using UnityEngine; namespace DDD { public class RestaurantPlayerView : MonoBehaviour { private Rigidbody _rigidbody; private Transform _visualLook; private ParticleSystem _dashParticle; private SpineController _spineController; private void Awake() { _rigidbody = GetComponent(); _visualLook = transform.Find("VisualLook"); } public void SetVelocity(Vector3 velocity) => _rigidbody.linearVelocity = velocity; public Vector3 GetLocalScale() => _visualLook.localScale; public void SetLocalScale(Vector3 localScale) => _visualLook.localScale = localScale; public void PlayDashParticle() { if (_dashParticle) { _dashParticle.Play(); } } } }