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feature/fi
...
main
3
.gitattributes
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3
.gitattributes
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@ -1,5 +1,6 @@
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y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.01
|
||||||
|
far clip plane: 300
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 15.39
|
||||||
|
m_Depth: 1
|
||||||
|
m_CullingMask:
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||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 2148138967
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|
||||||
|
m_TargetTexture: {fileID: 0}
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||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 0
|
||||||
|
m_AllowMSAA: 1
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||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
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|
m_StereoSeparation: 0.022
|
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|
--- !u!124 &2987331736261580458
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7727113593216724847}
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m_Enabled: 1
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--- !u!81 &2452097276729338941
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7727113593216724847}
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m_Enabled: 1
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--- !u!114 &4486147806006301901
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7727113593216724847}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras:
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- {fileID: 0}
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- {fileID: 2948334477632440266}
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 8
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 1
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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|
m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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|
m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!114 &3221727036937652292
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7727113593216724847}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ShowDebugText: 0
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ShowCameraFrustum: 1
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IgnoreTimeScale: 0
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WorldUpOverride: {fileID: 0}
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ChannelMask: -1
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UpdateMethod: 0
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BlendUpdateMethod: 1
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|
LensModeOverride:
|
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|
Enabled: 1
|
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|
DefaultMode: 2
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|
DefaultBlend:
|
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|
Style: 6
|
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|
Time: 1
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|
CustomCurve:
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|
serializedVersion: 2
|
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|
m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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CustomBlends: {fileID: 0}
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--- !u!114 &2197148195609688218
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7727113593216724847}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a856a42a0bf4a7444a3efb5466fc1d4c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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<MainCamera>k__BackingField: {fileID: 6008054305768097179}
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<UiCamera>k__BackingField: {fileID: 2948334477632440266}
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<LiquidOverlayCamera>k__BackingField: {fileID: 0}
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cameraLocation: {fileID: 0}
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<BaseCamera>k__BackingField: {fileID: 0}
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<FavorabilityCamera01>k__BackingField: {fileID: 0}
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<FavorabilityCamera02>k__BackingField: {fileID: 0}
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_transparencySortAxis: {x: 0, y: 0, z: 0}
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_initializedDistance: 5
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_zoomOutConfinerScale: {x: 1, y: 1, z: 0}
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--- !u!114 &1476729262720757075
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m_EditorClassIdentifier:
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PrefabImporter:
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PrefabImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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3
Assets/MapSaveData.json
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3
Assets/MapSaveData.json
Normal file
@ -0,0 +1,3 @@
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|
{
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"Tiles": []
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 0fa29716303574e4795ffb5829895d38
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guid: dc01d71be95ffd04db374af611108db0
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TextScriptImporter:
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TextScriptImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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@ -1,759 +0,0 @@
|
|||||||
#if UNITY_EDITOR
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.SceneManagement;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Rendering;
|
|
||||||
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
public class AllIn1SpriteShaderUiMask2MaterialInspector : ShaderGUI
|
|
||||||
{
|
|
||||||
private Material targetMat;
|
|
||||||
private BlendMode srcMode, dstMode;
|
|
||||||
|
|
||||||
private GUIStyle propertiesStyle, bigLabelStyle, smallLabelStyle, toggleButtonStyle;
|
|
||||||
private const int bigFontSize = 16, smallFontSize = 11;
|
|
||||||
private string[] oldKeyWords;
|
|
||||||
private int effectCount = 1;
|
|
||||||
private Material originalMaterialCopy;
|
|
||||||
private MaterialEditor matEditor;
|
|
||||||
private MaterialProperty[] matProperties;
|
|
||||||
private uint[] materialDrawers = new uint[] { 1, 2, 4 };
|
|
||||||
bool[] currEnabledDrawers;
|
|
||||||
private const uint advancedConfigDrawer = 0;
|
|
||||||
private const uint colorFxShapeDrawer = 1;
|
|
||||||
private const uint uvFxShapeDrawer = 2;
|
|
||||||
|
|
||||||
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
|
||||||
{
|
|
||||||
matEditor = materialEditor;
|
|
||||||
matProperties = properties;
|
|
||||||
targetMat = materialEditor.target as Material;
|
|
||||||
effectCount = 1;
|
|
||||||
oldKeyWords = targetMat.shaderKeywords;
|
|
||||||
propertiesStyle = new GUIStyle(EditorStyles.helpBox);
|
|
||||||
propertiesStyle.margin = new RectOffset(0, 0, 0, 0);
|
|
||||||
bigLabelStyle = new GUIStyle(EditorStyles.boldLabel);
|
|
||||||
bigLabelStyle.fontSize = bigFontSize;
|
|
||||||
smallLabelStyle = new GUIStyle(EditorStyles.boldLabel);
|
|
||||||
smallLabelStyle.fontSize = smallFontSize;
|
|
||||||
toggleButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter, richText = true };
|
|
||||||
currEnabledDrawers = new bool[materialDrawers.Length];
|
|
||||||
uint iniDrawers = (uint)ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue;
|
|
||||||
for(int i = 0; i < materialDrawers.Length; i++) currEnabledDrawers[i] = (materialDrawers[i] & iniDrawers) > 0;
|
|
||||||
|
|
||||||
GUILayout.Label("General Properties", bigLabelStyle);
|
|
||||||
DrawProperty(0);
|
|
||||||
DrawProperty(1);
|
|
||||||
DrawProperty(2);
|
|
||||||
|
|
||||||
|
|
||||||
currEnabledDrawers[advancedConfigDrawer] = GUILayout.Toggle(currEnabledDrawers[advancedConfigDrawer], new GUIContent("<size=12>Show Advanced Configuration</size>"), toggleButtonStyle);
|
|
||||||
if(currEnabledDrawers[advancedConfigDrawer])
|
|
||||||
{
|
|
||||||
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
Blending();
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
SpriteAtlas("Sprite inside an atlas?", "ATLAS_ON");
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
materialEditor.EnableInstancingField();
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
materialEditor.RenderQueueField();
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Separator();
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
GUILayout.Label("Color Effects", bigLabelStyle);
|
|
||||||
|
|
||||||
currEnabledDrawers[colorFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[colorFxShapeDrawer], new GUIContent("Show Color Effects"), toggleButtonStyle);
|
|
||||||
if(currEnabledDrawers[colorFxShapeDrawer])
|
|
||||||
{
|
|
||||||
Glow("Glow", "GLOW_ON");
|
|
||||||
GenericEffect("Fade", "FADE_ON", 7, 13);
|
|
||||||
Outline("Outline", "OUTBASE_ON");
|
|
||||||
GenericEffect("Alpha Outline", "ALPHAOUTLINE_ON", 26, 30, true, "A more performant but less flexible outline");
|
|
||||||
InnerOutline("Inner Outline", "INNEROUTLINE_ON", 66, 69);
|
|
||||||
Gradient("Gradient & Radial Gradient", "GRADIENT_ON");
|
|
||||||
GenericEffect("Color Swap", "COLORSWAP_ON", 36, 42, true, "You will need a mask texture (see Documentation)", new int[] { 154 });
|
|
||||||
GenericEffect("Hue Shift", "HSV_ON", 43, 45);
|
|
||||||
ColorChange("Change 1 Color", "CHANGECOLOR_ON");
|
|
||||||
ColorRamp("Color Ramp", "COLORRAMP_ON");
|
|
||||||
GenericEffect("Hit Effect", "HITEFFECT_ON", 46, 48);
|
|
||||||
GenericEffect("Negative", "NEGATIVE_ON", 49, 49);
|
|
||||||
GenericEffect("Pixelate", "PIXELATE_ON", 50, 50, true, "Looks bad with distorition effects");
|
|
||||||
GreyScale("GreyScale", "GREYSCALE_ON");
|
|
||||||
Posterize("Posterize", "POSTERIZE_ON");
|
|
||||||
Blur("Blur", "BLUR_ON");
|
|
||||||
GenericEffect("Motion Blur", "MOTIONBLUR_ON", 62, 63);
|
|
||||||
GenericEffect("Ghost", "GHOST_ON", 64, 65, true, "This effect will not affect the outline", new int[] { 157 });
|
|
||||||
GenericEffect("Hologram", "HOLOGRAM_ON", 73, 77, true, null, new int[] { 140, 158 });
|
|
||||||
GenericEffect("Chromatic Aberration", "CHROMABERR_ON", 78, 79);
|
|
||||||
GenericEffect("Glitch", "GLITCH_ON", 80, 80, true, null, new int[] { 139 });
|
|
||||||
GenericEffect("Flicker", "FLICKER_ON", 81, 83);
|
|
||||||
GenericEffect("Shadow", "SHADOW_ON", 84, 87);
|
|
||||||
GenericEffect("Shine", "SHINE_ON", 133, 138);
|
|
||||||
GenericEffect("Contrast & Brightness", "CONTRAST_ON", 152, 153);
|
|
||||||
Overlay("Overlay Texture", "OVERLAY_ON");
|
|
||||||
GenericEffect("Alpha Cutoff", "ALPHACUTOFF_ON", 70, 70);
|
|
||||||
GenericEffect("Alpha Round", "ALPHAROUND_ON", 144, 144);
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
GUILayout.Label("UV Effects", bigLabelStyle);
|
|
||||||
|
|
||||||
currEnabledDrawers[uvFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[uvFxShapeDrawer], new GUIContent("Show Alpha Effects"), toggleButtonStyle);
|
|
||||||
if(currEnabledDrawers[uvFxShapeDrawer])
|
|
||||||
{
|
|
||||||
GenericEffect("Hand Drawn", "DOODLE_ON", 88, 89);
|
|
||||||
Grass("Grass Movement / Wind", "WIND_ON");
|
|
||||||
GenericEffect("Wave", "WAVEUV_ON", 94, 98);
|
|
||||||
GenericEffect("Round Wave", "ROUNDWAVEUV_ON", 127, 128);
|
|
||||||
GenericEffect("Rect Size (Enable wireframe to see result)", "RECTSIZE_ON", 99, 99, true, "Only on single sprites spritesheets NOT supported");
|
|
||||||
GenericEffect("Offset", "OFFSETUV_ON", 100, 101);
|
|
||||||
GenericEffect("Clipping / Fill Amount", "CLIPPING_ON", 102, 105);
|
|
||||||
GenericEffect("Radial Clipping / Radial Fill", "RADIALCLIPPING_ON", 164, 166);
|
|
||||||
GenericEffect("Texture Scroll", "TEXTURESCROLL_ON", 106, 107, true, "Set Texture Wrap Mode to Repeat");
|
|
||||||
GenericEffect("Zoom", "ZOOMUV_ON", 108, 108);
|
|
||||||
GenericEffect("Distortion", "DISTORT_ON", 109, 112);
|
|
||||||
GenericEffect("Warp Distortion", "WARP_ON", 167, 169);
|
|
||||||
GenericEffect("Twist", "TWISTUV_ON", 113, 116);
|
|
||||||
GenericEffect("Rotate", "ROTATEUV_ON", 117, 117, true, "_Tip_ Use Clipping effect to avoid possible undesired parts");
|
|
||||||
GenericEffect("Polar Coordinates (Tile texture for good results)", "POLARUV_ON", -1, -1);
|
|
||||||
GenericEffect("Fish Eye", "FISHEYE_ON", 118, 118);
|
|
||||||
GenericEffect("Pinch", "PINCH_ON", 119, 119);
|
|
||||||
GenericEffect("Shake", "SHAKEUV_ON", 120, 122);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetAndSaveEnabledDrawers(iniDrawers);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAndSaveEnabledDrawers(uint iniDrawers)
|
|
||||||
{
|
|
||||||
uint currDrawers = 0;
|
|
||||||
for(int i = 0; i < currEnabledDrawers.Length; i++)
|
|
||||||
{
|
|
||||||
if(currEnabledDrawers[i]) currDrawers |= materialDrawers[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
if(iniDrawers != currDrawers) ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue = currDrawers;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Blending()
|
|
||||||
{
|
|
||||||
MaterialProperty srcM = ShaderGUI.FindProperty("_MySrcMode", matProperties);
|
|
||||||
MaterialProperty dstM = ShaderGUI.FindProperty("_MyDstMode", matProperties);
|
|
||||||
if(srcM.floatValue == 0 && dstM.floatValue == 0)
|
|
||||||
{
|
|
||||||
srcM.floatValue = 5;
|
|
||||||
dstM.floatValue = 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label("Look for 'ShaderLab: Blending' if you don't know what this is", smallLabelStyle);
|
|
||||||
if(GUILayout.Button("Back To Default Blending"))
|
|
||||||
{
|
|
||||||
srcM.floatValue = 5;
|
|
||||||
dstM.floatValue = 10;
|
|
||||||
targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
|
|
||||||
}
|
|
||||||
|
|
||||||
srcMode = (BlendMode)srcM.floatValue;
|
|
||||||
dstMode = (BlendMode)dstM.floatValue;
|
|
||||||
srcMode = (BlendMode)EditorGUILayout.EnumPopup("SrcMode", srcMode);
|
|
||||||
dstMode = (BlendMode)EditorGUILayout.EnumPopup("DstMode", dstMode);
|
|
||||||
srcM.floatValue = (float)(srcMode);
|
|
||||||
dstM.floatValue = (float)(dstMode);
|
|
||||||
|
|
||||||
bool ini = oldKeyWords.Contains("PREMULTIPLYALPHA_ON");
|
|
||||||
bool toggle = EditorGUILayout.Toggle("Premultiply Alpha?", ini);
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle) targetMat.EnableKeyword("PREMULTIPLYALPHA_ON");
|
|
||||||
else targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpriteAtlas(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
toggle = GUILayout.Toggle(toggle, inspector);
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword(keyword);
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
GUILayout.Label("Make sure SpriteAtlasUV component is added \n " +
|
|
||||||
"*Check documentation if unsure what this does or how it works", smallLabelStyle);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Outline(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + ".Outline";
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("OUTBASE_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
DrawProperty(14);
|
|
||||||
DrawProperty(15);
|
|
||||||
DrawProperty(16);
|
|
||||||
DrawEffectSubKeywordToggle("Outline High Resolution?", "OUTBASE8DIR_ON");
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
bool outlinePixelPerf = DrawEffectSubKeywordToggle("Outline is Pixel Perfect?", "OUTBASEPIXELPERF_ON");
|
|
||||||
if(outlinePixelPerf) DrawProperty(18);
|
|
||||||
else DrawProperty(17);
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
bool outlineTexture = DrawEffectSubKeywordToggle("Outline uses texture?", "OUTTEX_ON");
|
|
||||||
if(outlineTexture)
|
|
||||||
{
|
|
||||||
DrawProperty(19);
|
|
||||||
DrawProperty(20);
|
|
||||||
DrawProperty(21);
|
|
||||||
DrawProperty(172);
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
bool outlineDistort = DrawEffectSubKeywordToggle("Outline uses distortion?", "OUTDIST_ON");
|
|
||||||
if(outlineDistort)
|
|
||||||
{
|
|
||||||
DrawProperty(22);
|
|
||||||
DrawProperty(23);
|
|
||||||
DrawProperty(24);
|
|
||||||
DrawProperty(25);
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
DrawEffectSubKeywordToggle("Only render outline?", "ONLYOUTLINE_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("OUTBASE_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GenericEffect(string inspector, string keyword, int first, int last, bool effectCounter = true, string preMessage = null, int[] extraProperties = null, bool boldToggleLetters = true)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
if(effectCounter)
|
|
||||||
{
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
effectCount++;
|
|
||||||
}
|
|
||||||
else effectNameLabel.text = inspector;
|
|
||||||
if(boldToggleLetters) toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
else toggle = GUILayout.Toggle(toggle, effectNameLabel);
|
|
||||||
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword(keyword);
|
|
||||||
if(first > 0)
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
if(preMessage != null) GUILayout.Label(preMessage, smallLabelStyle);
|
|
||||||
for(int i = first; i <= last; i++) DrawProperty(i);
|
|
||||||
if(extraProperties != null)
|
|
||||||
foreach(int i in extraProperties)
|
|
||||||
DrawProperty(i);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
|
|
||||||
if(boldToggleLetters) EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Glow(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("GLOW_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
bool useGlowTex = DrawEffectSubKeywordToggle("Use Glow Texture?", "GLOWTEX_ON");
|
|
||||||
if(useGlowTex) DrawProperty(6);
|
|
||||||
|
|
||||||
DrawProperty(3);
|
|
||||||
DrawProperty(4);
|
|
||||||
DrawProperty(5, true);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("GLOW_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ColorRamp(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("COLORRAMP_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
bool useEditableGradient = false;
|
|
||||||
if(AssetDatabase.Contains(targetMat))
|
|
||||||
{
|
|
||||||
useEditableGradient = oldKeyWords.Contains("GRADIENTCOLORRAMP_ON");
|
|
||||||
bool gradientTex = useEditableGradient;
|
|
||||||
gradientTex = GUILayout.Toggle(gradientTex, new GUIContent("Use Editable Gradient?"));
|
|
||||||
if(useEditableGradient != gradientTex)
|
|
||||||
{
|
|
||||||
Save();
|
|
||||||
if(gradientTex)
|
|
||||||
{
|
|
||||||
useEditableGradient = true;
|
|
||||||
targetMat.EnableKeyword("GRADIENTCOLORRAMP_ON");
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("GRADIENTCOLORRAMP_ON");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(useEditableGradient) matEditor.ShaderProperty(matProperties[159], matProperties[159].displayName);
|
|
||||||
}
|
|
||||||
else GUILayout.Label("*Save to folder to allow for dynamic Gradient property", smallLabelStyle);
|
|
||||||
|
|
||||||
if(!useEditableGradient) DrawProperty(51);
|
|
||||||
|
|
||||||
DrawProperty(52);
|
|
||||||
DrawProperty(53, true);
|
|
||||||
MaterialProperty colorRampOut = matProperties[53];
|
|
||||||
if(colorRampOut.floatValue == 1) targetMat.EnableKeyword("COLORRAMPOUTLINE_ON");
|
|
||||||
else targetMat.DisableKeyword("COLORRAMPOUTLINE_ON");
|
|
||||||
DrawProperty(155);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("COLORRAMP_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ColorChange(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("CHANGECOLOR_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
for(int i = 123; i < 127; i++) DrawProperty(i);
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
ini = oldKeyWords.Contains("CHANGECOLOR2_ON");
|
|
||||||
bool toggle2 = ini;
|
|
||||||
toggle2 = EditorGUILayout.Toggle("Use Color 2", ini);
|
|
||||||
if(ini != toggle2) Save();
|
|
||||||
if(toggle2)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("CHANGECOLOR2_ON");
|
|
||||||
for(int i = 146; i < 149; i++) DrawProperty(i);
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("CHANGECOLOR2_ON");
|
|
||||||
|
|
||||||
DrawLine(Color.grey, 1, 3);
|
|
||||||
ini = oldKeyWords.Contains("CHANGECOLOR3_ON");
|
|
||||||
toggle2 = ini;
|
|
||||||
toggle2 = EditorGUILayout.Toggle("Use Color 3", toggle2);
|
|
||||||
if(ini != toggle2) Save();
|
|
||||||
if(toggle2)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("CHANGECOLOR3_ON");
|
|
||||||
for(int i = 149; i < 152; i++) DrawProperty(i);
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("CHANGECOLOR3_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("CHANGECOLOR_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GreyScale(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("GREYSCALE_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
DrawProperty(54);
|
|
||||||
DrawProperty(56);
|
|
||||||
DrawProperty(55, true);
|
|
||||||
MaterialProperty greyScaleOut = matProperties[55];
|
|
||||||
if(greyScaleOut.floatValue == 1) targetMat.EnableKeyword("GREYSCALEOUTLINE_ON");
|
|
||||||
else targetMat.DisableKeyword("GREYSCALEOUTLINE_ON");
|
|
||||||
DrawProperty(156);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("GREYSCALE_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Posterize(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("POSTERIZE_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
DrawProperty(57);
|
|
||||||
DrawProperty(58);
|
|
||||||
DrawProperty(59, true);
|
|
||||||
MaterialProperty posterizeOut = matProperties[59];
|
|
||||||
if(posterizeOut.floatValue == 1) targetMat.EnableKeyword("POSTERIZEOUTLINE_ON");
|
|
||||||
else targetMat.DisableKeyword("POSTERIZEOUTLINE_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("POSTERIZE_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Blur(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("BLUR_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
GUILayout.Label("This effect will not affect the outline", smallLabelStyle);
|
|
||||||
DrawProperty(60);
|
|
||||||
DrawProperty(61, true);
|
|
||||||
MaterialProperty blurIsHd = matProperties[61];
|
|
||||||
if(blurIsHd.floatValue == 1) targetMat.EnableKeyword("BLURISHD_ON");
|
|
||||||
else targetMat.DisableKeyword("BLURISHD_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("BLUR_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Grass(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("WIND_ON");
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
DrawProperty(90);
|
|
||||||
DrawProperty(91);
|
|
||||||
DrawProperty(145);
|
|
||||||
DrawProperty(92);
|
|
||||||
DrawProperty(93, true);
|
|
||||||
MaterialProperty grassManual = matProperties[92];
|
|
||||||
if(grassManual.floatValue == 1) targetMat.EnableKeyword("MANUALWIND_ON");
|
|
||||||
else targetMat.DisableKeyword("MANUALWIND_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("WIND_ON");
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InnerOutline(string inspector, string keyword, int first, int last)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword(keyword);
|
|
||||||
if(first > 0)
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
for(int i = first; i <= last; i++) DrawProperty(i);
|
|
||||||
|
|
||||||
EditorGUILayout.Separator();
|
|
||||||
DrawProperty(72, true);
|
|
||||||
MaterialProperty onlyInOutline = matProperties[72];
|
|
||||||
if(onlyInOutline.floatValue == 1) targetMat.EnableKeyword("ONLYINNEROUTLINE_ON");
|
|
||||||
else targetMat.DisableKeyword("ONLYINNEROUTLINE_ON");
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Gradient(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword(keyword);
|
|
||||||
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
DrawProperty(143, true);
|
|
||||||
MaterialProperty gradIsRadial = matProperties[143];
|
|
||||||
if(gradIsRadial.floatValue == 1)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword("RADIALGRADIENT_ON");
|
|
||||||
DrawProperty(31);
|
|
||||||
DrawProperty(32);
|
|
||||||
DrawProperty(34);
|
|
||||||
DrawProperty(141);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
targetMat.DisableKeyword("RADIALGRADIENT_ON");
|
|
||||||
bool simpleGradient = oldKeyWords.Contains("GRADIENT2COL_ON");
|
|
||||||
bool simpleGradToggle = EditorGUILayout.Toggle("2 Color Gradient?", simpleGradient);
|
|
||||||
if(simpleGradient && !simpleGradToggle) targetMat.DisableKeyword("GRADIENT2COL_ON");
|
|
||||||
else if(!simpleGradient && simpleGradToggle) targetMat.EnableKeyword("GRADIENT2COL_ON");
|
|
||||||
DrawProperty(31);
|
|
||||||
DrawProperty(32);
|
|
||||||
if(!simpleGradToggle) DrawProperty(33);
|
|
||||||
DrawProperty(34);
|
|
||||||
if(!simpleGradToggle) DrawProperty(35);
|
|
||||||
if(!simpleGradToggle) DrawProperty(141);
|
|
||||||
DrawProperty(142);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Overlay(string inspector, string keyword)
|
|
||||||
{
|
|
||||||
bool toggle = oldKeyWords.Contains(keyword);
|
|
||||||
bool ini = toggle;
|
|
||||||
|
|
||||||
GUIContent effectNameLabel = new GUIContent();
|
|
||||||
effectNameLabel.tooltip = keyword + " (C#)";
|
|
||||||
effectNameLabel.text = effectCount + "." + inspector;
|
|
||||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
|
||||||
|
|
||||||
effectCount++;
|
|
||||||
if(ini != toggle) Save();
|
|
||||||
if(toggle)
|
|
||||||
{
|
|
||||||
targetMat.EnableKeyword(keyword);
|
|
||||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
|
||||||
{
|
|
||||||
bool multModeOn = oldKeyWords.Contains("OVERLAYMULT_ON");
|
|
||||||
bool isMultMode = multModeOn;
|
|
||||||
isMultMode = GUILayout.Toggle(isMultMode, new GUIContent("Is overlay multiplicative?"));
|
|
||||||
if(multModeOn != isMultMode)
|
|
||||||
{
|
|
||||||
Save();
|
|
||||||
if(isMultMode)
|
|
||||||
{
|
|
||||||
multModeOn = true;
|
|
||||||
targetMat.EnableKeyword("OVERLAYMULT_ON");
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword("OVERLAYMULT_ON");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(multModeOn) GUILayout.Label("Overlay is set to multiplicative mode", smallLabelStyle);
|
|
||||||
else GUILayout.Label("Overlay is set to additive mode", smallLabelStyle);
|
|
||||||
|
|
||||||
for(int i = 160; i <= 163; i++) DrawProperty(i);
|
|
||||||
for(int i = 170; i <= 171; i++) DrawProperty(i);
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
|
|
||||||
EditorGUILayout.EndToggleGroup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawProperty(int index, bool noReset = false)
|
|
||||||
{
|
|
||||||
MaterialProperty targetProperty = matProperties[index];
|
|
||||||
|
|
||||||
EditorGUILayout.BeginHorizontal();
|
|
||||||
{
|
|
||||||
GUIContent propertyLabel = new GUIContent();
|
|
||||||
propertyLabel.text = targetProperty.displayName;
|
|
||||||
propertyLabel.tooltip = targetProperty.name + " (C#)";
|
|
||||||
|
|
||||||
matEditor.ShaderProperty(targetProperty, propertyLabel);
|
|
||||||
|
|
||||||
if(!noReset)
|
|
||||||
{
|
|
||||||
GUIContent resetButtonLabel = new GUIContent();
|
|
||||||
resetButtonLabel.text = "R";
|
|
||||||
resetButtonLabel.tooltip = "Resets to default value";
|
|
||||||
if(GUILayout.Button(resetButtonLabel, GUILayout.Width(20))) ResetProperty(targetProperty);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResetProperty(MaterialProperty targetProperty)
|
|
||||||
{
|
|
||||||
if(originalMaterialCopy == null) originalMaterialCopy = new Material(targetMat.shader);
|
|
||||||
if(targetProperty.type == MaterialProperty.PropType.Float || targetProperty.type == MaterialProperty.PropType.Range)
|
|
||||||
{
|
|
||||||
targetProperty.floatValue = originalMaterialCopy.GetFloat(targetProperty.name);
|
|
||||||
}
|
|
||||||
else if(targetProperty.type == MaterialProperty.PropType.Vector)
|
|
||||||
{
|
|
||||||
targetProperty.vectorValue = originalMaterialCopy.GetVector(targetProperty.name);
|
|
||||||
}
|
|
||||||
else if(targetProperty.type == MaterialProperty.PropType.Color)
|
|
||||||
{
|
|
||||||
targetProperty.colorValue = originalMaterialCopy.GetColor(targetProperty.name);
|
|
||||||
}
|
|
||||||
else if(targetProperty.type == MaterialProperty.PropType.Texture)
|
|
||||||
{
|
|
||||||
targetProperty.textureValue = originalMaterialCopy.GetTexture(targetProperty.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool DrawEffectSubKeywordToggle(string inspector, string keyword, bool setCustomConfigAfter = false)
|
|
||||||
{
|
|
||||||
GUIContent propertyLabel = new GUIContent();
|
|
||||||
propertyLabel.text = inspector;
|
|
||||||
propertyLabel.tooltip = keyword + " (C#)";
|
|
||||||
|
|
||||||
bool ini = oldKeyWords.Contains(keyword);
|
|
||||||
bool toggle = ini;
|
|
||||||
toggle = GUILayout.Toggle(toggle, propertyLabel);
|
|
||||||
if(ini != toggle)
|
|
||||||
{
|
|
||||||
if(toggle) targetMat.EnableKeyword(keyword);
|
|
||||||
else targetMat.DisableKeyword(keyword);
|
|
||||||
}
|
|
||||||
|
|
||||||
return toggle;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Save()
|
|
||||||
{
|
|
||||||
if(!Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
||||||
EditorUtility.SetDirty(targetMat);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawLine(Color color, int thickness = 2, int padding = 10)
|
|
||||||
{
|
|
||||||
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
|
|
||||||
r.height = thickness;
|
|
||||||
r.y += (padding / 2);
|
|
||||||
r.x -= 2;
|
|
||||||
r.width += 6;
|
|
||||||
EditorGUI.DrawRect(r, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2634386595cc60d40ae4e46b9ae970c0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -1,22 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e320962886da01749b5c68627fde4db9
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _GlowTex: {instanceID: 0}
|
|
||||||
- _FadeTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
|
|
||||||
- _FadeBurnTex: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
|
|
||||||
- _OutlineTex: {fileID: 2800000, guid: 74087f6d03f233e4a8a142fa01f9e5cf, type: 3}
|
|
||||||
- _OutlineDistortTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97,
|
|
||||||
type: 3}
|
|
||||||
- _ColorSwapTex: {instanceID: 0}
|
|
||||||
- _ColorRampTex: {fileID: 2800000, guid: 279657edc397ece4b8029c727adf6ddc, type: 3}
|
|
||||||
- _DistortTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
|
|
||||||
- _ShineMask: {instanceID: 0}
|
|
||||||
- _ColorRampTexGradient: {instanceID: 0}
|
|
||||||
- _OverlayTex: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 625ba2096e714466b6d44ccb456bd731
|
|
||||||
timeCreated: 1682058264
|
|
@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Assembly-GraphicMaterialOverride"
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0e6c16ac130388f4493d7bf4eff725f1
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef
|
|
||||||
uploadId: 766200
|
|
@ -1,131 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Implements IMaterialModifier while avoiding the creation of too many garbage materials
|
|
||||||
/// WARNING: will destroy the modified material if the source material changes shader or on its own destruction
|
|
||||||
/// </summary>
|
|
||||||
public abstract class BufferedMaterialModifier : MonoBehaviour, IMaterialModifier
|
|
||||||
{
|
|
||||||
private static readonly int Stencil = Shader.PropertyToID("_Stencil");
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Hold the last modified material, to be re-used if possible
|
|
||||||
/// </summary>
|
|
||||||
Material _bufferedMaterial;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Holds the base material used to create _bufferedMaterial
|
|
||||||
/// </summary>
|
|
||||||
Material _bufferedMaterialSource;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// From IMaterialModifier
|
|
||||||
/// Receives a material to be modified before display, and returns a new material
|
|
||||||
/// Only called once per frame per Graphic if changed, as Graphic is well optimized
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="baseMaterial"></param>
|
|
||||||
/// <returns>A new material object, or the reset previous return value if possible</returns>
|
|
||||||
public Material GetModifiedMaterial(Material baseMaterial)
|
|
||||||
{
|
|
||||||
// Return the base material if invalid or if this component is disabled
|
|
||||||
if (!enabled || baseMaterial == null) return baseMaterial;
|
|
||||||
|
|
||||||
if (!_bufferedMaterial || _bufferedMaterial.shader != baseMaterial.shader || baseMaterial != _bufferedMaterialSource)
|
|
||||||
{
|
|
||||||
DestroyBuffer();
|
|
||||||
|
|
||||||
// Create a child material of the original
|
|
||||||
_bufferedMaterial = CreateNewMaterial(baseMaterial, "OVERRIDE");
|
|
||||||
_bufferedMaterialSource = baseMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
_bufferedMaterial.CopyPropertiesFromMaterial(baseMaterial);
|
|
||||||
ModifyMaterial(_bufferedMaterial);
|
|
||||||
return _bufferedMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int? GetStencilId(Material baseMaterial)
|
|
||||||
{
|
|
||||||
if (baseMaterial == null) return null;
|
|
||||||
|
|
||||||
// Check if material has stencil prop to avoid warning
|
|
||||||
if (!baseMaterial.HasInt(Stencil)) return null;
|
|
||||||
int id = baseMaterial.GetInt(Stencil);
|
|
||||||
return id > 0 ? id : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a new material variant of the base material.
|
|
||||||
/// Tries to set parent value from the source material for prettier editing.
|
|
||||||
/// Sets flags to avoid saving the material in assets.
|
|
||||||
/// Used for creating new buffered material or for the fake editor screen.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="baseMaterial">IMaterialModifier argument</param>
|
|
||||||
/// <param name="suffix">Suffix to append to the original material name</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private Material CreateNewMaterial(Material baseMaterial, string suffix)
|
|
||||||
{
|
|
||||||
Material realSource;
|
|
||||||
// Try to retrieve real base Material
|
|
||||||
if (TryGetComponent(out Graphic graphic))
|
|
||||||
{
|
|
||||||
realSource = graphic.material ? graphic.material : Canvas.GetDefaultCanvasMaterial();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("No graphic found");
|
|
||||||
realSource = baseMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add mask info to the Material
|
|
||||||
if (GetStencilId(baseMaterial) is {} stencilId)
|
|
||||||
{
|
|
||||||
suffix = $"{suffix} MASKED {stencilId}";
|
|
||||||
}
|
|
||||||
|
|
||||||
Material modifiedMaterial = new (baseMaterial.shader)
|
|
||||||
{
|
|
||||||
// Set a new name, to warn about editor modifications
|
|
||||||
name = $"{realSource.name} {suffix}",
|
|
||||||
hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor,
|
|
||||||
};
|
|
||||||
// Set parent if supported
|
|
||||||
#if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
|
|
||||||
modifiedMaterial.parent = realSource;
|
|
||||||
#endif
|
|
||||||
return modifiedMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
void DestroyBuffer()
|
|
||||||
{
|
|
||||||
if (Application.isPlaying) Destroy(_bufferedMaterial);
|
|
||||||
else DestroyImmediate(_bufferedMaterial);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Child class implement this class, modifying directly the buffered material
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifiedMaterial"></param>
|
|
||||||
protected abstract void ModifyMaterial(Material modifiedMaterial);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Destroy the buffered material
|
|
||||||
/// </summary>
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
DestroyBuffer();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Material GetEditorMaterial(Material baseMaterial)
|
|
||||||
{
|
|
||||||
// Create a child material of the original
|
|
||||||
Material modifiedMaterial = CreateNewMaterial(baseMaterial, "EDITOR");
|
|
||||||
modifiedMaterial.CopyPropertiesFromMaterial(baseMaterial);
|
|
||||||
ModifyMaterial(modifiedMaterial);
|
|
||||||
return modifiedMaterial;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 32c21f564129429aa7afa1c3fbb90d85
|
|
||||||
timeCreated: 1699906395
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs
|
|
||||||
uploadId: 766200
|
|
Binary file not shown.
@ -1,14 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 91b66ac0a1f9e5f48a4a1ffaefef1a01
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf
|
|
||||||
uploadId: 766200
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6f6208cdf31d456cbbfb65574612dae0
|
|
||||||
timeCreated: 1681720611
|
|
@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Assembly-AnimateGraphicMaterials-Editor",
|
|
||||||
"rootNamespace": "",
|
|
||||||
"references": [
|
|
||||||
"GUID:0e6c16ac130388f4493d7bf4eff725f1"
|
|
||||||
],
|
|
||||||
"includePlatforms": [
|
|
||||||
"Editor"
|
|
||||||
],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4cc83c889fcb65645bc6aae95a9ff24e
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef
|
|
||||||
uploadId: 766200
|
|
@ -1,34 +0,0 @@
|
|||||||
namespace UnityEditor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Broken implementation of MaterialEditor meant to be injected in a standard Editor
|
|
||||||
/// Hacky, but only way to get custom shader editors to work with this packages
|
|
||||||
/// </summary>
|
|
||||||
public class CustomMaterialEditor: MaterialEditor
|
|
||||||
{
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
// Commented lines are those removed from the base implementation
|
|
||||||
serializedObject.Update();
|
|
||||||
// Remove most checks
|
|
||||||
// this.CheckSetup();
|
|
||||||
// this.DetectShaderEditorNeedsUpdate();
|
|
||||||
// this.isVisible && (UnityEngine.Object) this.m_Shader != (UnityEngine.Object) null && !this.HasMultipleMixedShaderValues() && this.
|
|
||||||
// Draw properties
|
|
||||||
if (PropertiesGUI())
|
|
||||||
{
|
|
||||||
// Do not validate materials since we don't have access to their editor scripts
|
|
||||||
// foreach (Material target in this.targets)
|
|
||||||
// {
|
|
||||||
// if (this.m_CustomShaderGUI != null)
|
|
||||||
// this.m_CustomShaderGUI.ValidateMaterial(target);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
PropertiesChanged();
|
|
||||||
}
|
|
||||||
// this.DetectTextureStackValidationIssues();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 39cd41d8ca92456dbb37f87b7de14c4e
|
|
||||||
timeCreated: 1701269432
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,644 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using Plugins.Animate_UI_Materials.EditorExtensions;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditorInternal;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
using PropertyType = ShaderUtil.ShaderPropertyType;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(GraphicMaterialOverride), true)]
|
|
||||||
public class GraphicMaterialOverrideEditor : UnityEditor.Editor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The scroll position in the modifiers ScrollView
|
|
||||||
/// Usually not needed, but good to have
|
|
||||||
/// </summary>
|
|
||||||
Vector2 _scrollPosition;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A fake material used to create an inspector
|
|
||||||
/// </summary>
|
|
||||||
Material _editorMaterial;
|
|
||||||
|
|
||||||
Object[] _editorMaterialArray;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The editor of the fake material
|
|
||||||
/// </summary>
|
|
||||||
MaterialEditor _editorMaterialEditor;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Override the reset context menu to implement the reset function
|
|
||||||
/// Needed instead of "MonoBehavior.Reset" on GraphicMaterialOverride because we need to record an Undo
|
|
||||||
/// </summary>
|
|
||||||
[MenuItem("CONTEXT/GraphicMaterialOverride/Reset")]
|
|
||||||
static void ResetMaterialModifiers(MenuCommand b)
|
|
||||||
{
|
|
||||||
GraphicMaterialOverride materialOverride = (GraphicMaterialOverride)b.context;
|
|
||||||
if (!materialOverride) return;
|
|
||||||
|
|
||||||
List<IMaterialPropertyModifier> modifiers = materialOverride.GetModifiers().ToList();
|
|
||||||
|
|
||||||
Object[] modifiersAsObjects = modifiers.Select(m => (Object)m).ToArray();
|
|
||||||
Undo.RecordObjects(modifiersAsObjects, "Reset material modifiers");
|
|
||||||
|
|
||||||
foreach (IMaterialPropertyModifier modifier in modifiers)
|
|
||||||
{
|
|
||||||
modifier.ResetPropertyToDefault();
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications((Object)modifier);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ask the Graphic component to reload the modified material
|
|
||||||
/// </summary>
|
|
||||||
[MenuItem("CONTEXT/GraphicMaterialOverride/Reload Source Material")]
|
|
||||||
static void ReloadSourceMaterial(MenuCommand b)
|
|
||||||
{
|
|
||||||
if (b.context is not GraphicMaterialOverride materialOverride) return;
|
|
||||||
materialOverride.SetMaterialDirty();
|
|
||||||
EditorUtility.SetDirty(materialOverride);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("CONTEXT/MonoBehaviour/Bake Material Variant", true)]
|
|
||||||
static bool BakeMaterialVariantValidator(MenuCommand b)
|
|
||||||
{
|
|
||||||
return b.context is IMaterialModifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ask the Graphic component to reload the modified material
|
|
||||||
/// </summary>
|
|
||||||
[MenuItem("CONTEXT/MonoBehaviour/Bake Material Variant")]
|
|
||||||
static void BakeMaterialVariant(MenuCommand b)
|
|
||||||
{
|
|
||||||
if (b.context is not IMaterialModifier) return;
|
|
||||||
if (b.context is not Component materialModifier) return;
|
|
||||||
|
|
||||||
if (materialModifier.TryGetComponent(out Graphic materialSource) == false)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Cannot find associated Graphic");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Material original = materialSource.material;
|
|
||||||
Material modified = materialSource.materialForRendering;
|
|
||||||
|
|
||||||
Material asset = new(modified);
|
|
||||||
|
|
||||||
#if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
|
|
||||||
asset.parent = original;
|
|
||||||
#endif
|
|
||||||
asset.hideFlags = HideFlags.None;
|
|
||||||
|
|
||||||
string path = GetMaterialVariantPath(original);
|
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(asset, path);
|
|
||||||
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<Material>(path));
|
|
||||||
}
|
|
||||||
|
|
||||||
static string GetMaterialVariantPath(Material original)
|
|
||||||
{
|
|
||||||
string path = null;
|
|
||||||
string name = original ? original.name : "Material";
|
|
||||||
|
|
||||||
#if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
|
|
||||||
{
|
|
||||||
|
|
||||||
Material current = original;
|
|
||||||
while (path == null && current)
|
|
||||||
{
|
|
||||||
path = AssetDatabase.GetAssetPath(current);
|
|
||||||
current = current.parent;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if (original != null) path = AssetDatabase.GetAssetPath(original);
|
|
||||||
#endif
|
|
||||||
path = Path.GetDirectoryName(path);
|
|
||||||
path ??= Application.dataPath;
|
|
||||||
|
|
||||||
path += $"/{name} Override.asset";
|
|
||||||
|
|
||||||
return AssetDatabase.GenerateUniqueAssetPath(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
DrawDefaultInspector();
|
|
||||||
|
|
||||||
// Get the materialOverride component
|
|
||||||
GraphicMaterialOverride materialOverride = (GraphicMaterialOverride)target;
|
|
||||||
|
|
||||||
if (materialOverride.GetComponent<Graphic>() == null)
|
|
||||||
EditorGUILayout.HelpBox(
|
|
||||||
"Cannot find any sibling UI element. Add a UI element to use this component",
|
|
||||||
MessageType.Warning);
|
|
||||||
else if (GetTargetMaterial() == null)
|
|
||||||
EditorGUILayout.HelpBox(
|
|
||||||
"Cannot find any material. Add a material to the UI element to use this component",
|
|
||||||
MessageType.Warning);
|
|
||||||
|
|
||||||
Material baseMaterial = GetTargetMaterial();
|
|
||||||
if (baseMaterial == null) return;
|
|
||||||
|
|
||||||
if (!_editorMaterial)
|
|
||||||
{
|
|
||||||
_editorMaterial = materialOverride.GetEditorMaterial(GetTargetMaterial());
|
|
||||||
_editorMaterialArray = new Object[] { _editorMaterial };
|
|
||||||
}
|
|
||||||
|
|
||||||
InternalEditorUtility.SetIsInspectorExpanded(_editorMaterial, true);
|
|
||||||
|
|
||||||
if (!_editorMaterialEditor || _editorMaterialEditor.target != _editorMaterial)
|
|
||||||
_editorMaterialEditor = CreateEditor(_editorMaterial) as MaterialEditor;
|
|
||||||
|
|
||||||
var properties = ShaderPropertyInfo.GetMaterialProperties(baseMaterial);
|
|
||||||
var names = properties.Select(p => p.name).ToList();
|
|
||||||
|
|
||||||
// Get the active modifiers
|
|
||||||
List<IMaterialPropertyModifier> modifiers = materialOverride
|
|
||||||
.GetModifiers(true)
|
|
||||||
.OrderBy(m => names.IndexOf(m.PropertyName))
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
// Display the current modifier values
|
|
||||||
DisplayModifiers(modifiers);
|
|
||||||
// Use a popup to create new modifiers
|
|
||||||
|
|
||||||
if (DisplayCreationPopup(modifiers, properties) is { } toCreate)
|
|
||||||
CreateNewModifier(materialOverride.transform, toCreate);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Display all added modifiers and their value
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifiers"></param>
|
|
||||||
void DisplayModifiers(List<IMaterialPropertyModifier> modifiers)
|
|
||||||
{
|
|
||||||
EditorGUILayout.LabelField("Modifiers");
|
|
||||||
|
|
||||||
if (modifiers.Count == 0)
|
|
||||||
EditorGUILayout.HelpBox("Select a value from the dropdown to add a property modifier", MessageType.Info);
|
|
||||||
|
|
||||||
using GUILayout.ScrollViewScope scrollViewScope = new(_scrollPosition);
|
|
||||||
using GUILayout.HorizontalScope horizontalScope = new();
|
|
||||||
|
|
||||||
ForEachParameterVertical(modifiers, DrawModifier);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the heights of each modifiers as a list
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifiers"> The modifiers to get the heights of</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
List<float> GetModifiersHeights(List<IMaterialPropertyModifier> modifiers)
|
|
||||||
{
|
|
||||||
Object[] targetMat = _editorMaterialArray;
|
|
||||||
|
|
||||||
return modifiers.Select(m => m.PropertyName)
|
|
||||||
.Select(n => MaterialEditor.GetMaterialProperty(targetMat, n))
|
|
||||||
.Select(_editorMaterialEditor.GetPropertyHeight)
|
|
||||||
.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Begin a vertical group, and call a draw function on each modifier
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifiers">The modifiers to draw</param>
|
|
||||||
/// <param name="action">The draw function for a modifier property</param>
|
|
||||||
static void ForEachParameterVertical(
|
|
||||||
List<IMaterialPropertyModifier> modifiers,
|
|
||||||
Action<IMaterialPropertyModifier> action
|
|
||||||
)
|
|
||||||
{
|
|
||||||
using EditorGUILayout.VerticalScope scope = new();
|
|
||||||
foreach (IMaterialPropertyModifier modifier in modifiers)
|
|
||||||
{
|
|
||||||
using GUILayout.HorizontalScope hScope = new();
|
|
||||||
action(modifier);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawModifier(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
DrawModifierToggle(modifier);
|
|
||||||
DrawModifierKebabMenu(modifier);
|
|
||||||
DrawModifierValue(modifier);
|
|
||||||
}
|
|
||||||
|
|
||||||
// The cached style of the kebab menu button
|
|
||||||
GUIStyle _kebabMenuStyle;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw a button that activate the context menu
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier"></param>
|
|
||||||
void DrawModifierKebabMenu(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
if (_kebabMenuStyle == null)
|
|
||||||
{
|
|
||||||
_kebabMenuStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions"));
|
|
||||||
// Force the height of the button
|
|
||||||
_kebabMenuStyle.fixedHeight = EditorGUIUtility.singleLineHeight;
|
|
||||||
_kebabMenuStyle.margin = new RectOffset(0, 0, 3, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("", _kebabMenuStyle)) DrawModifierContextMenu(modifier);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw a toggle to enable or disable the target modifier component
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier">The modifier component</param>
|
|
||||||
void DrawModifierToggle(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
GameObject targetObject = modifier.gameObject;
|
|
||||||
SerializedObject targetSO = new(targetObject);
|
|
||||||
SerializedProperty activeProp = targetSO.FindProperty("m_IsActive");
|
|
||||||
EditorGUI.ChangeCheckScope scope = new();
|
|
||||||
EditorGUILayout.PropertyField(activeProp, GUIContent.none, false, GUILayout.MaxWidth(16f));
|
|
||||||
if (scope.changed) targetSO.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw the value field from the property modifier
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier">The target IMaterialPropertyModifier</param>
|
|
||||||
protected virtual void DrawModifierValue(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
MonoBehaviour modifierComponent = (MonoBehaviour)modifier;
|
|
||||||
// Add change checks to the property field
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
// Create a serialized object on the modifier, to display it properly
|
|
||||||
SerializedObject obj = new(modifierComponent);
|
|
||||||
// Get the serialized property
|
|
||||||
SerializedProperty property = obj.FindProperty("propertyValue");
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
EditorGUIUtility.fieldWidth = 64f;
|
|
||||||
DrawMaterialProperty(modifier, property);
|
|
||||||
EditorGUIUtility.fieldWidth = -1;
|
|
||||||
}
|
|
||||||
catch (ExitGUIException e)
|
|
||||||
{
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
// e is used for debugging purposes
|
|
||||||
#pragma warning disable CS0168 // Variable is declared but never used
|
|
||||||
catch (Exception e)
|
|
||||||
#pragma warning restore CS0168 // Variable is declared but never used
|
|
||||||
{
|
|
||||||
// Put breakpoint here
|
|
||||||
EditorGUIUtility.fieldWidth = -1;
|
|
||||||
DrawFallbackProperty(modifier, property);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If no change was applied, ignore storage
|
|
||||||
if (!EditorGUI.EndChangeCheck()) return;
|
|
||||||
// Set the serialized property from the current prop
|
|
||||||
// Record an undo
|
|
||||||
Undo.RecordObject(modifierComponent, $"Modified property override {modifier.PropertyName}");
|
|
||||||
// If we are in a prefab, ensure unity knows about the modification
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(modifierComponent);
|
|
||||||
// Apply the modified property
|
|
||||||
obj.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawFallbackProperty(IMaterialPropertyModifier modifier, SerializedProperty property)
|
|
||||||
{
|
|
||||||
GUI.backgroundColor = new Color(1, 0.5f, 0);
|
|
||||||
EditorGUILayout.PropertyField(property, new GUIContent(modifier.PropertyName));
|
|
||||||
GUI.backgroundColor = Color.white;
|
|
||||||
}
|
|
||||||
|
|
||||||
FieldInfo _materialPropertyFlagsField =
|
|
||||||
typeof(MaterialProperty).GetField("m_Flags", BindingFlags.NonPublic | BindingFlags.Instance);
|
|
||||||
|
|
||||||
void DrawMaterialProperty(
|
|
||||||
IMaterialPropertyModifier modifier,
|
|
||||||
SerializedProperty property
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// Get the actual Shader Property
|
|
||||||
MaterialProperty materialProperty = MaterialEditor.GetMaterialProperty(_editorMaterialArray, modifier.PropertyName);
|
|
||||||
|
|
||||||
MaterialProperty.PropFlags oldFlags = materialProperty.flags;
|
|
||||||
MaterialProperty.PropFlags flags = oldFlags;
|
|
||||||
|
|
||||||
// Hide the scale offset in the texture property drawer
|
|
||||||
if (modifier is GraphicPropertyOverrideTexture or GraphicPropertyOverrideScaleAndOffset)
|
|
||||||
{
|
|
||||||
bool wantsScaleOffset = modifier is GraphicPropertyOverrideScaleAndOffset;
|
|
||||||
|
|
||||||
flags &= ~MaterialProperty.PropFlags.NoScaleOffset;
|
|
||||||
|
|
||||||
if (!wantsScaleOffset)
|
|
||||||
flags |= MaterialProperty.PropFlags.NoScaleOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
flags &= ~MaterialProperty.PropFlags.PerRendererData;
|
|
||||||
|
|
||||||
if (oldFlags != flags)
|
|
||||||
{
|
|
||||||
_materialPropertyFlagsField.SetValue(materialProperty, (int)flags);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Asset correct property type
|
|
||||||
SerializedMaterialPropertyUtility.AssertTypeEqual(property, materialProperty);
|
|
||||||
// Set the buffer shader property to our current value
|
|
||||||
SerializedMaterialPropertyUtility.CopyProperty(materialProperty, property);
|
|
||||||
// Get the height needed to render
|
|
||||||
float height = _editorMaterialEditor.GetPropertyHeight(materialProperty);
|
|
||||||
|
|
||||||
// Get the control rect
|
|
||||||
Rect rect = EditorGUILayout.GetControlRect(true, height);
|
|
||||||
using EditorGUI.PropertyScope scope = new(rect, new GUIContent(modifier.DisplayName), property);
|
|
||||||
|
|
||||||
// Set the animator colored backgrounds
|
|
||||||
if (GraphicMaterialOverrideHelper.OverridePropertyColor(materialProperty, (Object)modifier, out Color background))
|
|
||||||
{
|
|
||||||
GUI.backgroundColor = background;
|
|
||||||
}
|
|
||||||
|
|
||||||
using EditorGUI.ChangeCheckScope changes = new();
|
|
||||||
// Draw the property using the hidden editor
|
|
||||||
_editorMaterialEditor.ShaderProperty(rect, materialProperty, scope.content, 0);
|
|
||||||
|
|
||||||
// Reset the background color
|
|
||||||
GUI.backgroundColor = Color.white;
|
|
||||||
|
|
||||||
if (changes.changed)
|
|
||||||
{
|
|
||||||
// Place the result in the SerializedProperty
|
|
||||||
SerializedMaterialPropertyUtility.CopyProperty(property, materialProperty);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw the context menu for one modifier
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier"></param>
|
|
||||||
void DrawModifierContextMenu(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
MonoBehaviour modifierComponent = (MonoBehaviour)modifier;
|
|
||||||
GenericMenu menu = new();
|
|
||||||
menu.AddItem(new GUIContent("Select"), false, () => Selection.activeGameObject = modifierComponent.gameObject);
|
|
||||||
menu.AddItem(new GUIContent("Set Default"), false, () => ResetModifier(modifier));
|
|
||||||
if (modifierComponent.isActiveAndEnabled)
|
|
||||||
menu.AddItem(new GUIContent("Disable"), false, () => ModifierSetActive(modifier, false));
|
|
||||||
else
|
|
||||||
menu.AddItem(new GUIContent("Enable"), false, () => ModifierSetActive(modifier, true));
|
|
||||||
|
|
||||||
menu.AddItem(new GUIContent("Delete"), false, () => DeleteModifier(modifier));
|
|
||||||
menu.ShowAsContext();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reset a modifier object to the default material value and record an undo
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier"></param>
|
|
||||||
void ResetModifier(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
Undo.RecordObject(modifier as Object, "Reset modifier component");
|
|
||||||
|
|
||||||
modifier.ResetPropertyToDefault();
|
|
||||||
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(modifier as Object);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete the GameObject of a modifier and record an Undo
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier"></param>
|
|
||||||
void DeleteModifier(IMaterialPropertyModifier modifier)
|
|
||||||
{
|
|
||||||
Undo.DestroyObjectImmediate(modifier.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set the active state of a modifier and its GameObject
|
|
||||||
/// Records an undo
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifier"></param>
|
|
||||||
/// <param name="isActive"></param>
|
|
||||||
void ModifierSetActive(IMaterialPropertyModifier modifier, bool isActive)
|
|
||||||
{
|
|
||||||
// Make sure any modifications are properly propagated to unity
|
|
||||||
Undo.RecordObjects(
|
|
||||||
new[] { modifier as Object, modifier.gameObject },
|
|
||||||
"Toggled modifier component");
|
|
||||||
// If enabling, set the component and GameObject as active
|
|
||||||
if (isActive)
|
|
||||||
{
|
|
||||||
modifier.enabled = true;
|
|
||||||
modifier.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
// If disabling, disable the GameObject only
|
|
||||||
else
|
|
||||||
{
|
|
||||||
modifier.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(modifier as Object);
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(modifier.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Try to draw a range field for a shader property
|
|
||||||
/// If the information cannot be found, draw a float property
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="material">The material holding the shader property</param>
|
|
||||||
/// <param name="propertyIndex">The index of the shader property</param>
|
|
||||||
/// <param name="property">The serialized property in the modifier</param>
|
|
||||||
/// <param name="label">The label of the property</param>
|
|
||||||
public static void DrawFloatPropertyAsRange(
|
|
||||||
Material material,
|
|
||||||
int propertyIndex,
|
|
||||||
SerializedProperty property,
|
|
||||||
GUIContent label
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (!material || propertyIndex < 0)
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(property);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Rect rect = GUILayoutUtility.GetRect(
|
|
||||||
EditorGUIUtility.fieldWidth,
|
|
||||||
EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth + 110f,
|
|
||||||
18f,
|
|
||||||
18f);
|
|
||||||
|
|
||||||
Shader shader = material.shader;
|
|
||||||
float min = ShaderUtil.GetRangeLimits(shader, propertyIndex, 1);
|
|
||||||
float max = ShaderUtil.GetRangeLimits(shader, propertyIndex, 2);
|
|
||||||
|
|
||||||
using EditorGUI.PropertyScope scope = new(rect, label, property);
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
float newValue = EditorGUI.Slider(rect, "⇔", property.floatValue, min, max);
|
|
||||||
// Only assign the value back if it was actually changed by the user.
|
|
||||||
// Otherwise a single value will be assigned to all objects when multi-object editing,
|
|
||||||
// even when the user didn't touch the control.
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
property.floatValue = newValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw a color field for a shader property, hdr if required
|
|
||||||
/// If the information cannot be found, draw a color property
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="material">The material holding the shader property</param>
|
|
||||||
/// <param name="property">The serialized property in the modifier</param>
|
|
||||||
/// <param name="isHdr">If the property should be drawn as HDR</param>
|
|
||||||
/// <param name="label">The label of the property</param>
|
|
||||||
public static void DrawColorPropertyAsHdr(
|
|
||||||
Material material,
|
|
||||||
SerializedProperty property,
|
|
||||||
bool isHdr,
|
|
||||||
GUIContent label
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (!material)
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(property);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
property.colorValue = EditorGUILayout.ColorField(label, property.colorValue, true, true, isHdr);
|
|
||||||
}
|
|
||||||
|
|
||||||
static readonly (string, string)[] LowerPropertyStrings =
|
|
||||||
{
|
|
||||||
("_StencilComp", "UI Hidden Properties/StencilComp"),
|
|
||||||
("_Stencil", "UI Hidden Properties/Stencil"),
|
|
||||||
("_StencilOp", "UI Hidden Properties/StencilOp"),
|
|
||||||
("_StencilWriteMask", "UI Hidden Properties/StencilWriteMask"),
|
|
||||||
("_StencilReadMask", "UI Hidden Properties/StencilReadMask"),
|
|
||||||
("_ColorMask", "UI Hidden Properties/ColorMask"),
|
|
||||||
("_UseUIAlphaClip", "UI Hidden Properties/UseUIAlphaClip"),
|
|
||||||
};
|
|
||||||
|
|
||||||
static string GetPropertyName(ShaderPropertyInfo prop)
|
|
||||||
{
|
|
||||||
foreach (var (lower, upper) in LowerPropertyStrings)
|
|
||||||
{
|
|
||||||
if (prop.name == lower) return upper;
|
|
||||||
}
|
|
||||||
|
|
||||||
return prop.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct PropertyEntry
|
|
||||||
{
|
|
||||||
public string Name;
|
|
||||||
public string DisplayName;
|
|
||||||
public Type ComponentType;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Display a dropdown to select a modifier
|
|
||||||
/// Filters out modifiers that are already added
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
PropertyEntry? DisplayCreationPopup(List<IMaterialPropertyModifier> modifiers, List<ShaderPropertyInfo> properties)
|
|
||||||
{
|
|
||||||
// Create a set to filter out modifiers that are already added
|
|
||||||
HashSet<string> namesAlreadyUsed = modifiers
|
|
||||||
.Select(p => p.DisplayName)
|
|
||||||
.ToHashSet();
|
|
||||||
|
|
||||||
List<PropertyEntry> entries = new();
|
|
||||||
|
|
||||||
foreach (ShaderPropertyInfo info in properties)
|
|
||||||
{
|
|
||||||
if (!namesAlreadyUsed.Contains(info.name))
|
|
||||||
{
|
|
||||||
entries.Add(
|
|
||||||
new PropertyEntry
|
|
||||||
{
|
|
||||||
Name = info.name,
|
|
||||||
DisplayName = GetPropertyName(info),
|
|
||||||
ComponentType = info.type switch
|
|
||||||
{
|
|
||||||
PropertyType.Color => typeof(GraphicPropertyOverrideColor),
|
|
||||||
PropertyType.Float => typeof(GraphicPropertyOverrideFloat),
|
|
||||||
PropertyType.Range => typeof(GraphicPropertyOverrideRange),
|
|
||||||
PropertyType.Vector => typeof(GraphicPropertyOverrideVector),
|
|
||||||
PropertyType.TexEnv => typeof(GraphicPropertyOverrideTexture),
|
|
||||||
_ => throw new ArgumentOutOfRangeException(),
|
|
||||||
},
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (info.type == PropertyType.TexEnv)
|
|
||||||
{
|
|
||||||
string displayName = GetPropertyName(info) + " Scale Offset";
|
|
||||||
if (!namesAlreadyUsed.Contains(displayName))
|
|
||||||
{
|
|
||||||
entries.Add(
|
|
||||||
new PropertyEntry
|
|
||||||
{
|
|
||||||
Name = info.name,
|
|
||||||
DisplayName = displayName,
|
|
||||||
ComponentType = typeof(GraphicPropertyOverrideScaleAndOffset),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
string[] propertyNames = entries.Select(e => e.DisplayName).ToArray();
|
|
||||||
|
|
||||||
int selectedIndex = EditorGUILayout.Popup(new GUIContent("Add Override"), -1, propertyNames);
|
|
||||||
|
|
||||||
if (selectedIndex >= 0) return entries[selectedIndex];
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a new GraphicPropertyOverride in a new child GameObject
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="parent">The transform of the GraphicMaterialOverride</param>
|
|
||||||
/// <param name="propertyInfo">The property to override</param>
|
|
||||||
/// <exception cref="ArgumentOutOfRangeException">thrown when ShaderPropertyType is invalid</exception>
|
|
||||||
void CreateNewModifier(Transform parent, PropertyEntry propertyInfo)
|
|
||||||
{
|
|
||||||
// Increment undo group
|
|
||||||
Undo.IncrementCurrentGroup();
|
|
||||||
GameObject child = new($"{propertyInfo.DisplayName} Override");
|
|
||||||
|
|
||||||
Undo.RegisterCreatedObjectUndo(child, $"Added override GameObject");
|
|
||||||
child.layer = parent.gameObject.layer;
|
|
||||||
Undo.SetTransformParent(child.transform, parent, false, "Moved override GameObject");
|
|
||||||
|
|
||||||
GraphicPropertyOverride propertyOverride =
|
|
||||||
Undo.AddComponent(child, propertyInfo.ComponentType) as GraphicPropertyOverride;
|
|
||||||
propertyOverride!.PropertyName = propertyInfo.Name;
|
|
||||||
propertyOverride.ResetPropertyToDefault();
|
|
||||||
|
|
||||||
Undo.RegisterCompleteObjectUndo(child, "Added override component");
|
|
||||||
Undo.SetCurrentGroupName($"Override ${propertyInfo.DisplayName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Try to get the material from the Graphic component
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
Material GetTargetMaterial()
|
|
||||||
{
|
|
||||||
GraphicMaterialOverride graphicMaterialOverride = (GraphicMaterialOverride)target;
|
|
||||||
|
|
||||||
return graphicMaterialOverride.TryGetComponent(out Graphic graphic) ? graphic.material : null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2ea82f5a694c494db5eb813e0232cd6d
|
|
||||||
timeCreated: 1682064216
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,33 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
using PropertyType = ShaderUtil.ShaderPropertyType;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A special editor for Color properties
|
|
||||||
/// Retrieves the hdr flag from the property override
|
|
||||||
/// </summary>
|
|
||||||
[CustomEditor(typeof(GraphicPropertyOverrideColor), true)]
|
|
||||||
public class GraphicPropertyOverrideColorEditor : GraphicPropertyOverrideEditor
|
|
||||||
{
|
|
||||||
protected override void DrawValueProperty(SerializedProperty property)
|
|
||||||
{
|
|
||||||
// If in multi-edit mode, just display a color field
|
|
||||||
if (targets.Length > 1 || target is not GraphicPropertyOverrideColor propertyOverride)
|
|
||||||
{
|
|
||||||
base.DrawValueProperty(property);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Material material = GetTargetMaterial();
|
|
||||||
|
|
||||||
GraphicMaterialOverrideEditor.DrawColorPropertyAsHdr(
|
|
||||||
material,
|
|
||||||
property,
|
|
||||||
propertyOverride.isHDR,
|
|
||||||
new GUIContent(""));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ccb1a192bc074b67b10eca77f5af23d7
|
|
||||||
timeCreated: 1686516497
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,164 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
using PropertyType = ShaderUtil.ShaderPropertyType;
|
|
||||||
|
|
||||||
[CustomEditor(typeof(GraphicPropertyOverride), true)]
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
public class GraphicPropertyOverrideEditor : UnityEditor.Editor
|
|
||||||
{
|
|
||||||
SerializedProperty _propertyName;
|
|
||||||
SerializedProperty _propertyValue;
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
// Get the serializedProperty of the shader property name
|
|
||||||
_propertyName = serializedObject.FindProperty("propertyName");
|
|
||||||
// Get the serializedProperty of the shader property propertyValue
|
|
||||||
_propertyValue = serializedObject.FindProperty("propertyValue");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
// Draw the script header
|
|
||||||
using (new EditorGUI.DisabledScope(true))
|
|
||||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script"));
|
|
||||||
|
|
||||||
// Start change check
|
|
||||||
using EditorGUI.ChangeCheckScope scope = new();
|
|
||||||
|
|
||||||
// If single target (not multi-editing)
|
|
||||||
if (targets.Length == 1)
|
|
||||||
{
|
|
||||||
// Draw a warning if the material cannot be found
|
|
||||||
if (!GetTargetMaterial())
|
|
||||||
EditorGUILayout.HelpBox(
|
|
||||||
"The parent doesn't contain a GraphicMaterialOverride. Add one to continue",
|
|
||||||
MessageType.Error);
|
|
||||||
|
|
||||||
string[] properties = GetPropertyNames().ToArray();
|
|
||||||
// Draw a dropdown list of float properties in the material
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
|
|
||||||
int currentIndex = GetPropertyIndexDropdown();
|
|
||||||
int index = EditorGUILayout.Popup("Property Name", currentIndex, properties);
|
|
||||||
if (EditorGUI.EndChangeCheck()) _propertyName.stringValue = properties[index];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EditorGUILayout.LabelField("Cannot multi-edit property name");
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawPropertiesExcluding(serializedObject, "m_Script", "propertyName", "propertyValue");
|
|
||||||
|
|
||||||
DrawValueProperty(_propertyValue);
|
|
||||||
|
|
||||||
// If change happened, apply modified properties
|
|
||||||
if (scope.changed) serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overridable method to draw the value property
|
|
||||||
/// Overriden by GraphicPropertyOverrideRange to display ranges
|
|
||||||
/// </summary>
|
|
||||||
protected virtual void DrawValueProperty(SerializedProperty property)
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(property);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Try to get the material of the associated Graphic object
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The material being overriden or null</returns>
|
|
||||||
protected Material GetTargetMaterial()
|
|
||||||
{
|
|
||||||
GraphicPropertyOverride animated = (GraphicPropertyOverride)target;
|
|
||||||
|
|
||||||
return animated.transform.parent.TryGetComponent(out Graphic graphic) ? graphic.material : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the property type from the target object
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected PropertyType GetPropertyType()
|
|
||||||
{
|
|
||||||
GraphicPropertyOverride animated = (GraphicPropertyOverride)target;
|
|
||||||
|
|
||||||
return animated switch
|
|
||||||
{
|
|
||||||
GraphicPropertyOverrideColor => PropertyType.Color,
|
|
||||||
GraphicPropertyOverrideFloat => PropertyType.Float,
|
|
||||||
GraphicPropertyOverrideVector => PropertyType.Vector,
|
|
||||||
GraphicPropertyOverrideInt => PropertyType.Int,
|
|
||||||
GraphicPropertyOverrideRange => PropertyType.Range,
|
|
||||||
GraphicPropertyOverrideTexture => PropertyType.TexEnv,
|
|
||||||
GraphicPropertyOverrideScaleAndOffset => PropertyType.TexEnv,
|
|
||||||
_ when target != null => throw new Exception($"Unknown type {target.GetType()}"),
|
|
||||||
_ => throw new Exception($"Target is null"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the index inside the filtered dropdown
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The index, or -1 in case of invalid property</returns>
|
|
||||||
int GetPropertyIndexDropdown()
|
|
||||||
{
|
|
||||||
string propertyName = _propertyName.stringValue;
|
|
||||||
return GetPropertyNames()
|
|
||||||
.FindIndex(dropdownOptionName => dropdownOptionName == propertyName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the index of the property in the shade
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The index of the property or -1 in vase of invalid property</returns>
|
|
||||||
protected int GetPropertyIndex()
|
|
||||||
{
|
|
||||||
Material material = GetTargetMaterial();
|
|
||||||
string propertyName = _propertyName.stringValue;
|
|
||||||
return ShaderPropertyInfo.GetMaterialProperties(material)
|
|
||||||
.Find(p => p.name == propertyName)
|
|
||||||
?.index ??
|
|
||||||
-1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get all matching properties from the shader
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
List<string> GetPropertyNames()
|
|
||||||
{
|
|
||||||
Material material = GetTargetMaterial();
|
|
||||||
PropertyType type = GetPropertyType();
|
|
||||||
|
|
||||||
return ShaderPropertyInfo.GetMaterialProperties(material)
|
|
||||||
.Where(p => p.type == type)
|
|
||||||
.Select(p => p.name)
|
|
||||||
.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Override the reset context menu to implement the reset function
|
|
||||||
/// Needed instead of "MonoBehavior.Reset" on GraphicMaterialOverride because Reset is called in other contexts
|
|
||||||
/// </summary>
|
|
||||||
[MenuItem("CONTEXT/GraphicPropertyOverride/Reset")]
|
|
||||||
static void ResetPropertyValue(MenuCommand b)
|
|
||||||
{
|
|
||||||
if (b.context is not GraphicPropertyOverride propertyOverride) return;
|
|
||||||
|
|
||||||
Undo.RecordObject(propertyOverride, "Reset material override");
|
|
||||||
propertyOverride.ResetPropertyToDefault();
|
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(propertyOverride);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a8d03d3fad4347d09e530cd5a4590835
|
|
||||||
timeCreated: 1681915604
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,34 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
using PropertyType = ShaderUtil.ShaderPropertyType;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A special editor for Range properties
|
|
||||||
/// Retrieves the range min and max from the shader, and draws the slider field
|
|
||||||
/// In case of failure to retrieve, it will simply display a float property
|
|
||||||
/// </summary>
|
|
||||||
[CustomEditor(typeof(GraphicPropertyOverrideRange), true)]
|
|
||||||
public class GraphicPropertyOverrideRangeEditor : GraphicPropertyOverrideEditor
|
|
||||||
{
|
|
||||||
protected override void DrawValueProperty(SerializedProperty property)
|
|
||||||
{
|
|
||||||
// If in multi-edit mode, just display a float field
|
|
||||||
if (targets.Length > 1)
|
|
||||||
{
|
|
||||||
base.DrawValueProperty(property);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Material material = GetTargetMaterial();
|
|
||||||
int propertyIndex = GetPropertyIndex();
|
|
||||||
|
|
||||||
GraphicMaterialOverrideEditor.DrawFloatPropertyAsRange(material,
|
|
||||||
propertyIndex,
|
|
||||||
property,
|
|
||||||
new GUIContent(""));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c999cb1c916847bd8cc931d65f1b195f
|
|
||||||
timeCreated: 1682061875
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,93 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
public static class SerializedMaterialPropertyUtility
|
|
||||||
{
|
|
||||||
public static void AssertTypeEqual(SerializedProperty a, MaterialProperty b)
|
|
||||||
{
|
|
||||||
AssertTypeEqual(b, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void AssertTypeEqual(MaterialProperty a, SerializedProperty b)
|
|
||||||
{
|
|
||||||
switch (a.type)
|
|
||||||
{
|
|
||||||
case MaterialProperty.PropType.Color when b.propertyType == SerializedPropertyType.Color: return;
|
|
||||||
case MaterialProperty.PropType.Float when b.propertyType == SerializedPropertyType.Float: return;
|
|
||||||
case MaterialProperty.PropType.Vector when b.propertyType == SerializedPropertyType.Vector4: return;
|
|
||||||
case MaterialProperty.PropType.Range when b.propertyType == SerializedPropertyType.Float: return;
|
|
||||||
case MaterialProperty.PropType.Int when b.propertyType == SerializedPropertyType.Integer: return;
|
|
||||||
case MaterialProperty.PropType.Texture when b.propertyType == SerializedPropertyType.ObjectReference: return;
|
|
||||||
case MaterialProperty.PropType.Texture when b.propertyType == SerializedPropertyType.Generic: return;
|
|
||||||
default: throw new Exception("Wrong Material Override Type");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CopyProperty(SerializedProperty to, MaterialProperty from)
|
|
||||||
{
|
|
||||||
switch (from.type)
|
|
||||||
{
|
|
||||||
case MaterialProperty.PropType.Color:
|
|
||||||
to.colorValue = from.colorValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Float:
|
|
||||||
to.floatValue = from.floatValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Vector:
|
|
||||||
to.vector4Value = from.vectorValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Range:
|
|
||||||
to.floatValue = from.floatValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Int:
|
|
||||||
to.intValue = from.intValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Texture when to.propertyType == SerializedPropertyType.Generic:
|
|
||||||
to.FindPropertyRelative(nameof(TextureScaleOffset.ScaleOffset)).vector4Value = from.textureScaleAndOffset;
|
|
||||||
to.FindPropertyRelative(nameof(TextureScaleOffset.Texture)).objectReferenceValue = from.textureValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Texture when to.propertyType == SerializedPropertyType.ObjectReference:
|
|
||||||
to.objectReferenceValue = from.textureValue;
|
|
||||||
return;
|
|
||||||
default:
|
|
||||||
Debug.LogWarning($"WEIRD TYPES {to.type} {from.type}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CopyProperty(MaterialProperty to, SerializedProperty from)
|
|
||||||
{
|
|
||||||
switch (to.type)
|
|
||||||
{
|
|
||||||
case MaterialProperty.PropType.Color:
|
|
||||||
to.colorValue = from.colorValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Float:
|
|
||||||
to.floatValue = from.floatValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Vector:
|
|
||||||
to.vectorValue = from.vector4Value;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Range:
|
|
||||||
to.floatValue = from.floatValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Int:
|
|
||||||
to.intValue = from.intValue;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Texture when from.propertyType == SerializedPropertyType.Generic:
|
|
||||||
to.textureScaleAndOffset = from.FindPropertyRelative(nameof(TextureScaleOffset.ScaleOffset)).vector4Value;
|
|
||||||
to.textureValue = from.FindPropertyRelative(nameof(TextureScaleOffset.Texture)).objectReferenceValue as Texture;
|
|
||||||
return;
|
|
||||||
case MaterialProperty.PropType.Texture when from.propertyType == SerializedPropertyType.ObjectReference:
|
|
||||||
to.textureValue = from.objectReferenceValue as Texture;
|
|
||||||
return;
|
|
||||||
default:
|
|
||||||
Debug.LogWarning("WEIRD TYPES");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c3a2b7d21ca74321a9fdd6f784784901
|
|
||||||
timeCreated: 1701444411
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,60 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.Editor
|
|
||||||
{
|
|
||||||
using PropertyType = ShaderUtil.ShaderPropertyType;
|
|
||||||
|
|
||||||
internal class ShaderPropertyInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The index of the property inside the shader
|
|
||||||
/// </summary>
|
|
||||||
public int index;
|
|
||||||
/// <summary>
|
|
||||||
/// The name of the property inside the shader
|
|
||||||
/// </summary>
|
|
||||||
public string name;
|
|
||||||
/// <summary>
|
|
||||||
/// The type of the property, as defined by ShaderUtil
|
|
||||||
/// </summary>
|
|
||||||
public PropertyType type;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get all properties from a shader, with their name, index, and type
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="shader">The shader to get the properties from</param>
|
|
||||||
/// <param name="allowHidden">Include properties marked as hidden and _MainTex</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static List<ShaderPropertyInfo> GetShaderProperties(Shader shader, bool allowHidden = false)
|
|
||||||
{
|
|
||||||
List<ShaderPropertyInfo> properties = new List<ShaderPropertyInfo>();
|
|
||||||
int propertyCount = ShaderUtil.GetPropertyCount(shader);
|
|
||||||
|
|
||||||
for (int i = 0; i < propertyCount; i++)
|
|
||||||
if (!ShaderUtil.IsShaderPropertyHidden(shader, i) || !allowHidden)
|
|
||||||
if (!ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(shader, i) || allowHidden)
|
|
||||||
properties.Add(new ShaderPropertyInfo
|
|
||||||
{
|
|
||||||
index = i,
|
|
||||||
name = ShaderUtil.GetPropertyName(shader, i),
|
|
||||||
type = ShaderUtil.GetPropertyType(shader, i)
|
|
||||||
});
|
|
||||||
|
|
||||||
return properties;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get all properties from a material, with their name, index, and type
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="material">The material to get the properties from</param>
|
|
||||||
/// <param name="allowHidden">Include properties marked as hidden and _MainTex</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static List<ShaderPropertyInfo> GetMaterialProperties(Material material, bool allowHidden = false)
|
|
||||||
{
|
|
||||||
if (!material) return new List<ShaderPropertyInfo>();
|
|
||||||
return GetShaderProperties(material.shader, allowHidden);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 36a87bf77f35458e8da8b3037e3b2321
|
|
||||||
timeCreated: 1682088408
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d7ba558eff1e4d3189ce4b8dc9cd46cf
|
|
||||||
timeCreated: 1701272938
|
|
@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"reference": "GUID:343deaaf83e0cee4ca978e7df0b80d21"
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3426bd6b92ad21241be6117321949a82
|
|
||||||
AssemblyDefinitionReferenceImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref
|
|
||||||
uploadId: 766200
|
|
@ -1,79 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials.EditorExtensions
|
|
||||||
{
|
|
||||||
public static class GraphicMaterialOverrideHelper
|
|
||||||
{
|
|
||||||
public static bool OverridePropertyColor(
|
|
||||||
MaterialProperty materialProp,
|
|
||||||
Object target,
|
|
||||||
out Color color)
|
|
||||||
{
|
|
||||||
List<string> stringList = new();
|
|
||||||
string str = "propertyValue";
|
|
||||||
if (materialProp.type == MaterialProperty.PropType.Texture)
|
|
||||||
{
|
|
||||||
stringList.Add(str);
|
|
||||||
stringList.Add(str + "_ST.x");
|
|
||||||
stringList.Add(str + "_ST.y");
|
|
||||||
stringList.Add(str + "_ST.z");
|
|
||||||
stringList.Add(str + "_ST.w");
|
|
||||||
}
|
|
||||||
else if (materialProp.type == MaterialProperty.PropType.Color)
|
|
||||||
{
|
|
||||||
stringList.Add(str + ".r");
|
|
||||||
stringList.Add(str + ".g");
|
|
||||||
stringList.Add(str + ".b");
|
|
||||||
stringList.Add(str + ".a");
|
|
||||||
}
|
|
||||||
else if (materialProp.type == MaterialProperty.PropType.Vector)
|
|
||||||
{
|
|
||||||
stringList.Add(str + ".x");
|
|
||||||
stringList.Add(str + ".y");
|
|
||||||
stringList.Add(str + ".z");
|
|
||||||
stringList.Add(str + ".w");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
stringList.Add(str);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool found = false;
|
|
||||||
foreach (string propName in stringList)
|
|
||||||
{
|
|
||||||
if (AnimationMode.IsPropertyAnimated(target, propName))
|
|
||||||
{
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found)
|
|
||||||
{
|
|
||||||
color = Color.white;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (AnimationMode.InAnimationRecording())
|
|
||||||
{
|
|
||||||
color = AnimationMode.recordedPropertyColor;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (string propName in stringList)
|
|
||||||
{
|
|
||||||
if (AnimationMode.IsPropertyCandidate(target, propName))
|
|
||||||
{
|
|
||||||
color = AnimationMode.candidatePropertyColor;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
color = AnimationMode.animatedPropertyColor;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
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guid: fe7b10245245441ba4ac6ff89dd23ab3
|
|
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timeCreated: 1701273095
|
|
||||||
AssetOrigin:
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|
||||||
serializedVersion: 1
|
|
||||||
productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs
|
|
||||||
uploadId: 766200
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
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|
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|
|
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|
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|
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|
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productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Examples/Example Animation.anim
|
|
||||||
uploadId: 766200
|
|
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Load Diff
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fileFormatVersion: 2
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productId: 253197
|
|
||||||
packageName: Animate UI Materials
|
|
||||||
packageVersion: 1.3.0
|
|
||||||
assetPath: Assets/Plugins/Animate UI Materials/Examples/Example Scene.unity
|
|
||||||
uploadId: 766200
|
|
@ -1,144 +0,0 @@
|
|||||||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
||||||
// Modified with rights for use in demonstration by Lou Garczynski
|
|
||||||
|
|
||||||
Shader "Animate UI Material/Example"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_OverlayTex ("Overlay", 2D) = "white" {}
|
|
||||||
[HDR]_OverlayColor ("Overlay Color", Color) = (1, 1, 1, 1)
|
|
||||||
_Scale ("Scale", Range(0, 2)) = 1
|
|
||||||
_Rotation ("Rotation", Range(0, 360)) = 0
|
|
||||||
_Offset ("Offset", Vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Default"
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma target 2.0
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
float4 worldPosition : TEXCOORD1;
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
float4 _MainTex_ST;
|
|
||||||
|
|
||||||
sampler2D _OverlayTex;
|
|
||||||
float4 _OverlayColor;
|
|
||||||
float _Scale;
|
|
||||||
float _Rotation;
|
|
||||||
float2 _Offset;
|
|
||||||
|
|
||||||
v2f vert(appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
||||||
OUT.worldPosition = v.vertex;
|
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
|
||||||
|
|
||||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
||||||
|
|
||||||
OUT.color = v.color * _Color;
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
// Calculate the overlay texture coordinates and sample it
|
|
||||||
float2 centeredUV = (IN.texcoord - 0.5)*2;
|
|
||||||
float2 overlayUV = centeredUV * _Scale;
|
|
||||||
float rad = _Rotation / 360 * 2 * UNITY_PI;
|
|
||||||
float2 rotatedUV = float2(
|
|
||||||
overlayUV.x * cos(rad) - overlayUV.y * sin(rad),
|
|
||||||
overlayUV.x * sin(rad) + overlayUV.y * cos(rad)
|
|
||||||
);
|
|
||||||
float2 normalizedUV = rotatedUV / 2 + 0.5;
|
|
||||||
float2 offsetUV = normalizedUV + float2(_Offset.x, _Offset.y);
|
|
||||||
fixed4 overlay = tex2D(_OverlayTex, offsetUV) * _OverlayColor;
|
|
||||||
|
|
||||||
// Blend the background and overlay textures
|
|
||||||
color = lerp(color, overlay, overlay.a);
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
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||||||
serializedVersion: 1
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||||||
packageName: Animate UI Materials
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|
||||||
packageVersion: 1.3.0
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||||||
assetPath: Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader
|
|
||||||
uploadId: 766200
|
|
@ -1,72 +0,0 @@
|
|||||||
%YAML 1.1
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|
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||||||
m_TimeParameter:
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||||||
--- !u!91 &9100000
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alphaTestReferenceValue: 0.5
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@ -1,83 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
namespace Plugins.Animate_UI_Materials
|
|
||||||
{
|
|
||||||
[ExecuteAlways]
|
|
||||||
[AddComponentMenu("UI/Animate UI Material/GraphicMaterialOverride")]
|
|
||||||
public class GraphicMaterialOverride : BufferedMaterialModifier
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Recreate the modified material using each active IMaterialPropertyModifier on this GameObject or its children
|
|
||||||
/// </summary>
|
|
||||||
public void SetMaterialDirty()
|
|
||||||
{
|
|
||||||
if (TryGetComponent(out Graphic graphic))
|
|
||||||
{
|
|
||||||
graphic.SetMaterialDirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A buffer list to accelerate GetComponents requests
|
|
||||||
/// </summary>
|
|
||||||
[NonSerialized] List<IMaterialPropertyModifier> _modifiers;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Retrieves all enabled IMaterialPropertyModifiers belonging to direct children
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>An iterator over all enabled modifiers, avoid storing this value</returns>
|
|
||||||
public IEnumerable<IMaterialPropertyModifier> GetModifiers(bool includeInactive = false)
|
|
||||||
{
|
|
||||||
// Ensure the buffer list is available
|
|
||||||
_modifiers ??= new List<IMaterialPropertyModifier>();
|
|
||||||
|
|
||||||
// Load all IPropertyModifiers belonging the direct children of this GameObject
|
|
||||||
foreach (Transform child in transform)
|
|
||||||
{
|
|
||||||
// skip this GameObject if disabled
|
|
||||||
if (!child.gameObject.activeSelf && !includeInactive) continue;
|
|
||||||
// disabled children will be ignored
|
|
||||||
child.GetComponents(_modifiers);
|
|
||||||
// Call the children to apply their modified properties
|
|
||||||
foreach (IMaterialPropertyModifier propertyModifier in _modifiers)
|
|
||||||
{
|
|
||||||
// Check if the modifier is enabled (skip if not)
|
|
||||||
if (propertyModifier.enabled || includeInactive)
|
|
||||||
{
|
|
||||||
yield return propertyModifier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ensure no ref is kept
|
|
||||||
_modifiers.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// On enable and disable, update the target graphic
|
|
||||||
void OnEnable() => SetMaterialDirty();
|
|
||||||
|
|
||||||
void OnDisable() => SetMaterialDirty();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called by Graphic using the IMaterialModifier interface through the parent class
|
|
||||||
/// Modifies the buffered material to match all children component specifications
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modifiedMaterial">A copy of the Graphic base material, buffered for reuse</param>
|
|
||||||
protected override void ModifyMaterial(Material modifiedMaterial)
|
|
||||||
{
|
|
||||||
// Iterate over all active modifiers
|
|
||||||
foreach (IMaterialPropertyModifier modifier in GetModifiers())
|
|
||||||
{
|
|
||||||
// Ignore un-init modifiers
|
|
||||||
if (!string.IsNullOrEmpty(modifier.PropertyName))
|
|
||||||
{
|
|
||||||
// Apply the property to the new material
|
|
||||||
modifier.ApplyModifiedProperty(modifiedMaterial);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
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serializedVersion: 1
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productId: 253197
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packageName: Animate UI Materials
|
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packageVersion: 1.3.0
|
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assetPath: Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs
|
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||||||
uploadId: 766200
|
|
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Reference in New Issue
Block a user