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455 Commits

Author SHA1 Message Date
Jeonghyeon Ha
5efc97f64d Merge branch 'feature/interaction_subsystem' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/interaction_subsystem 2025-08-20 19:04:14 +09:00
san
acd2a6db82 Merge pull request '서브 시스템 수정, 인터렉트 컴포넌트에 서브 시스템 검색 인터페이스 추가' (#24) from feature/interaction_subsystem_management into feature/interaction_subsystem
Reviewed-on: #24
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-08-20 10:02:28 +00:00
117ed8228b Update Assets/_DDD/_Scripts/RestaurantEnvironment/RestaurantEnvironment.cs 2025-08-20 10:00:39 +00:00
56a0880184 서브 시스템 수정, 인터렉트 컴포넌트에 서브 시스템 검색 인터페이스 추가 2025-08-20 18:55:30 +09:00
Jeonghyeon Ha
f895464e22 커스터머 테이블에 레스토랑 오더 인터랙션 컴포넌트 추가 2025-08-20 18:42:07 +09:00
Jeonghyeon Ha
a28415330c 레스토랑 오더 상호작용 서브시스템 도입 및 주문/서빙 솔버 추가, 관련 상호작용/캐릭터 로직 갱신 2025-08-20 16:50:29 +09:00
4c7d9c17e6 인터렉션 서브 시스템 초안 작성 2025-08-20 15:30:08 +09:00
Jeonghyeon Ha
c7a4aee67d WIP : 인터랙션 서브시스템 작성 2025-08-20 14:07:33 +09:00
Jeonghyeon Ha
75bc5e52cc 인터랙션 관련 컴포넌트 위치 변경 2025-08-20 12:59:43 +09:00
Jeonghyeon Ha
e0e0f3564f 인터랙션 파라미터 구조체 작성
InteractionExecutionParameters, InteractionDisplayParamaters
2025-08-20 12:59:29 +09:00
Jeonghyeon Ha
b57c959b89 Merge branch 'feature/restaurant_run_customer' into develop
# Conflicts:
#	.junie/guidelines.md
#	Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
2025-08-20 10:45:37 +09:00
NTG
4935764ee6 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/cook_ui 2025-08-20 08:41:53 +09:00
NTG
93545a0f81 에셋 동기화 2025-08-20 08:41:04 +09:00
NTG
c97117f29f 에셋 최신화 2025-08-20 08:24:17 +09:00
NTG
d5cf567b36 ui 리소스 추가 2025-08-19 20:22:24 +09:00
9678e02cea 이펙트 테스트 / 토, 카운터 추가 2025-08-19 20:21:43 +09:00
Jeonghyeon Ha
8942cc918c 인터액션 인터페이스 확장 및 AI 상호작용 포인트 기능 추가 2025-08-19 20:13:29 +09:00
Jeonghyeon Ha
1c89abcb4b 커스터머 타입에 따른 비헤이비어 트리 설정 2025-08-19 20:00:37 +09:00
NTG
4323530bcf Remove ignored files from the repository 2025-08-19 19:28:47 +09:00
NTG
85db6911de gitignore 수정 2025-08-19 19:26:34 +09:00
2c69288dd0 태건님이 하라했음 2025-08-19 19:23:27 +09:00
574ca3e9d3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
2025-08-19 19:22:08 +09:00
afdb04a4b3 레스토랑 칩셋 배치 및 게스트 공간 수정 2025-08-19 19:19:17 +09:00
NTG
72ad7b6186 ui input binding 로직 수정 2025-08-19 19:13:31 +09:00
Jeonghyeon Ha
edd2184890 Behavior Designer 플러그인 교체 2025-08-19 18:53:26 +09:00
Jeonghyeon Ha
19c2580dc7 비동기 호출 및 레퍼런스 비교 변경 2025-08-19 18:49:14 +09:00
NTG
52a98a20a2 guide 체리픽 2025-08-19 18:26:14 +09:00
NTG
5e23e96af5 카메라 등록 방식 변경 2025-08-19 18:24:46 +09:00
NTG
ac3f1a4b9b Scene 로딩 방식 변경 2025-08-19 18:24:36 +09:00
99c0eab859 횃불 프레임 수정 2025-08-19 18:19:00 +09:00
Jeonghyeon Ha
9632879fe0 _interactionType 필드를 RestaurantCharacterInteraction으로 이동 2025-08-19 17:34:17 +09:00
Jeonghyeon Ha
7b1be4bfc2 Updated ai guideline 2025-08-19 17:22:50 +09:00
Jeonghyeon Ha
c9de08fd6e Added metadata 2025-08-19 17:20:47 +09:00
Jeonghyeon Ha
c8bb7b5e18 RestaurantCharacter 폴더 구조 정리
- Core 폴더: 기본 컴포넌트들 (RestaurantCharacter, Animation, Movement, Interaction, Visual, MovementConstraint)
- Interfaces 폴더: 인터페이스들 (IAiMovement, ICurrentDirection, IRestaurantMovementConstraint)
- Player 폴더: 기존 유지
- Npc 폴더: 기존 유지 (Customer 하위 폴더 포함)
2025-08-19 17:18:13 +09:00
Jeonghyeon Ha
44611116d9 RestaurantCharacter 컴포넌트 종속성 RequireComponent 특성 추가
- RestaurantPlayerAnimation: RestaurantPlayerMovement 종속성 추가
- RestaurantPlayerMovement: Rigidbody, BoxCollider 종속성 추가
- RestaurantNpcMovement: AIPath 종속성 추가
2025-08-19 17:13:34 +09:00
Jeonghyeon Ha
0fe8a54e09 레스토랑 캐릭터 시스템 컴포넌트 의존성 개선
- RestaurantCharacter, RestaurantNpcCharacter, RestaurantCharacterAnimation에 RequireComponent 어트리뷰트 추가
- RestaurantCharacterMovementConstraint에 필수 컴포넌트 의존성 명시
- 깃 커밋 가이드라인 추가
2025-08-19 17:01:38 +09:00
Jeonghyeon Ha
1fd5279cd2 커스터머 스폰 관련 데이터와 스테이트 분리 2025-08-19 16:52:09 +09:00
NTG
365ac96de6 ui 프리팹 navigation 수정 2025-08-19 16:36:44 +09:00
NTG
33eb9439f5 sprites reimport 오류 수정 2025-08-19 16:33:00 +09:00
b108d61e59 레스토랑 리뉴얼 2025-08-19 16:31:56 +09:00
NTG
727b7e2f91 패키지 동기화 2025-08-19 15:16:21 +09:00
Jeonghyeon Ha
2102690ba0 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-19 14:12:52 +09:00
Jeonghyeon Ha
3482e1ade6 added ai guideline 2025-08-19 14:12:48 +09:00
NTG
7e26ba79bf Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-19 13:51:55 +09:00
NTG
9d57bcb040 so 싱글톤 추가 2025-08-19 13:51:42 +09:00
e30370cd69 Merge remote-tracking branch 'origin/develop' into develop 2025-08-19 12:37:31 +09:00
8018ab7881 레스토랑 기구 스케일 및 위치 수정 2025-08-19 12:37:23 +09:00
lsm
850ff5a1f3 Merge remote-tracking branch 'origin/develop' into develop 2025-08-19 12:30:05 +09:00
lsm
dfb51d9c9f 익스터널 메타 데이터 수정 2025-08-19 12:29:41 +09:00
lsm
a8dbfbe0e3 조리기구 프랍 추가 2025-08-19 12:27:32 +09:00
NTG
b8eec075ab state 로직 롤백 2025-08-19 12:12:10 +09:00
NTG
e7cb187068 에셋 동기화 2025-08-18 19:52:02 +09:00
NTG
c5c04b1469 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop
# Conflicts:
#	Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
2025-08-18 19:49:19 +09:00
NTG
6d9e7a7f51 data, state 관리 로직 전부 수정
ScriptableSingleton 모두 삭제
2025-08-18 19:48:36 +09:00
lsm
4af6f0c990 Merge remote-tracking branch 'origin/develop' into develop 2025-08-18 18:38:40 +09:00
lsm
a25fdd59be 조리기구 프랍 추가 2025-08-18 18:28:04 +09:00
85a24fc9b6 프랍 스케일값 정리 2025-08-18 18:23:10 +09:00
1b6483dd7c Merge remote-tracking branch 'origin/develop' into develop 2025-08-18 17:21:57 +09:00
b2c6e95be7 태건님이 시켰음 2025-08-18 17:21:46 +09:00
NTG
dcd5a0c2d8 Remove ignored files from the repository 2025-08-18 17:18:57 +09:00
NTG
885baf9673 gitignore 재수정 2025-08-18 17:17:56 +09:00
cf514b9be2 레스토랑 스케일 정리 2025-08-18 17:15:16 +09:00
NTG
6bd4ada658 에셋 변경 2025-08-18 17:12:07 +09:00
NTG
2410c93607 현지화 데이터 smart string 연동 처리 2025-08-18 17:12:01 +09:00
NTG
9944e27234 ProjectDDD 메뉴 추가 2025-08-18 16:54:25 +09:00
7f31f08d71 Merge remote-tracking branch 'origin/develop' into develop 2025-08-18 16:41:41 +09:00
fb04e6a5ed 태건님이 시킴 2025-08-18 16:41:24 +09:00
NTG
f44a2d99eb Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_ui
# Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
2025-08-18 16:27:18 +09:00
NTG
a6ef8f9f8d DDD 프로젝트 일괄 설정 기능 추가 2025-08-18 16:26:33 +09:00
NTG
d7c190fccf 게임 매니저 수정 2025-08-18 16:26:16 +09:00
NTG
57a7a1bcdd 아틀라스 패킹 기능 추가 2025-08-18 16:25:53 +09:00
9f295912e7 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
2025-08-18 16:22:49 +09:00
9002f1f7d2 레스토랑 ㅁ자 구조 롤백 2025-08-18 16:21:16 +09:00
649056466d 비늘오리 꿈해초 프랍 추가 2025-08-18 15:51:00 +09:00
NTG
bcf28ee7c3 smart string 이벤트 호출 위치 변경 2025-08-18 14:29:30 +09:00
NTG
bfc23da955 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop
# Conflicts:
#	.cursorrules
#	Packages/com.distantlands.cozy.core/Content/Demo/Terrain/New Terrain 2.asset
2025-08-18 14:23:39 +09:00
NTG
c6b9519f11 merge 2025-08-18 14:21:53 +09:00
NTG
56ec16bcf5 addressable 동기화 2025-08-18 14:15:30 +09:00
NTG
226bada6a6 fixed gitignore 2025-08-18 14:15:13 +09:00
NTG
96aa756769 RestaurantRunController 오류 수정 2025-08-18 14:09:56 +09:00
NTG
cb2970b897 UiManager PopupState기능 분리 2025-08-18 13:26:18 +09:00
NTG
e558be9257 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-17 22:01:50 +09:00
NTG
18994439d1 add cursor rule 2025-08-17 22:00:15 +09:00
NTG
59867e063f 에셋 변경 2025-08-17 21:56:51 +09:00
NTG
6c08cb3537 현지화 로직 수정 2025-08-17 21:56:34 +09:00
NTG
56b5f3a701 customer state 로직 수정 2025-08-17 21:56:25 +09:00
NTG
63f8e26cb5 레스토랑 글로벌 메세지 컨트롤러 추가 2025-08-17 21:55:49 +09:00
NTG
d6dd319b7a 상속 클래스 변경 2025-08-17 21:54:46 +09:00
NTG
d580d611c1 FlowController로 공용 상속 클래스 변경 2025-08-17 21:53:43 +09:00
NTG
ff66c5d94f ui 체크리스트 기능 추가 2025-08-17 21:51:51 +09:00
NTG
4b1aa5229a GameState 추가 2025-08-17 21:49:38 +09:00
NTG
cb90c9d288 GameController (RestaurantController 보다 상위) 컨트롤러 추가 2025-08-17 21:49:06 +09:00
NTG
3099961e65 요리도구-오늘의메뉴 매칭 기능 추가 2025-08-17 16:31:11 +09:00
NTG
fbe003c0c2 navigation 제거 2025-08-17 16:30:51 +09:00
NTG
21cf69123c ui 오류 수정 2025-08-17 16:23:05 +09:00
NTG
83698f4368 ConfirmUi 애니메이션 버그 수정 2025-08-17 15:48:29 +09:00
NTG
2c3f257353 Data로직 수정으로 불필요한 Task 정리 2025-08-17 15:43:02 +09:00
NTG
2f2226e3d4 카메라 초기화 방식 변경 2025-08-17 15:02:28 +09:00
NTG
8031f5cfa0 플레이어 생성 위치 초기화 오류 수정
Instantiate(prefab)만 사용하면 추후에 position을 바꿔도 다시 프리팹의 포지션으로 돌아오는 현상이 내부적으로 존재함.
Instantiate 동시에 매개변수로 position, rotation, parent를 모두 초기화 하는걸 권장함
2025-08-17 15:02:04 +09:00
NTG
76bb92117f ui 분리 2025-08-17 08:57:23 +09:00
NTG
7d91b831c9 오류 수정 2025-08-17 00:21:42 +09:00
NTG
0b94d2039f Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_ui
# Conflicts:
#	Assets/_DDD/_Scripts/RestaurantController/RestaurantController.cs
2025-08-17 00:12:51 +09:00
NTG
a1b1b8fc6b Merge branch 'feature/flow_controller_fix' into develop
# Conflicts:
#	Assets/_DDD/_Scripts/RestaurantEvent/Solvers/RestaurantOpenEventSolver.cs
2025-08-17 00:06:42 +09:00
NTG
96267b8b06 Merge branch 'feature/restaurant_ui' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_ui 2025-08-16 19:14:04 +09:00
Jeonghyeon Ha
7f10b9695c 초기화 순서 문제 수정, 데이터 세팅, 경고 제거 2025-08-14 20:59:40 +09:00
Jeonghyeon Ha
c704259e47 Native 스크립트 변경 -> ScriptableObject 2025-08-14 20:37:10 +09:00
Jeonghyeon Ha
2d48d1b603 RestaurantController 구조 변경, State/Data 분리, 단일 RestaurantDataSo 및 RestaurantStateSo 인스턴스 생성 2025-08-14 20:35:16 +09:00
NTG
a17cf64fae 에셋 수정 2025-08-14 19:39:55 +09:00
NTG
5406610fe7 ui 구조 수정 2025-08-14 19:39:27 +09:00
NTG
523b54cf16 레스토랑 ui 애니메이션 수정 2025-08-14 17:28:26 +09:00
NTG
27bdba71ce 에셋 추가 및 변경 2025-08-14 17:22:13 +09:00
NTG
350850e926 주석 제거 2025-08-14 17:21:35 +09:00
NTG
9572e9335a baseUi 기반으로 ui들 수정 2025-08-14 17:21:17 +09:00
NTG
c2ecdad492 폰트 머터리얼 재수정 2025-08-14 17:02:18 +09:00
NTG
6df9f4cfae 싱글톤, 게임매니저 로직 수정
1. 싱글톤이 파괴되기전에 OnAwake를 호출하는 오류 수정
2. 게임매니저 로직 start -> awake로 변경
2025-08-14 17:01:55 +09:00
32a9885d76 Merge pull request 'feature/interaction_outline' (#21) from feature/interaction_outline into develop
Reviewed-on: #21
2025-08-14 07:30:50 +00:00
NTG
73c46c651a 폰트 머터리얼 수정 2025-08-14 14:57:06 +09:00
NTG
14c568b29b complete holding 기능 수정 2025-08-14 14:56:12 +09:00
Jeonghyeon Ha
eb4ea2871f 인터랙션 가능 플로우 처리 추가 2025-08-14 14:30:14 +09:00
Jeonghyeon Ha
566a034fdd 인터랙션 하이라이트 세팅 노출, 연출 추가 2025-08-14 14:08:10 +09:00
NTG
3b290235f8 게임매니저 수정
씬에 인스턴스 중복 체크해서 생성할지 말지 결정
2025-08-14 14:02:25 +09:00
Jeonghyeon Ha
2d4edba36c 인터랙션 하이라이트 기능 추가, 인터랙션 인터페이스 일부 변경 2025-08-14 13:46:36 +09:00
NTG
4738abd677 add git ignore 2025-08-14 11:48:53 +09:00
NTG
faeecb6fe1 add gitignore cursorules 2025-08-14 02:29:50 +09:00
NTG
9cb1412bd3 ManagerDefinitionSo에 SmartStringVariables 추가 2025-08-14 01:49:06 +09:00
NTG
94a445db1b Cursor 패키지 추가 2025-08-14 01:48:21 +09:00
NTG
a58427af37 집 컴퓨터 동기화 2025-08-14 01:18:13 +09:00
Jeonghyeon Ha
0444b84249 인터랙션 아웃라인 컴포넌트 추가 2025-08-13 21:21:35 +09:00
NTG_Lenovo
6ff1a7c514 에셋 추가 및 변경 2025-08-13 21:19:05 +09:00
NTG_Lenovo
d5f72c3e4c smart string 현지화 시스템 연동 및 글로벌 메세지 이벤트 기능 변경 2025-08-13 21:18:54 +09:00
NTG_Lenovo
2ec3ec58f9 현지화 데이터 수정 2025-08-13 21:12:23 +09:00
NTG_Lenovo
9f125548f9 임시 목표 HUD 추가 2025-08-13 18:51:46 +09:00
NTG_Lenovo
0687587483 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_ui 2025-08-13 18:32:12 +09:00
NTG_Lenovo
d12ede279c 상호작용 오브젝트 조건 변경 2025-08-13 18:31:34 +09:00
Jeonghyeon Ha
00d4ad42c9 산호 레이어 수정 2025-08-13 18:05:27 +09:00
NTG_Lenovo
f359c7d06d 현지화 데이터 수정 2025-08-13 17:37:56 +09:00
NTG_Lenovo
e4e0d20f65 레스토랑 씬 데이터 최신화 2025-08-13 17:35:43 +09:00
Jeonghyeon Ha
675a9d8ebc 산호 수정 2025-08-13 16:25:49 +09:00
Jeonghyeon Ha
d6a17c1cb9 유효하지 않은 에셋 제거 2025-08-13 16:20:42 +09:00
NTG_Lenovo
4da1eba46c material 오류 수정 2025-08-13 16:17:08 +09:00
NTG_Lenovo
5fe37ea893 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_npc 2025-08-13 16:13:37 +09:00
NTG_Lenovo
fe8b95fd29 현지화 데이터 동기화 2025-08-13 16:13:29 +09:00
Jeonghyeon Ha
88ac882f68 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-13 16:06:54 +09:00
Jeonghyeon Ha
338bb82114 불필요한 에셋 제거 2025-08-13 16:06:51 +09:00
NTG_Lenovo
df2623606c 에셋 변경 2025-08-13 16:02:19 +09:00
NTG_Lenovo
410031958e fixed gitignore 2025-08-13 15:58:32 +09:00
NTG_Lenovo
c5471a5de4 all in 1 sprite 패키지 추가 2025-08-13 15:53:08 +09:00
Jeonghyeon Ha
024b610ba8 불필요한 샘플 제거 2025-08-13 15:47:31 +09:00
Jeonghyeon Ha
e8bcb43b60 자동생성 데이터 2025-08-13 15:38:14 +09:00
Jeonghyeon Ha
3d66d7db7a 스파인 머티리얼 수정 2025-08-13 15:38:04 +09:00
Jeonghyeon Ha
f84a9468ef 불필요한 패키지 제거 2025-08-13 15:37:35 +09:00
NTG_Lenovo
3e0fc6738a 패키지 오류 제거 2025-08-13 13:46:42 +09:00
NTG_Lenovo
989cb1d681 샘플 제거 2025-08-13 13:29:06 +09:00
Jeonghyeon Ha
ee212fd4bf removed Invalid assets 2025-08-13 13:17:36 +09:00
NTG_Lenovo
f4ee46d2a1 에셋 삭제 2025-08-13 13:13:23 +09:00
NTG_Lenovo
606636a5e3 메타 수정 2025-08-13 13:05:32 +09:00
NTG_Lenovo
77681bf6c9 Remove ignored files from the repository 2025-08-13 12:56:52 +09:00
Jeonghyeon Ha
0a2b286c3d updated gitignore - packages-lock.json 2025-08-13 12:31:49 +09:00
Jeonghyeon Ha
e0764fb752 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-13 12:18:40 +09:00
Jeonghyeon Ha
6c096ad1a7 텍스쳐 수정 2025-08-13 12:18:35 +09:00
7aad5a3d2c EndCurrentFlow 추가 2025-08-12 21:57:39 +09:00
e22f2d6857 에셋 최신화 2025-08-12 21:52:03 +09:00
a344bbe181 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_npc 2025-08-12 21:50:09 +09:00
7763996133 에셋 최신화 2025-08-12 21:49:54 +09:00
NTG_Lenovo
4f8cdd4c48 손님 생성 로직 추가 중 2025-08-12 20:46:30 +09:00
Jeonghyeon Ha
d6fa60df7f 반투명 및 스파인 렌더러 세팅 2025-08-12 20:02:30 +09:00
Jeonghyeon Ha
671d2d57b9 렌더 파이프라인 수정 2025-08-12 19:01:40 +09:00
Jeonghyeon Ha
25bc1ff025 글로벌 일루미네이션 셋업 2025-08-12 16:25:38 +09:00
Jeonghyeon Ha
0ecab97059 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-12 14:13:56 +09:00
f2b898d71d Merge pull request '환경 프랍 자동화 변경' (#20) from feature/env_auto_create into develop
Reviewed-on: #20
2025-08-12 05:11:12 +00:00
Jeonghyeon Ha
2e4dbaf7a6 환경 프리팹 머티리얼 수정 - Opaque 2025-08-12 14:09:22 +09:00
Jeonghyeon Ha
87d82126c9 환경 프랍 자동화 변경 2025-08-12 14:05:18 +09:00
NTG_Lenovo
061b39f035 데이터 파싱 기능 추가 2025-08-12 13:58:25 +09:00
NTG_Lenovo
4dd450ea32 구글 시트 데이터 최신화 2025-08-12 13:28:23 +09:00
NTG_Lenovo
fad3ba39c8 구글 시트 기능 호출 분리 2025-08-12 12:47:07 +09:00
NTG_Lenovo
338d45d6cd 플레이어 상호작용 레이어 마스크 적용 2025-08-12 12:15:47 +09:00
NTG_Lenovo
0395ea5f24 에셋 최신화 2025-08-12 12:11:38 +09:00
NTG_Lenovo
203c5e561c 에셋 변경 2025-08-12 12:05:56 +09:00
NTG_Lenovo
eb9ac5a34f InteractionType 비트연산으로 프리팹에서 설정하기 2025-08-12 12:05:43 +09:00
a3e6818810 DataSo 변경 2025-08-12 03:27:18 +09:00
a8ee601eb1 오류 수정 최신화 2025-08-12 03:02:07 +09:00
793f4a818f Normalize line endings to LF for JSON files 2025-08-12 02:45:00 +09:00
b1d58e5259 Ignore all files under AssetGroups 2025-08-12 02:41:06 +09:00
23775fa660 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_npc
# Conflicts:
#	Assets/AddressableAssetsData/AssetGroups/GoogleSheetSo_Group.asset
#	Assets/AddressableAssetsData/AssetGroups/Group.asset
#	Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/Logs/GoogleSheetChangeLog.asset
#	Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/So/CookwareDataSo.asset
#	Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/So/EnvironmentDataSo.asset
#	Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/So/ItemDataSo.asset
#	Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/So/RecipeDataSo.asset
2025-08-12 02:30:58 +09:00
d6cfbf9a8f 에셋 변경 2025-08-12 02:30:29 +09:00
d9e9036bd0 에셋 변경 2025-08-12 02:27:48 +09:00
7084281303 Ignore Addressables Group files only 2025-08-12 02:27:14 +09:00
d8f0acaa55 Merge branch 'develop' into feature/fix_googleSheet
# Conflicts:
#	Assets/AddressableAssetsData/AssetGroups/Group.asset
2025-08-12 02:20:11 +09:00
e481aeb87a 에셋 최신화 2025-08-12 02:19:13 +09:00
b103ea6af0 구글 시트 연동 아키텍쳐 분리 2025-08-12 02:16:42 +09:00
2228efe47d 에셋 변경 2025-08-11 23:42:26 +09:00
NTG_Lenovo
08228f4e4b Merge remote-tracking branch 'origin/feature/fix_googleSheet' into feature/fix_googleSheet 2025-08-08 19:45:00 +09:00
NTG_Lenovo
0de884040b 프리팹 수정 2025-08-08 19:44:43 +09:00
NTG_Lenovo
8940e8654b 구글 시트 로직 수정 2025-08-08 19:44:34 +09:00
9ec0acc802 레스토랑 구조 수정 2025-08-08 19:44:23 +09:00
561a1a4563 레스토랑 프랍 수정8 2025-08-08 18:13:59 +09:00
NTG_Lenovo
ef5688f5b8 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_npc 2025-08-07 20:07:29 +09:00
Jeonghyeon Ha
ddb8e499c3 프리팹 글로벌 일루미네이션 레이어 반영 2025-08-07 20:03:04 +09:00
Jeonghyeon Ha
4c41c5a27a 렌더링 세팅 변경 2025-08-07 20:02:01 +09:00
NTG_Lenovo
749d058cbd 에셋 추가 2025-08-07 17:52:53 +09:00
NTG_Lenovo
26cd093313 RestaurantManagementUi 상호작용 오류 수정 및 로직 변경 2025-08-07 17:52:45 +09:00
NTG_Lenovo
f02fe591dc 상호작용 로직 수정 2025-08-07 17:51:36 +09:00
Jeonghyeon Ha
93ac5a6435 레스토랑 씬 수정 - 타일 스프라이트 제거 2025-08-07 15:00:31 +09:00
Jeonghyeon Ha
df3996c53c 레스토랑 라이팅 수정 2025-08-07 14:34:11 +09:00
Jeonghyeon Ha
50d4c50fa0 레스토랑 맵 오브젝트 static 처리 2025-08-07 14:09:16 +09:00
Jeonghyeon Ha
32fa474aba 프랍 구분 추가 2025-08-07 14:06:03 +09:00
Jeonghyeon Ha
5317fc4fed 그리드 셰이더 셀 모드 추가 2025-08-07 13:30:53 +09:00
Jeonghyeon Ha
9314e5d179 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-07 13:25:56 +09:00
Jeonghyeon Ha
a509ec425a 시차 대응 머티리얼 업데이트 및 창문 프리팹 수정 2025-08-07 13:25:37 +09:00
NTG_Lenovo
78ca575910 프리팹 수정 2025-08-07 13:16:30 +09:00
NTG_Lenovo
9fc80f9017 so 수정 2025-08-07 13:16:25 +09:00
NTG_Lenovo
2ef865e11f 공용 npc 움직임 킄래스 수정 2025-08-07 13:16:10 +09:00
NTG_Lenovo
64773e80d8 todo 추가 2025-08-07 13:15:52 +09:00
NTG_Lenovo
7ef7b33bd9 메타 파일 추가 2025-08-07 13:12:11 +09:00
NTG_Lenovo
a265bd3440 solver 수정 및 오픈 레스토랑 solver 추가 2025-08-07 13:12:02 +09:00
NTG_Lenovo
a778a9d58c 상호작용 solver 인터페이스에 CanInteract함수 추가 2025-08-07 13:11:39 +09:00
a5741b33f4 레스토랑 프랍 수정7 2025-08-06 20:27:00 +09:00
aa51855030 Merge remote-tracking branch 'origin/develop' into develop 2025-08-06 19:35:41 +09:00
0facf720fb 레스토랑 프랍 수정6 2025-08-06 19:35:23 +09:00
Jeonghyeon Ha
bae9d92c10 양초 플립북 및 이미션 적용, 프리팹 구성 2025-08-06 19:27:45 +09:00
NTG_Lenovo
1a48a45683 에셋 변경 2025-08-06 18:58:09 +09:00
NTG_Lenovo
52881e4d75 AiMovement 구조 작성 2025-08-06 18:58:03 +09:00
Jeonghyeon Ha
dd07f0fb0d 플레이어 레이어 마스크 추가 2025-08-06 18:06:07 +09:00
Jeonghyeon Ha
16831a8231 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-06 18:05:47 +09:00
Jeonghyeon Ha
999e423730 DDD-79 플레이어 실루엣 표시 2025-08-06 18:05:42 +09:00
NTG_Lenovo
d930358fe5 파일 및 폴더 변경 2025-08-06 17:58:45 +09:00
NTG_Lenovo
b705d80ce5 에셋 변경 임시저장 2025-08-06 17:55:35 +09:00
NTG_Lenovo
239ab0601a 상호작용 클래스 분리 2025-08-06 17:55:29 +09:00
NTG_Lenovo
0b34f02a34 fixed gitignore 2025-08-06 17:45:49 +09:00
NTG_Lenovo
36e105587c fixed gitignore 2025-08-06 16:16:24 +09:00
NTG_Lenovo
760325d2bb ui 상세 설명란에 요리도구 표시 2025-08-06 16:06:19 +09:00
5813758495 Merge remote-tracking branch 'origin/develop' into develop 2025-08-06 15:28:59 +09:00
45b996f743 태건님이 시켰음 2025-08-06 15:28:39 +09:00
NTG_Lenovo
d3a4f75bca Merge remote-tracking branch 'origin/develop' into develop 2025-08-06 15:25:35 +09:00
NTG_Lenovo
a0e1da1115 basePrefab RootObject 추가 2025-08-06 15:25:30 +09:00
ec1372748b Merge remote-tracking branch 'origin/develop' into develop 2025-08-06 15:20:23 +09:00
58e7580393 태건님이 몬가몬가했음 2025-08-06 15:19:37 +09:00
Jeonghyeon Ha
173f37a355 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-08-06 15:18:22 +09:00
Jeonghyeon Ha
d9b16991b9 마름모 그리드 추가 2025-08-06 15:18:00 +09:00
NTG_Lenovo
e1173db758 에셋 변경 2025-08-06 15:02:42 +09:00
NTG_Lenovo
2084bbcb32 인벤토리 및 ui 로직 변경 2025-08-06 15:02:37 +09:00
d875e188c9 레스토랑 프랍 수정5 2025-08-06 14:45:53 +09:00
NTG_Lenovo
ec6afcd2ae 에셋 추가 2025-08-06 13:22:56 +09:00
NTG_Lenovo
cc8e079797 선택된 ui 자동 트래킹 2025-08-06 13:22:30 +09:00
NTG_Lenovo
94ec8f8db3 요리도구 ui 이미지 매칭 2025-08-06 11:45:35 +09:00
NTG_Lenovo
e7f5e1a8ef DataSo.ContainsData 기능 추가 2025-08-06 11:45:08 +09:00
NTG_Lenovo
c52728c401 요리도구 아이콘 추가 2025-08-06 11:41:33 +09:00
NTG_Lenovo
4e1f5f1a2e GetIcon 기능 추가
(Environment의 이미지도 있으면서 ui의 이미지도 다른 경우)
2025-08-06 11:40:04 +09:00
NTG_Lenovo
9e1c6e46c2 ui 오류 제거 2025-08-06 11:39:19 +09:00
02f697391e 레스토랑 프랍 수정4 2025-08-05 20:41:42 +09:00
2280b33f2d 씬 수정 2025-08-05 20:20:21 +09:00
ae852a493f 정상화의 신 2025-08-05 20:16:27 +09:00
NTG_Lenovo
2654f4bf1d 글로벌 메세지 오류 수정 2025-08-05 20:00:29 +09:00
NTG_Lenovo
6b8be61a88 에셋 변경 2025-08-05 19:58:56 +09:00
NTG_Lenovo
0ee8263144 Merge remote-tracking branch 'origin/develop' into feature/interactable_object 2025-08-05 19:58:18 +09:00
NTG_Lenovo
849a749224 에셋 변경 2025-08-05 19:46:51 +09:00
NTG_Lenovo
39db7e245f DDD-65 상호작용 Ui 구성 2025-08-05 19:46:36 +09:00
18876c854f Merge branch 'develop' into feature/autocreate_texture 2025-08-05 10:21:35 +00:00
Jeonghyeon Ha
53052e448c 환경 프리팹 위치 변경 2025-08-05 19:12:53 +09:00
Jeonghyeon Ha
1b5daec66b DDD-77 셰이더 변수 레퍼런스 자동생성 대응 2025-08-05 19:12:37 +09:00
Jeonghyeon Ha
9e793d2615 DDD-77 환경 프리팹 자동 생성 도구 2025-08-05 19:11:45 +09:00
NTG_Lenovo
7139791aac 에셋 변경 2025-08-05 17:09:28 +09:00
NTG_Lenovo
f825d4f56b DDD-76 상호작용 로직 수정 및 상호작용 오브젝트 테스트 완료 2025-08-05 17:09:14 +09:00
NTG_Lenovo
ab7b77c9c8 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_management_ui 2025-08-05 14:15:56 +09:00
NTG_Lenovo
3decbe16d0 ui navigation 처리 2025-08-05 14:14:39 +09:00
NTG_Lenovo
6350216fec 팝업 시스템 수정 2025-08-05 13:00:01 +09:00
NTG_Lenovo
6bfd22161c 변수명 수정 2025-08-05 12:08:13 +09:00
Jeonghyeon Ha
b2962afa9b 스프라이트 pbr sbs 수정 2025-08-05 11:18:37 +09:00
NTG_Lenovo
669ddf3305 팝업 UI 수정 중 2025-08-04 20:01:43 +09:00
NTG_Lenovo
bd3311193e Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_management_ui 2025-08-04 14:35:02 +09:00
NTG_Lenovo
31e9145664 리소스 변경ㅇ 2025-08-04 14:34:55 +09:00
NTG_Lenovo
7b1677f2f6 AssetPostProcessors 수정 2025-08-04 14:27:29 +09:00
NTG_Lenovo
2c62054d69 라이트 설정 변경 2025-08-04 11:51:19 +09:00
NTG_Lenovo
a0ff5165a4 에셋 수정 2025-08-04 11:33:22 +09:00
NTG_Lenovo
fdc6110e6d 맵 수정 2025-08-04 11:31:56 +09:00
NTG_Lenovo
9287e4385e Merge remote-tracking branch 'origin/develop' into feature/fix_scenemanager 2025-08-04 11:27:49 +09:00
NTG_Lenovo
2982542c91 Merge remote-tracking branch 'origin/feature/restaurant_management_ui' into develop 2025-08-04 11:14:53 +09:00
NTG_Lenovo
c4ed693da8 ui 프리팹 수정 2025-08-04 10:20:09 +09:00
NTG_Lenovo
8a99f088ff ui 위치 변경 2025-08-04 10:18:18 +09:00
ca5539552d 에셋 변경 2025-08-04 08:09:14 +09:00
4012878fad ui 작업 2025-08-04 08:09:01 +09:00
ce1b220f9b 리소스 최신화 2025-08-04 05:13:46 +09:00
83966bc5a2 레스토랑 프랍 수정3 2025-08-04 02:12:34 +09:00
NTG_Lenovo
6576b1dac1 so 변경 2025-08-01 19:20:47 +09:00
NTG_Lenovo
2b6b425903 SceneType 제거 버전 2025-08-01 19:20:38 +09:00
NTG_Lenovo
51c5cace09 kvp 변수명 변경 2025-08-01 18:25:16 +09:00
f9d9c2397f Merge remote-tracking branch 'origin/develop' into develop 2025-08-01 17:37:27 +09:00
ef96639139 레스토랑 프랍 수정2 2025-08-01 17:37:11 +09:00
NTG_Lenovo
7adcccf976 매핑 so 변경 2025-08-01 17:32:19 +09:00
NTG_Lenovo
e33bef85ec 에셋 추가 2025-08-01 17:30:50 +09:00
NTG_Lenovo
1157dc0931 prop material, prefab 자동 생성화 2025-08-01 17:30:36 +09:00
NTG_Lenovo
3772d339c0 so 데이터 변경 2025-08-01 14:42:45 +09:00
NTG_Lenovo
8ae8fc0242 Enum string 기반 -> AssetReference 기반으로 Scene 관리 2025-08-01 14:42:31 +09:00
NTG_Lenovo
4b24122c3d Apply .gitignore 2025-08-01 12:25:47 +09:00
NTG_Lenovo
3709e3ac4c fixed gitignore 2025-08-01 12:24:31 +09:00
NTG_Lenovo
f9738bbd57 fixed gitignore 2025-08-01 12:23:09 +09:00
f2b60adacd 레스토랑 프랍 수정 2025-07-31 20:02:00 +09:00
Jeonghyeon Ha
2ed9f00844 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop
# Conflicts:
#	.gitignore
2025-07-31 19:14:40 +09:00
Jeonghyeon Ha
f95bd2f169 sbs file added 2025-07-31 19:12:31 +09:00
Jeonghyeon Ha
12f83a1428 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop 2025-07-31 19:11:58 +09:00
NTG_Lenovo
6f352858a3 Merge remote-tracking branch 'origin/develop' into feature/restaurant_management_ui 2025-07-31 19:09:37 +09:00
NTG_Lenovo
6feedab1e0 sprite atlas gitignore 추가 2025-07-31 19:06:42 +09:00
NTG_Lenovo
f1c03eea80 raw 폴더 최신화 2025-07-31 19:05:37 +09:00
NTG_Lenovo
d964eb647d 에셋 추가 2025-07-31 18:50:25 +09:00
5c5996dc73 레스토랑 프랍 작업 2025-07-31 18:45:38 +09:00
Jeonghyeon Ha
44420181ba sprite to pbr sbs file added 2025-07-31 18:12:31 +09:00
Jeonghyeon Ha
9037d662f4 Quad 메시 추가 2025-07-31 17:41:10 +09:00
NTG_Lenovo
6b7a1f5729 Ui 쉐이더 및 애니메이션 쉐이더 파라미터 에셋 추가 2025-07-31 17:33:30 +09:00
Jeonghyeon Ha
3ef3ff171d Merge branch 'feature/env_pbr_enhancement' into develop
# Conflicts:
#	Assets/_DDD/Restaurant/Environments/Props/_old/Spines/Coral/Coral_SkeletonData.asset
#	Assets/_DDD/Restaurant/Environments/Props/_old/Spines/Coral/Coral_SkeletonData.asset.meta
#	Assets/_DDD/Restaurant/Environments/Props/_old/Spines/SummerGrass01/SummerGrass01_SkeletonData.asset
#	Assets/_DDD/Restaurant/Environments/Props/_old/Spines/SummerGrass01/SummerGrass01_SkeletonData.asset.meta
2025-07-31 12:37:20 +09:00
Jeonghyeon Ha
34f6df59cf DDD-73 레스토랑 스테이징 준비 2025-07-31 12:34:34 +09:00
NTG_Lenovo
3ae4841644 리소스 추가 2025-07-31 12:26:13 +09:00
Jeonghyeon Ha
bed6fdcb96 벽, 문 PBR 시범 적용 2025-07-30 21:18:22 +09:00
Jeonghyeon Ha
63fe837419 셰이더 추가 2025-07-30 20:21:24 +09:00
Jeonghyeon Ha
e2cca37fcb ShaderGraph Sample 2025-07-30 19:44:58 +09:00
Jeonghyeon Ha
d1953d46f1 에셋 정리 및 렌더러 에셋 위치 변경 2025-07-30 19:39:22 +09:00
NTG_Lenovo
6d08ec9252 조리 도구 탭 작업 중 2025-07-30 19:38:12 +09:00
Jeonghyeon Ha
8846f415d8 셰이더그래프 세팅 업데이트 2025-07-30 19:25:32 +09:00
Jeonghyeon Ha
ad6c4f6280 현재 씬과 동일한 씬타입에 있을 경우 로드하지 않음 2025-07-30 19:24:23 +09:00
Jeonghyeon Ha
0c603187c7 렌더러 에셋 위치 변경 2025-07-30 19:23:54 +09:00
Jeonghyeon Ha
f9da2c2a64 Merge branch 'feature/event_default_impl' into feature/env_pbr_enhancement 2025-07-30 19:22:55 +09:00
NTG_Lenovo
cbc1d6982d DataManager 로직 변경 및 구글 시트 데이터 최신화 2025-07-30 18:42:33 +09:00
NTG_Lenovo
0c6ec55470 파일 정리 2025-07-30 16:46:11 +09:00
NTG_Lenovo
a2bb7a9f97 애니메이션 수정 2025-07-30 12:23:38 +09:00
9b9e5c1a9b 메뉴 Ui 2차 완성 2025-07-30 05:57:19 +09:00
4f735d3910 AssetManager 캐시 기능 추가 2025-07-30 03:52:13 +09:00
4b3e6187ff 폴더 정리 2025-07-30 03:18:16 +09:00
13c4f4be7c 메뉴 Ui 1차 완성 2025-07-30 00:56:47 +09:00
2210c9a33f 아틀라스 확장자 lf 추가 2025-07-29 10:17:18 +09:00
NTG_Lenovo
555126662e ui 작업중 2025-07-28 20:33:04 +09:00
NTG_Lenovo
5dde8020ba 현지화 방식 변경 2025-07-28 18:50:50 +09:00
NTG_Lenovo
441964bb68 OnlyAtlas AssetPostprocessors 추가 2025-07-28 16:11:02 +09:00
Jeonghyeon Ha
3d21d47e51 PBR 테스트 2025-07-28 12:01:50 +09:00
698fa977f4 ui 작업중 2025-07-28 07:55:07 +09:00
f01e00c1b4 AssetPostProcessors ui 처리 2025-07-28 07:18:39 +09:00
b836d2db17 tasteDataSo 추가 2025-07-28 06:21:22 +09:00
632ce9c565 구글 시트 데이터 최신화 2025-07-28 06:17:04 +09:00
3d4d0efdfe 구글 시트 매니저 기능 변경
#필드 생성 처리 방지
2025-07-28 06:10:42 +09:00
0630680f5e 에셋 추가 2025-07-28 04:51:20 +09:00
94b361f069 so 네이밍 변경 2025-07-28 04:51:11 +09:00
98354a30a1 디버그 삭제 2025-07-28 04:50:55 +09:00
e3806f23aa 디버그 수정 2025-07-28 04:50:34 +09:00
094984c7ac 현지화 데이터 변경 2025-07-28 04:41:39 +09:00
6c841577f9 구글 시트 -> 유니티 현지화 완전 덮어씌우기로 변경 2025-07-28 04:41:30 +09:00
9fda677d2c RestaurantManagementUi 작업 중 2025-07-28 04:32:41 +09:00
NTG_Lenovo
b575c422cf 누락 데이터 푸쉬 2025-07-25 17:19:11 +09:00
NTG_Lenovo
b6ee7274dd ui 작업 중 2025-07-25 16:58:53 +09:00
NTG_Lenovo
53dd1130d4 구글 시트 데이터 최신화 2025-07-24 17:45:02 +09:00
NTG_Lenovo
fce0c1c131 임시처리 2025-07-24 17:43:39 +09:00
NTG_Lenovo
e4a23dd190 Merge branch 'feature/event_default_impl' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/restaurant_management_ui 2025-07-24 17:41:27 +09:00
NTG_Lenovo
952f993b8d Ui 작업중 2025-07-24 17:41:20 +09:00
NTG_Lenovo
632b8ebb4f 현지화 시스템 캐싱 로직 재수정 2025-07-23 15:14:35 +09:00
NTG_Lenovo
90afe5129a 현지화 시스템 로직 수정
캐싱된 key값 사용으로 변경
2025-07-23 14:47:23 +09:00
NTG_Lenovo
ad6f8fa409 에셋, 메타데이터 추가 2025-07-23 12:27:46 +09:00
NTG_Lenovo
f7615ee54b RestaurantManagementUi 팝업 ui 테스트용 2025-07-23 12:27:34 +09:00
NTG_Lenovo
90c0781796 파일 수정 2025-07-23 12:27:05 +09:00
NTG_Lenovo
bed61d2a0d 레스토랑 플레이어 데이터 변경 2025-07-23 12:26:57 +09:00
NTG_Lenovo
8fb94dc08a 레스토랑 플레이어 키 바인딩 구조 변경 2025-07-23 12:25:33 +09:00
NTG_Lenovo
2b483bf213 키 바인딩 시스템에 맞게 ui 시스템 개편 2025-07-23 12:24:52 +09:00
NTG_Lenovo
7d9c064165 인풋매니저 구조 개선 (키 직접 할당 방식) 2025-07-23 12:23:25 +09:00
Jeonghyeon Ha
59c03a843b 메타데이터 및 자동생성 데이터 추가 2025-07-22 20:15:38 +09:00
Jeonghyeon Ha
6c11c9e801 인터랙션 및 인터랙션 솔버 구조 작성 2025-07-22 20:15:20 +09:00
Jeonghyeon Ha
a54c3cec66 updated addressable 2025-07-22 19:07:52 +09:00
Jeonghyeon Ha
9992341492 GoogleSheetManager - NativeEnum 기능 추가 2025-07-22 19:07:14 +09:00
NTG_Lenovo
7096e82d43 so 생성 이름 변경 2025-07-22 16:58:07 +09:00
NTG_Lenovo
e9f597d5a9 불필요한 클래스 삭제 2025-07-22 16:53:47 +09:00
605e67bb6c Merge pull request 'feature/fix_ui_system' (#16) from feature/fix_ui_system into develop
Reviewed-on: #16
2025-07-22 07:47:23 +00:00
NTG_Lenovo
06001cd4f0 에셋, 메타데이터 추가 2025-07-22 16:46:47 +09:00
NTG_Lenovo
aae35a3563 Ui 시스템 구조 강화 2025-07-22 16:46:37 +09:00
NTG_Lenovo
4d9fd78c3a FadeUi 이벤트 순서 오류 및 동적 할당 오류 수정 2025-07-22 16:46:07 +09:00
NTG_Lenovo
10dbd0dc62 screenUi -> popupUi 통합 2025-07-22 13:09:38 +09:00
NTG_Lenovo
e8a7e1c289 게임 이벤트 정적으로 변경 2025-07-22 12:55:04 +09:00
NTG_Lenovo
7319ee8541 Merge branch 'feature/inventory_system' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop
# Conflicts:
#	Assets/_DDD/_Scripts/GameEvent/GameEvents.cs
2025-07-22 12:45:28 +09:00
NTG_Lenovo
ddf744ade4 메타 데이터 추가 2025-07-22 12:38:56 +09:00
NTG_Lenovo
02c675ed3f 이벤트 정적 호출 변경 및 폴더 이동 2025-07-22 12:38:48 +09:00
ddf4d3143a Merge pull request 'feature/ui_system' (#14) from feature/ui_system into develop
Reviewed-on: #14
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-22 03:16:37 +00:00
NTG_Lenovo
cc0459eb33 에셋 및 메타 데이터 추가 2025-07-21 19:51:22 +09:00
NTG_Lenovo
3d54e764bc DDD-64 아이템 인벤토리 시스템 기본 구성 2025-07-21 19:51:11 +09:00
NTG_Lenovo
6d1776cf20 에셋 및 메타 데이터 추가 2025-07-21 16:57:09 +09:00
NTG_Lenovo
d02af59100 Message Ui에서 사용될 현지화 테이블 추가 및 Importer 저장 문제 해결 2025-07-21 16:56:58 +09:00
NTG_Lenovo
5bd780214a Ui관련 게임 이벤트 추가 2025-07-21 16:56:12 +09:00
NTG_Lenovo
5323cccaaf TimeManager 추가 (Ui이벤트 등 연결) 2025-07-21 16:55:51 +09:00
NTG_Lenovo
173944f087 FadeManager 제거 -> FadeUi 단일 Ui로 변경 2025-07-21 16:54:58 +09:00
NTG_Lenovo
35dfe1a080 Ui 기본 구조 추가 2025-07-21 16:53:39 +09:00
NTG_Lenovo
689a4fe095 사용되지 않는 클래스, 에셋 제거 2025-07-21 13:20:31 +09:00
NTG_Lenovo
f0e24f4c43 게임 플로우 변경 (PreInit 추가) 2025-07-21 13:11:38 +09:00
NTG_Lenovo
ffd534cb13 불필요한 Task 재거 2025-07-21 12:09:15 +09:00
1f42e5b7f7 Merge pull request 'feature/localization_system' (#13) from feature/localization_system into develop
Reviewed-on: #13
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-21 03:01:54 +00:00
944a83a896 Merge pull request 'feature/restaurant_state' (#11) from feature/restaurant_state into develop
Reviewed-on: #11
2025-07-21 03:01:39 +00:00
ba5ad6513a Merge pull request 'feature/movement_constraint' (#12) from feature/movement_constraint into develop
Reviewed-on: #12
2025-07-21 03:01:31 +00:00
NTG_Lenovo
da2edd5504 DDD-61 현지화 시스템 에셋 및 meta 데이터 추가 2025-07-17 19:11:33 +09:00
NTG_Lenovo
8ee7d89b0c 현지화 시스템 로직 추가 2025-07-17 19:11:00 +09:00
Jeonghyeon Ha
36cef3e169 DDD-56 인터랙션 인터페이스 추가 2025-07-17 17:55:45 +09:00
Jeonghyeon Ha
ad17db114f updated EventBus 2025-07-17 17:15:40 +09:00
Jeonghyeon Ha
25ffd5e7fe 누락 So 추가 2025-07-17 15:53:58 +09:00
Jeonghyeon Ha
0f0c7019c2 updated metadata 2025-07-17 15:39:00 +09:00
Jeonghyeon Ha
a3cf0c1804 DDD-62 플레이어 무브먼트 컨스트레인 체크 추가 2025-07-17 15:38:50 +09:00
Jeonghyeon Ha
29b5d3db72 DDD-63 updated metadate and prefabs 2025-07-17 15:20:58 +09:00
Jeonghyeon Ha
9bae1b0f41 DDD-63 레스토랑 상태 기반 태스크 및 레스토랑 컨트롤러 2025-07-17 15:20:30 +09:00
929f7ecf55 Merge pull request '레스토랑 플레이어 무브먼트 리팩토링' (#9) from feature/playermovement_refactoring into develop
Reviewed-on: #9
2025-07-17 04:52:28 +00:00
NTG_Lenovo
398df6bb04 rigidbody interpolate 기능 설정 2025-07-17 13:29:09 +09:00
NTG_Lenovo
54e469d796 raycast istrigger 충돌체 무시 코드 추가 2025-07-17 13:28:50 +09:00
NTG_Lenovo
caace28eb8 Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into feature/playermovement_refactoring 2025-07-17 13:13:34 +09:00
22d5da9d71 Merge pull request 'Sprite Atlas 프로젝트 셋팅 변경' (#10) from feature/sprite_atlas_issue into develop
Reviewed-on: #10
2025-07-17 04:13:12 +00:00
NTG_Lenovo
654228bb87 Sprite Atlas 프로젝트 셋팅 변경 2025-07-17 13:11:53 +09:00
NTG_Lenovo
ebfc5677cd DDD-61 현지화 시스템 기본 구성 중 2025-07-17 12:32:31 +09:00
Jeonghyeon Ha
ae05e4ceda 레스토랑 플레이어 무브먼트 리팩토링 2025-07-17 12:04:09 +09:00
7b62494ad5 Merge pull request 'event_system' (#8) from event_system into develop
Reviewed-on: #8
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-17 02:46:11 +00:00
2564b4be67 Merge pull request 'player_polishing' (#7) from player_polishing into develop
Reviewed-on: #7
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-17 02:45:09 +00:00
d43efed5d7 Merge pull request 'restaurant_world_setting' (#6) from restaurant_world_setting into develop
Reviewed-on: #6
2025-07-17 02:44:15 +00:00
NTG_Lenovo
47ab5d8a0c 레스토랑 플레이어 매직넘버 데이터화 2025-07-17 11:39:10 +09:00
NTG_Lenovo
ddb65d9398 리터럴 제거, 주석 제거 2025-07-17 11:15:19 +09:00
NTG_Lenovo
06d3aaf077 EventBus 패턴 구현 2025-07-16 18:21:12 +09:00
NTG_Lenovo
5c21b07583 누락된 에셋 추가 2025-07-16 18:03:56 +09:00
NTG_Lenovo
b273bc04b4 불필요한 데이터 삭제 및 이동 2025-07-16 17:30:00 +09:00
NTG_Lenovo
4e8fd18a2a 플레이어 로직 변경에 따른 에셋 추가 2025-07-16 17:23:45 +09:00
NTG_Lenovo
ba2ef76e32 플레이어 가속, 감속, 충돌 슬라이딩 기능 추가 2025-07-16 17:22:04 +09:00
NTG_Lenovo
d5f4b54e6b 로직 변경에 따른 에셋 추가 2025-07-16 13:34:12 +09:00
NTG_Lenovo
12ff1ab2b9 Addressable에 SpriteAtlas를 등록해서 Sprite를 받아오는 방식으로 로직 변경 2025-07-16 13:33:47 +09:00
NTG_Lenovo
bcba4f0436 테스트 id 변경 2025-07-15 14:26:18 +09:00
NTG_Lenovo
7e88663e47 flow에 필요한 에셋 추가 2025-07-15 13:48:13 +09:00
NTG_Lenovo
7ddbf3be68 레스토랑 ready flow에서 createEnvironment 로직 추가 2025-07-15 13:48:01 +09:00
NTG_Lenovo
2804b9a240 구글 데이터 변경 2025-07-15 13:46:17 +09:00
NTG_Lenovo
3eeb91bfca 구글 시트 데이터 에셋 추가 2025-07-15 13:01:35 +09:00
NTG_Lenovo
df3341158a 구글 시트 매니저 로직 수정 2025-07-15 12:59:53 +09:00
NTG_Lenovo
c04291fdd4 Addressable path 오류 수정 2025-07-15 10:59:26 +09:00
NTG_Lenovo
e604ded93a Common의 materials Old폴더로 변경 2025-07-14 18:03:57 +09:00
NTG_Lenovo
c85b4f829b 기존에 사용하던 프리팹들 Old 폴더로 변경 2025-07-14 17:56:33 +09:00
NTG_Lenovo
d82596b9ce DDD-53 레스토랑 씬 월드 기본 구성 2025-07-14 17:50:25 +09:00
8e4a6d6118 Merge pull request 'camera_system' (#5) from camera_system into develop
Reviewed-on: #5
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-14 07:10:05 +00:00
NTG_Lenovo
2f125ba73c 로직 변경에 맞게 에셋 추가 2025-07-14 15:38:36 +09:00
NTG_Lenovo
2d123da297 게임 플로우 로직 변경 2025-07-14 15:38:22 +09:00
NTG_Lenovo
c66c9a201e 레스토랑 플레이어 애니메이션 이벤트 연결 2025-07-14 15:37:43 +09:00
NTG_Lenovo
97cf6c1b53 구조 개선에 맞게 에셋 추가 2025-07-14 14:57:29 +09:00
NTG_Lenovo
88604b4489 GameFlow 및 SceneManager 구조 개선 2025-07-14 14:57:10 +09:00
NTG_Lenovo
5edb192b63 Manager 파일 이름 변경 -> IManager 2025-07-14 14:20:20 +09:00
NTG_Lenovo
6e730835b8 카메라 오브젝트 enum 변경에 맞게 씬 수정 2025-07-14 14:14:17 +09:00
NTG_Lenovo
9a7e8f867a 기존 Player 스크립트 제거 2025-07-14 14:11:31 +09:00
NTG_Lenovo
c1ac0130c5 So 네이밍 변경 2025-07-14 14:11:22 +09:00
NTG_Lenovo
510d2a1466 필요없는 씬 제거 및 빌드 씬 관련 프로젝트 설정 변경 2025-07-14 14:09:47 +09:00
NTG_Lenovo
bfb7ccbe4b SpineController 추가, 애니메이션 이벤트로 관리
FlipVisualLook RestaurantPlayerCharacter에서 관리
2025-07-14 14:07:15 +09:00
NTG_Lenovo
5065d1a738 Utilities.Constants 에서 상수들을 따로 관리하는 클래스 추가 2025-07-14 13:39:09 +09:00
NTG_Lenovo
8a2abb5a40 안쓰는 스크립트, 폴더 삭제 2025-07-14 13:35:18 +09:00
NTG_Lenovo
6f7a5e131c 카메라 관리 방식 변경 string -> enum 2025-07-14 13:32:36 +09:00
NTG_Lenovo
ada20f3f91 Script 폴더 내의 에셋들을 ScriptAssets 폴더로 관리 2025-07-14 13:15:15 +09:00
NTG_Lenovo
a805d32f8a DDD-30 SwitchCamera 함수에서 id를 입력받아서 스위칭하는 식으로 변경 2025-07-14 11:10:12 +09:00
762140ed6e Merge pull request 'DDD-32 게임 플로우 매니저 및 씬 매니저 구현' (#4) from global_data_system into develop
Reviewed-on: #4
Reviewed-by: Jeonghyeon <jeonghyeon@capers.co.kr>
2025-07-14 02:04:57 +00:00
23b8a1c6c4 게임 시작 시 PostInit에서 3초 대기 제거 2025-07-14 02:01:59 +00:00
NTG_Lenovo
f76256d49d DDD-18 플레이어 조작 및 게임 플로우 수정 2025-07-11 14:48:49 +09:00
NTG_Lenovo
3d5090d905 DDD-29, 30 카메라 컴포넌트 추가 및 카메라 매니저 구현 2025-07-10 20:06:51 +09:00
NTG_Lenovo
b83e4c3a5e DDD-32 GameFlowManager의 기능 일부SceneManager로 이관 2025-07-10 19:32:01 +09:00
NTG_Lenovo
0a06c10e29 DDD-32 게임 플로우 매니저 및 씬 매니저 구현 2025-07-10 19:18:07 +09:00
c79d37a608 Merge pull request 'global_data_system' (#3) from global_data_system into develop
Reviewed-on: #3
2025-07-10 05:55:21 +00:00
NTG_Lenovo
32cf8177e8 DDD-33 에셋 매니저 구현 2025-07-10 14:48:44 +09:00
NTG_Lenovo
8fd305f106 데이터 구조 설계 중 2025-07-09 18:45:11 +09:00
NTG_Lenovo
a4550f55a1 이미지 누락 수정 2025-07-08 20:01:19 +09:00
16486 changed files with 919143 additions and 4257351 deletions

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.aiignore Normal file
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# An .aiignore file follows the same syntax as a .gitignore file.
# .gitignore documentation: https://git-scm.com/docs/gitignore
# Junie will ask for explicit approval before view or edit the file or file within a directory listed in .aiignore.
# Only files contents is protected, Junie is still allowed to view file names even if they are listed in .aiignore.
# Be aware that the files you included in .aiignore can still be accessed by Junie in two cases:
# - If Brave Mode is turned on.
# - If a command has been added to the Allowlist — Junie will not ask for confirmation, even if it accesses - files and folders listed in .aiignore.

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# --- 기본 텍스트 파일 정규화 ---
* text=auto
# --- C# 및 스크립트 파일 ---
*.cs text diff=csharp
*.shader text
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*.unity text merge=union eol=lf
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*.controller text merge=union eol=lf
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*.playable text merge=union eol=lf
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# --- Git LFS 관리 대상 바이너리 파일들 ---
# 이미지
*.png filter=lfs diff=lfs merge=lfs -text
@ -56,7 +56,7 @@
*.rar filter=lfs diff=lfs merge=lfs -text
# --- 일반 텍스트 파일 ---
*.txt text
*.json text
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*.xml text
*.yaml text
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*.csproj text
*.asmdef text
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@ -90,11 +90,17 @@ Packages/com.distantlands.cozy.core/Samples~/Legacy Integrations/*.unitypackage.
# End of https://www.toptal.com/developers/gitignore/api/unity
packages-lock.json
# packages-lock.json
.vscode
# Raw 폴더 전체 무시
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# 프로젝트 가이드라인 — ProjectDDD (Unity)
이 저장소는 주로 Unity 에디터를 통해 편집 및 실행됩니다. 코드는 Unity의 .NET/Mono 환경을 대상으로 하며, 컴파일은 일반적인 `dotnet` CLI 빌드가 아니라 대개 Unity가 주도합니다.
## 저장소 레이아웃(상위 수준)
- `Assets/` 게임 콘텐츠와 스크립트. 대부분의 수정은 여기서 이루어집니다.
- `Packages/` Unity 패키지 매니페스트와 임베디드 패키지.
- `ProjectSettings/``UserSettings/` Unity 설정. 지시가 없는 한 수동으로 수정하지 마십시오.
- `Library/`, `Temp/`, `obj/`, `Logs/` Unity/IDE가 생성. 이 디렉터리는 수정하거나 커밋하지 마십시오.
- `ServerData/`, `Docs/` 프로젝트별 데이터와 문서가 있다면 여기에 있습니다.
- 다수의 `*.csproj` 파일 Rider/IDE 지원을 위한 자동 생성 파일; 특별히 필요하지 않는 한 수동 수정 금지.
## 이 프로젝트에서 Junie의 작업 방식
- 문제를 직접 해결하는 최소하고도 목표 지향적인 코드 변경을 선호합니다.
- Unity가 생성한 폴더들(`Library/`, `Temp/`, `obj/`, `Logs/`)이나 패키지 캐시 내용은 수정하지 않습니다.
- 새로운 스크립트는 `Assets/` 아래 적절한 도메인 폴더에 배치합니다. `_DDD/_Scripts` 하위의 기존 폴더 규칙을 유지합니다.
- `.csproj` 파일은 수정하지 않습니다. Unity가 재생성합니다.
- Addressables를 다룰 때는 그룹 설정을 일관되게 유지하고 의도치 않은 대용량 데이터 변경을 커밋하지 않습니다.
## 빌드, 실행, 테스트
- 기본 실행 환경은 Unity Editor/Player입니다. 독립 실행형 단위 테스트가 없을 수 있습니다.
- 작업이 명시적으로 요구하지 않는 한 .NET 테스트 러너나 CLI 빌드를 시도하지 말고, 컴파일은 Unity에 맡기십시오.
- 코드를 추가할 때는 Unity에서 컴파일 가능한지 확인하십시오(런타임 코드에서 에디터 전용 API 직접 호출 금지, 네임스페이스 올바름, 사용할 수 없는 API 사용 금지).
- 본 문서와 같은 순수 문서/설정 작업에서는 빌드가 필요 없습니다.
## 코딩 및 스타일 가이드(C#/Unity)
- 표준 C# 컨벤션을 따르십시오: 공용 타입과 멤버는 PascalCase, 지역 변수와 매개변수는 camelCase.
- private 직렬화 필드는 `[SerializeField] private Type _fieldName;` 형태를 선호하고, 필요 시 프로퍼티로 노출하십시오.
- Unity API 호출은 메인 스레드에서 수행하십시오. `Update`/`FixedUpdate` 내부의 과도한 할당을 피하십시오.
- `async`/`await`는 신중하게 사용하십시오. 대부분의 엔진 API 호출에는 Unity 메인 스레드 동기화가 필요합니다.
- 거대한 모놀리식 구조보다 작은, 역할에 집중된 컴포넌트 구성을 선호합니다. 프로젝트의 DDD 경계를 준수하십시오.
- null 체크와 가드 절을 추가하고, 개발 빌드에서는 명확한 메시지와 함께 빠르게 실패하도록 하십시오.
- 코드는 간결하게 유지하십시오.
- 예외처리 및 로깅은 반드시 필요한 곳에만 적용하십시오.
## Addressables 및 리소스
- `Addressables.LoadAssetAsync<T>`로 로드하고, 사용 후 핸들을 해제하여 누수를 방지하십시오.
- 일반 게임 플레이 코드에서 Addressable 그룹을 프로그래밍적으로 수정하지 마십시오. 그룹/라벨 변경은 명시적으로 필요하지 않는 한 에디터에서 수행하십시오.
## 수정 금지(명시적 지시가 없는 한)
- `Library/`, `Temp/`, `obj/`, `Logs/`, 그리고 `Library/PackageCache/` 아래의 Unity 패키지 캐시.
- 루트의 자동 생성 `*.csproj` 파일.
- 작업과 무관한 대용량 바이너리 에셋.
## 자동화 작업의 완료 정의
- 이슈를 완전히 충족하는 최소 변경을 제공합니다.
- 각 응답에 계획, 진행 상황, 다음 단계를 포함한 `<UPDATE>`를 포함합니다.
- 코드가 변경되었다면, 에지 케이스를 고려하고 런타임 경로에서 에디터 전용 API 사용을 피하십시오.
- 제출 전에 의도치 않은 파일(특히 생성 디렉터리와 Addressable 그룹)이 수정되지 않았는지 확인하십시오.
## 깃
- 깃 커밋 시, 한국어로 커밋 메시지를 작성합니다.
- 깃 커밋 메시지는 간결하고 핵심 정보만 포함해야 합니다.
- 사용자의 명시적인 요청 없이 변경 내용을 커밋하지 않습니다.
## 계획 및 추론
- 계획, 실행 및 추론 내용을 한국어로 사용자에게 표시합니다.

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using UnityEditor;
using BehaviorDesigner.Runtime;
namespace BehaviorDesigner.Editor
{
[CustomEditor(typeof(BehaviorTree))]
public class BehaviorTreeInspector : BehaviorInspector
{
// intentionally left blank
}
}

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using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
namespace BehaviorDesigner.Editor
{
[CustomEditor(typeof(ExternalBehaviorTree))]
public class ExternalBehaviorTreeInspector : ExternalBehaviorInspector
{
// intentionally left blank
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Shader "Hidden/Behavior Designer/Grid" {
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.21, 0.21, 0.21, 1);
}
ENDCG
}
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CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
return fixed4(0.33, 0.33, 0.33, 1);
}
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 frag(v2f_img i) : Color {
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}
ENDCG
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#pragma vertex vert_img
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using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.ObjectDrawers;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(FloatSliderAttribute))]
public class FloatSliderDrawer : ObjectDrawer
{
public override void OnGUI(GUIContent label)
{
var floatSliderAttribute = (FloatSliderAttribute)attribute;
if (value is SharedFloat) {
var sharedFloat = value as SharedFloat;
sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
} else {
value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
}
}
}
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using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.ObjectDrawers;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(IntSliderAttribute))]
public class IntSliderDrawer : ObjectDrawer
{
public override void OnGUI(GUIContent label)
{
var intSliderAttribute = (IntSliderAttribute)attribute;
if (value is SharedInt) {
var sharedFloat = value as SharedInt;
sharedFloat.Value = EditorGUILayout.IntSlider(label, sharedFloat.Value, intSliderAttribute.min, intSliderAttribute.max);
} else {
value = EditorGUILayout.IntSlider(label, (int)value, intSliderAttribute.min, intSliderAttribute.max);
}
}
}
}

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using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using BehaviorDesigner.Runtime.Tasks;
using System;
using System.Reflection;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(StackedAction))]
public class StackedActionDrawer : ObjectDrawer
{
private ReorderableList reorderableList;
private StackedAction lastStackedAction;
public override void OnGUI(GUIContent label)
{
var stackedAction = task as StackedAction;
stackedAction.comparisonType = (StackedAction.ComparisonType)FieldInspector.DrawField(stackedAction,
new GUIContent("Comparison Type", "Specifies if the tasks should be traversed with an AND (Sequence) or an OR (Selector)."),
stackedAction.GetType().GetField("comparisonType", BindingFlags.Instance | BindingFlags.Public),
stackedAction.comparisonType);
stackedAction.graphLabel = (bool)FieldInspector.DrawField(stackedAction,
new GUIContent("Graph Label", "Should the tasks be labeled within te graph?"),
stackedAction.GetType().GetField("graphLabel", BindingFlags.Instance | BindingFlags.Public),
stackedAction.graphLabel);
if (stackedAction.actions == null) {
stackedAction.actions = new Action[0];
}
if (reorderableList == null) {
reorderableList = new ReorderableList(stackedAction.actions, typeof(Action), true, true, true, true);
reorderableList.drawHeaderCallback += (Rect rect) =>
{
EditorGUI.LabelField(rect, "Actions");
};
reorderableList.onAddDropdownCallback += OnAddDropdownCallback;
reorderableList.drawElementCallback += OnDrawElementCallback;
reorderableList.onReorderCallback += OnReorderCallback;
reorderableList.onSelectCallback += OnSelectCallback;
reorderableList.onCanRemoveCallback += OnCanRemoveCallback;
reorderableList.onRemoveCallback += OnRemoveCallback;
}
if (stackedAction != lastStackedAction) {
lastStackedAction = stackedAction;
var index = EditorPrefs.GetInt("BehaviorDesigner.StackedAction." + stackedAction.ID, -1);
if (index < stackedAction.actions.Length) {
reorderableList.index = index;
}
}
if (reorderableList.index == -1 && stackedAction.actions.Length > 0) {
reorderableList.index = 0;
}
reorderableList.DoLayoutList();
if (reorderableList.index >= 0 && stackedAction.actions != null && reorderableList.index < stackedAction.actions.Length) {
var selectedAction = stackedAction.actions[reorderableList.index];
EditorGUILayout.LabelField(selectedAction.GetType().Name, BehaviorDesignerUtility.BoldLabelGUIStyle);
FieldInspector.DrawFields(selectedAction, selectedAction);
}
}
private void OnAddDropdownCallback(Rect buttonRect, ReorderableList list)
{
var addMenu = new GenericMenu();
BehaviorDesignerWindow.instance.TaskList.AddTaskTypesToMenu(0, ref addMenu, null, typeof(StackedAction), string.Empty, false, OnAddTask);
addMenu.ShowAsContext();
}
private void OnAddTask(object obj)
{
var stackedAction = task as StackedAction;
var actions = stackedAction.actions;
Array.Resize(ref actions, actions.Length + 1);
var taskType = obj as Type;
actions[actions.Length - 1] = Activator.CreateInstance(taskType) as Action;
reorderableList.list = stackedAction.actions = actions;
reorderableList.index = actions.Length - 1;
BehaviorDesignerWindow.instance.SaveBehavior();
}
private void OnDrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
{
var stackedAction = task as StackedAction;
if (stackedAction.actions == null || index >= stackedAction.actions.Length || stackedAction.actions[index] == null) {
if (stackedAction.actions != null && index < stackedAction.actions.Length) {
var actions = stackedAction.actions;
ArrayUtility.RemoveAt(ref actions, index);
reorderableList.list = stackedAction.actions = actions;
BehaviorDesignerWindow.instance.SaveBehavior();
}
return;
}
EditorGUI.LabelField(rect, stackedAction.actions[index].GetType().Name);
if (stackedAction.actions[index].NodeData == null || stackedAction.NodeData == null || !Application.isPlaying) {
return;
}
if (stackedAction.actions[index].NodeData.ExecutionStatus == TaskStatus.Success || stackedAction.actions[index].NodeData.ExecutionStatus == TaskStatus.Failure) {
Texture2D texture;
if (stackedAction.NodeData.IsReevaluating) {
texture = stackedAction.actions[index].NodeData.ExecutionStatus == TaskStatus.Failure ? BehaviorDesignerUtility.ExecutionFailureRepeatTexture : BehaviorDesignerUtility.ExecutionSuccessRepeatTexture;
} else {
texture = stackedAction.actions[index].NodeData.ExecutionStatus == TaskStatus.Failure ? BehaviorDesignerUtility.ExecutionFailureTexture : BehaviorDesignerUtility.ExecutionSuccessTexture;
}
rect.x = rect.width + 8;
rect.width = rect.height = 16;
GUI.DrawTexture(rect, texture);
}
}
private void OnReorderCallback(ReorderableList list)
{
var stackedActions = task as StackedAction;
stackedActions.actions = (Action[])list.list;
BehaviorDesignerWindow.instance.SaveBehavior();
}
private void OnSelectCallback(ReorderableList list)
{
EditorPrefs.SetInt("BehaviorDesigner.StackedAction." + task.ID, list.index);
}
private bool OnCanRemoveCallback(ReorderableList list)
{
var stackedActions = task as StackedAction;
return stackedActions.actions != null && stackedActions.actions.Length > 0;
}
private void OnRemoveCallback(ReorderableList list)
{
var stackedAction = task as StackedAction;
var actions = stackedAction.actions;
ArrayUtility.RemoveAt(ref actions, list.index);
reorderableList.list = stackedAction.actions = actions;
BehaviorDesignerWindow.instance.SaveBehavior();
reorderableList.index -= 1;
}
}
}

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@ -1,144 +0,0 @@
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using BehaviorDesigner.Runtime.Tasks;
using System;
using System.Reflection;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(StackedConditional))]
public class StackedConditionalDrawer : ObjectDrawer
{
private ReorderableList reorderableList;
private StackedConditional lastStackedConditional;
public override void OnGUI(GUIContent label)
{
var stackedConditional = task as StackedConditional;
stackedConditional.comparisonType = (StackedConditional.ComparisonType)FieldInspector.DrawField(stackedConditional,
new GUIContent("Comparison Type", "Specifies if the tasks should be traversed with an AND (Sequence) or an OR (Selector)."),
stackedConditional.GetType().GetField("comparisonType", BindingFlags.Instance | BindingFlags.Public),
stackedConditional.comparisonType);
stackedConditional.graphLabel = (bool)FieldInspector.DrawField(stackedConditional,
new GUIContent("Graph Label", "Should the tasks be labeled within te graph?"),
stackedConditional.GetType().GetField("graphLabel", BindingFlags.Instance | BindingFlags.Public),
stackedConditional.graphLabel);
if (stackedConditional.conditionals == null) {
stackedConditional.conditionals = new Conditional[0];
}
if (reorderableList == null) {
reorderableList = new ReorderableList(stackedConditional.conditionals, typeof(Conditional), true, true, true, true);
reorderableList.drawHeaderCallback += (Rect rect) =>
{
EditorGUI.LabelField(rect, "Conditionals");
};
reorderableList.onAddDropdownCallback += OnAddDropdownCallback;
reorderableList.drawElementCallback += OnDrawElementCallback;
reorderableList.onReorderCallback += OnReorderCallback;
reorderableList.onSelectCallback += OnSelectCallback;
reorderableList.onCanRemoveCallback += OnCanRemoveCallback;
reorderableList.onRemoveCallback += OnRemoveCallback;
}
if (stackedConditional != lastStackedConditional) {
lastStackedConditional = stackedConditional;
var index = EditorPrefs.GetInt("BehaviorDesigner.StackedConditional." + stackedConditional.ID, -1);
if (index < stackedConditional.conditionals.Length) {
reorderableList.index = index;
}
}
if (reorderableList.index == -1 && stackedConditional.conditionals.Length > 0) {
reorderableList.index = 0;
}
reorderableList.DoLayoutList();
if (reorderableList.index >= 0 && stackedConditional.conditionals != null && reorderableList.index < stackedConditional.conditionals.Length) {
var selectedConditional = stackedConditional.conditionals[reorderableList.index];
EditorGUILayout.LabelField(selectedConditional.GetType().Name, BehaviorDesignerUtility.BoldLabelGUIStyle);
FieldInspector.DrawFields(selectedConditional, selectedConditional);
}
}
private void OnAddDropdownCallback(Rect buttonRect, ReorderableList list)
{
var addMenu = new GenericMenu();
BehaviorDesignerWindow.instance.TaskList.AddTaskTypesToMenu(2, ref addMenu, null, typeof(StackedConditional), string.Empty, false, OnAddTask);
addMenu.ShowAsContext();
}
private void OnAddTask(object obj)
{
var stackedConditional = task as StackedConditional;
var conditionals = stackedConditional.conditionals;
Array.Resize(ref conditionals, conditionals.Length + 1);
var taskType = obj as Type;
conditionals[conditionals.Length - 1] = Activator.CreateInstance(taskType) as Conditional;
reorderableList.list = stackedConditional.conditionals = conditionals;
reorderableList.index = conditionals.Length - 1;
BehaviorDesignerWindow.instance.SaveBehavior();
}
private void OnDrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
{
var stackedConditional = task as StackedConditional;
if (stackedConditional.conditionals == null || index >= stackedConditional.conditionals.Length || stackedConditional.conditionals[index] == null) {
if (stackedConditional.conditionals != null && index < stackedConditional.conditionals.Length) {
var conditionals = stackedConditional.conditionals;
ArrayUtility.RemoveAt(ref conditionals, index);
reorderableList.list = stackedConditional.conditionals = conditionals;
BehaviorDesignerWindow.instance.SaveBehavior();
}
return;
}
EditorGUI.LabelField(rect, stackedConditional.conditionals[index].GetType().Name);
if (stackedConditional.conditionals[index].NodeData == null || stackedConditional.NodeData == null || !Application.isPlaying) {
return;
}
if (stackedConditional.conditionals[index].NodeData.ExecutionStatus == TaskStatus.Success || stackedConditional.conditionals[index].NodeData.ExecutionStatus == TaskStatus.Failure) {
Texture2D texture;
if (stackedConditional.NodeData.IsReevaluating) {
texture = stackedConditional.conditionals[index].NodeData.ExecutionStatus == TaskStatus.Failure ? BehaviorDesignerUtility.ExecutionFailureRepeatTexture : BehaviorDesignerUtility.ExecutionSuccessRepeatTexture;
} else {
texture = stackedConditional.conditionals[index].NodeData.ExecutionStatus == TaskStatus.Failure ? BehaviorDesignerUtility.ExecutionFailureTexture : BehaviorDesignerUtility.ExecutionSuccessTexture;
}
rect.x = rect.width + 8;
rect.width = rect.height = 16;
GUI.DrawTexture(rect, texture);
}
}
private void OnReorderCallback(ReorderableList list)
{
var stackedConditionals = task as StackedConditional;
stackedConditionals.conditionals = (Conditional[])list.list;
BehaviorDesignerWindow.instance.SaveBehavior();
}
private void OnSelectCallback(ReorderableList list)
{
EditorPrefs.SetInt("BehaviorDesigner.StackedConditional." + task.ID, list.index);
}
private bool OnCanRemoveCallback(ReorderableList list)
{
var stackedConditionals = task as StackedConditional;
return stackedConditionals.conditionals != null && stackedConditionals.conditionals.Length > 0;
}
private void OnRemoveCallback(ReorderableList list)
{
var stackedConditional = task as StackedConditional;
var conditionals = stackedConditional.conditionals;
ArrayUtility.RemoveAt(ref conditionals, list.index);
reorderableList.list = stackedConditional.conditionals = conditionals;
BehaviorDesignerWindow.instance.SaveBehavior();
reorderableList.index -= 1;
}
}
}

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@ -1,11 +0,0 @@
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}

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@ -1,8 +0,0 @@
namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class ExternalBehaviorTree : ExternalBehavior
{
// intentionally left blank
}
}

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@ -1,16 +0,0 @@
using BehaviorDesigner.Runtime.Tasks;
namespace BehaviorDesigner.Runtime.ObjectDrawers
{
public class FloatSliderAttribute : ObjectDrawerAttribute
{
public float min;
public float max;
public FloatSliderAttribute(float min, float max)
{
this.min = min;
this.max = max;
}
}
}

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@ -1,16 +0,0 @@
using BehaviorDesigner.Runtime.Tasks;
namespace BehaviorDesigner.Runtime.ObjectDrawers
{
public class IntSliderAttribute : ObjectDrawerAttribute
{
public int min;
public int max;
public IntSliderAttribute(int min, int max)
{
this.min = min;
this.max = max;
}
}
}

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