#if UNITY_EDITOR using UnityEditor; using UnityEngine; using System.Collections.Generic; public class GoogleSheetDiffViewer : EditorWindow { private List<(string Sheet, string Field, int RowIndex, string OldValue, string NewValue) > _diffs; public static void ShowWindow(List<(string Sheet, string Field, int RowIndex, string OldValue, string NewValue) > diffs) { var window = GetWindow("Google Sheet 변경점"); window._diffs = diffs; window.Show(); } private Vector2 _scroll; private void OnGUI() { if (_diffs == null || _diffs.Count == 0) { EditorGUILayout.LabelField("변경 사항이 없습니다."); return; } EditorGUILayout.LabelField("변경된 항목", EditorStyles.boldLabel); EditorGUILayout.Space(); _scroll = EditorGUILayout.BeginScrollView(_scroll); EditorGUILayout.BeginVertical("box"); foreach (var diff in _diffs) { EditorGUILayout.LabelField($"시트: {diff.Sheet}"); EditorGUILayout.LabelField($"행: {diff.RowIndex + 1}"); EditorGUILayout.LabelField($"필드: {diff.Field}"); EditorGUILayout.LabelField($"기존 값: {diff.OldValue} → 변경 값: {diff.NewValue}", EditorStyles.helpBox); EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); EditorGUILayout.EndScrollView(); } } #endif