
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|
||||
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|
||||
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|
||||
-
|
||||
@ -50,27 +50,3 @@ TagManager:
|
||||
- Light Layer 5
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
Loading…
Reference in New Issue
Block a user
전처리 지시 필요