// Copyright (c) Pixel Crushers. All rights reserved.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixelCrushers
{
///
/// Specifies the reason why SaveSystem.validateSceneName is being called.
///
public enum SceneValidationMode
{
///
/// Just loading a new scene.
///
LoadingScene,
///
/// Loading a saved game.
///
LoadingSavedGame,
///
/// Resetting the game state and loading the first gameplay scene.
///
RestartingGame
}
}