// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { /// /// Add the attribute [LuaConditionsWizard] to a string variable to /// use the Lua Conditions Wizard in the inspector. /// public class LuaConditionsWizardAttribute : PropertyAttribute { public bool showReferenceDatabase = false; public LuaConditionsWizardAttribute(bool showReferenceDatabase = false) { this.showReferenceDatabase = showReferenceDatabase; } } }