using System; using System.Collections.Generic; using UnityEngine; /// You must approach through `GoogleSheetManager.SO()` public class GoogleSheetSO : ScriptableObject { public List TestList; public List MonsterList; } [Serializable] public class Test { public string Id; public string Name; public int T1; public int T2; } [Serializable] public class Monster { public string Id; public string Name; public int T1; }