using System;
using System.Collections.Generic;
using UnityEngine;
/// You must approach through `GoogleSheetManager.SO()`
public class GoogleSheetSO : ScriptableObject
{
public List TestList;
public List MonsterList;
}
[Serializable]
public class Test
{
public string Id;
public string Name;
public int T1;
public int T2;
}
[Serializable]
public class Monster
{
public string Id;
public string Name;
public int T1;
}