restaurant_world_setting #6

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Jeonghyeon merged 12 commits from restaurant_world_setting into develop 2025-07-17 02:44:15 +00:00
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@ -13,7 +13,7 @@ public override async Task OnReadyNewFlow(GameFlowState newFlowState)
for (int i = 0; i < 10; i++)
{
var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
restaurantEnvironment.Initialize("Item_Environment_002");
restaurantEnvironment.Initialize("Item_Environment_001");
}
for (int i = 0; i < 10; i++)